Page 214 - World of Darkness
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Once an anchor is identified, all that remains is to de-
             stroy the object, which is sometimes easier said than done.
             The anchor must be damaged to the degree that it no longer
             exists in the form that the ghost knew it. The stone of a
             diamond ring has to be separated from the band, the band  tion calls for a contested Resolve + Composure roll versus
             melted down, and the stone split. For more details on dam-  the ghost’s Power + Resistance.
             aging objects, see Chapter 6: Dramatic Systems, p. 135.  Characters can acquire the specifics of an abjuration prayer
                If a ghost’s anchor is a physical location rather than  or rite with a little time and research. What’s most important is
             an object, the destruction process can be difficult or even  the knowledge and focus of the person performing the prayer.
             impossible. If the spirit haunts a particular hotel room,  To perform an abjuration without suffering any penalties, a char-
             how can one completely destroy a single room and leave  acter must have a minimum Morality of 8 and a minimum Oc-
             the surrounding building intact? Such situations require  cult or Academics (Religion) of 3. The Morality score reflects
             extraordinary measures such as an exorcism.     the character’s purity of thought and intent, while the Skill dots
                                                             reflect a minimum degree of experience and training in the per-
             Fulfilling Unfinished Business                  formance of the rite. For every dot of Morality below 8 or Skill
                                                             below 3, the abjuration roll suffers a -1 penalty. By the same
                If a ghost exists to fulfill some obligation or desire  token, every dot of Morality above 8 or Skill above 3 offers a +1
             that it couldn’t complete in life, it’s possible to lay the  modifier, reflecting the character’s extraordinary focus and ex-
             spirit to rest by identifying what the ghost wants and re-  perience.
             solving the situation. Doing so can involve considerable  Dramatic Failure: Your character is utterly over-
             detective work, identifying the ghost and researching its  whelmed by the sheer force of the ghost’s drive and deter-
             past, or it might require attempts to communicate directly  mination. He loses one point of Willpower and can per-
             with the spirit to learn what it wants. Once the ghost’s  form no further abjurations for the rest of the day.
             needs are met, its anchors disappear and it departs the  Failure: Your character’s faith or capability is found
             physical world forever.
                                                             wanting, and the ghost is unmoved by the prayer. Your
                                                             character can attempt the abjuration again if he wishes.
             Abjurations                                        Success: Your character’s faith or capability drives
                Abjurations are prayers or rites meant to banish a  the ghost from his vicinity. The ghost is forced to de-mani-
             ghost from the presence of the faithful, disrupting its mani-  fest and cannot manifest again within the character’s line
             festation and keeping it at bay for a short time. Abjura-  of sight until the following day.

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                                                                      GHOSTS-DEALING WITH GHOSTS
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