Page 212 - World of Darkness
P. 212
the dice pool. Success means the ghost is able to command the
animal to perform any task the spirit desires, to the limit of the
animal’s physical abilities. The ghost can control the animal for
the duration of the scene if desired. A ghost can control a num-
ber of animals simultaneously (so long as it has sufficient Es-
sence) equal to its Finesse trait.
Clairvoyance
The ghost can speak to mortals through the body of
another living person. Roll Power + Finesse, with the
subject’s Resolve subtracted from the dice pool as a penalty.
If the victim is a willing participant, no roll is made. If the
ghost fails, no communication is possible. If the ghost wins,
it can speak using the victim’s vocal cords for a single turn.
At the end of the turn the victim suffers a single point of
bashing damage due to the strain of contact. If the ghost
wishes to continue speaking through the medium, a further
Power + Finesse roll must be made each turn. The medium
continues to suffer an additional point of bashing damage at
the end of each turn of communication. If the medium is
rendered unconscious, no further contact is possible.
Compulsion
The ghost is able to exert its will over a living person,
commanding him to perform actions like a puppet. Spend
one Essence point and roll Power + Finesse in a contested
roll versus the victim’s Resolve + Composure. If the ghost
fails or ties the roll (or the mortal wins), the victim is
unaffected. If the ghost wins the roll, it seizes control of
the victim and can command him to perform any acts the
spirit desires, within the victim’s capabilities. The victim
can attempt to throw off the ghost’s control each succes-
sive turn with another contested roll. Use the victim’s own
dice pools to determine the outcome of his actions. The
ghost can compel a number of victims simultaneously (so
long as it has sufficient Essence) equal to its Finesse trait.
Ghost Sign
The ghost is capable of creating messages or images
in malleable forms of media. Spend one Essence point and
roll Power + Finesse. If the roll fails, nothing happens. If
the roll succeeds, the ghost can create a single message or
image. A sentence can be written in the steam condensed
on a mirror. A ghostly statement can be heard amid the
static of an audio tape. Or an image can be superimposed
on a frame of camera film or videotape.
Ghost Speech
The ghost is capable of speaking directly to mortals
when it manifests. Spend one Essence point and roll Power
+ Finesse. If the roll succeeds, the ghost can utter a single
sentence.
Magnetic Disruption
The ghost’s manifestation causes electronic equipment
to malfunction due to an intense magnetic distortion. No
211
GHOSTS-NUMINA

