Page 216 - World of Darkness
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tale signs of death. The apparition of a murdered man Attributes: Power 2, Finesse 1, Resistance 2
might have bloodstains on his shirt. The victim of a plane Willpower: 4
crash may be burnt nearly beyond recognition. Morality: 7
Storytelling Hints: Apparitions are generally bound Virtue: Temperance
to their places of death, and may appear only when the
time of their demise reoccurs (say, sundown each night). Vice: Envy
In many cases they don’t interact with mortals at all, sim- Initiative: 3
ply going through the motions of their previous existence, Defense: 2
but some particularly angry ghosts vent their rage on the Speed: 13 (species factor 10)
living if they can. In rare cases these spirits are capable of Size: 5
communicating with mortals, often trying to impart dire Corpus: 7
warnings or to prod an individual into solving the cir- Numina: Choose one of Clairvoyance (dice pool 3),
cumstances of their death. Magnetic Disruption (no roll required) or Terrify (dice
pool 3)
Poltergeist
Background: The poltergeist, or “noisy ghost,” is a
spirit that makes its presence known by causing inexpli-
cable sounds (footsteps, slamming doors) and by moving
objects, sometimes violently. Plates fly across the
room. Pens scrawl messages on notebooks or
walls. In rare cases, mortal victims
manifest bite marks or scratches
all over their bodies. Some-
times these spirits are angry
ghosts who have learned to use
their powers to manipulate the
physical world. Other times poltergeist
activity seems to focus on an adolescent
(usually a pre-teen or teenage girl) in a house-
hold, possibly suggesting a form of latent psy-
chic power.
Description: Poltergeists are invisible
entities that make their presence known by
moving physical objects. Mortals occasion-
ally witness glowing balls of light or glow-
ing wisps of smoke, or more rarely see
these beings on video recordings as fuzzy,
humanoid shapes.
Storytelling Hints: Poltergeists can
interact with the physical world only by
acting on objects — almost always inani-
mate objects such as plates, glasses and fur-
niture. Powerful poltergeists can affect liv-
ing beings directly, punching or biting or hurl-
ing them across a room. These ghosts are ca-
pable of leaving messages written in a num-
ber of ways, but they are rarely interested in
communication. Anger and violence are
common hallmarks of the poltergeist, which
can point researchers to signs of adolescent
turmoil in the vicinity of the haunting.
Attributes: Power 3, Finesse 3,
Resistance 2
Willpower: 5
Morality: 6
Virtue: Justice
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GHOSTS-TYPES OF GHOSTS

