Page 212 - World of Darkness
P. 212

the dice pool. Success means the ghost is able to command the
             animal to perform any task the spirit desires, to the limit of the
             animal’s physical abilities. The ghost can control the animal for
             the duration of the scene if desired. A ghost can control a num-
             ber of animals simultaneously (so long as it has sufficient Es-
             sence) equal to its Finesse trait.

             Clairvoyance
                The ghost can speak to mortals through the body of
             another living person. Roll Power + Finesse, with the
             subject’s Resolve subtracted from the dice pool as a penalty.
             If the victim is a willing participant, no roll is made. If the
             ghost fails, no communication is possible. If the ghost wins,
             it can speak using the victim’s vocal cords for a single turn.
             At the end of the turn the victim suffers a single point of
             bashing damage due to the strain of contact. If the ghost
             wishes to continue speaking through the medium, a further
             Power + Finesse roll must be made each turn. The medium
             continues to suffer an additional point of bashing damage at
             the end of each turn of communication. If the medium is
             rendered unconscious, no further contact is possible.

             Compulsion
                The ghost is able to exert its will over a living person,
             commanding him to perform actions like a puppet. Spend
             one Essence point and roll Power + Finesse in a contested
             roll versus the victim’s Resolve + Composure. If the ghost
             fails or ties the roll (or the mortal wins), the victim is
             unaffected. If the ghost wins the roll, it seizes control of
             the victim and can command him to perform any acts the
             spirit desires, within the victim’s capabilities. The victim
             can attempt to throw off the ghost’s control each succes-
             sive turn with another contested roll. Use the victim’s own
             dice pools to determine the outcome of his actions. The
             ghost can compel a number of victims simultaneously (so
             long as it has sufficient Essence) equal to its Finesse trait.

             Ghost Sign
                The ghost is capable of creating messages or images
             in malleable forms of media. Spend one Essence point and
             roll Power + Finesse. If the roll fails, nothing happens. If
             the roll succeeds, the ghost can create a single message or
             image. A sentence can be written in the steam condensed
             on a mirror. A ghostly statement can be heard amid the
             static of an audio tape. Or an image can be superimposed
             on a frame of camera film or videotape.

             Ghost Speech
                The ghost is capable of speaking directly to mortals
             when it manifests. Spend one Essence point and roll Power
             + Finesse. If the roll succeeds, the ghost can utter a single
             sentence.

             Magnetic Disruption
                The ghost’s manifestation causes electronic equipment
             to malfunction due to an intense magnetic distortion. No



                                                                                                                  211
                                                                                          GHOSTS-NUMINA
   207   208   209   210   211   212   213   214   215   216   217