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The Nature of Ghosts

                A ghost is an intangible spirit that exists in the physi-
             cal world. A ghost with Finesse 1 or 2 is only aware of the
             area around its anchor (see below), while those with Finesse
             3 or more can perceive the rest of their surroundings much
             as a mortal does.
                Ghosts cannot be seen or felt by mortals unless a spirit
             makes a special effort to manifest (see below). Even when
             manifested, a ghost is an ethereal, insubstantial presence.
             Ghosts with a Power of 1 to 3 often appear as little more
             than an eerie, glowing mist or ball of light. Ghosts with a
             Power of 4 or 5 might seem as real and substantial as a living
             mortal — until someone tries to touch them. Ghosts pass
             effortlessly through solid objects, even when manifested. By
             the same token, they can’t physically touch or manipulate
             physical objects unless they possess a specific power to do so
             (see “Numina”). They are immune to all types of mundane
             damage, and can see and hear clearly regardless of environ-
             mental conditions, whether in total darkness, fog or a rag-
             ing storm.
             Anchors
                Ghosts linger in the physical world because something
             anchors them there, preventing them from continuing on to
             the spirit realm. Every ghost has at least one anchor rooting it to
             the physical world. Some powerful spirits may have more. The
             number and nature of a ghost’s anchors depends on the indi-
             vidual and the circumstances surrounding its death. In most
             cases, an anchor is a physical place or object that held great
             emotional significance to the ghost during its mortal existence.
             An elderly woman who spent her last years largely confined to
             her bed might be anchored to the bedroom or to the bed itself.
             A man who carried a valuable pocket watch wherever he went
             might be a ghost anchored to the watch, haunting those who
             come to possess it. Occasionally, ghosts can be anchored to people
             rather than to objects. A father whose last thought was for the
             welfare of his children may be anchored to them, watching over
             them in death as he did in life. Or a woman murdered by a jilted
             lover may find her ghost anchored to him, sustained by a bitter
             desire for revenge.
                Ghosts must remain close to their anchors at all times,
             whether they manifest or not. A ghost can travel up to 10 yards
             from its anchor per point of Power that it has. Thus, a ghost
             with 3 Power can travel up to 30 yards from its anchor. Ghosts
             anchored to a place instead of a person or object measure this
             distance from the spot where they died or from where a struc-
             ture ends. A ghost with 3 Power whose anchor is a mansion can
             travel anywhere within the mansion, but only up to 30 yards
             away from the exterior of the building.
                Anchors also make it easier for a ghost to manifest in
             the physical world. If a ghost is within one yard of its anchor
             it can manifest automatically with no roll required (see
             “Manifestations,” below).
                If a ghost has multiple anchors it can jump from one
             anchor to another with the expenditure of a single Will-
             power point, regardless of the distance between anchors.
             So, the father who lingers in the physical world to watch

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                                                                    GHOSTS-THE NATURE OF GHOSTS
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