Page 218 - World of Darkness
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gets one point just for being there, no matter how poorly  Learning a new Merit requires either training or time
             he fared. Use the following guidelines when determining  spent achieving whatever goal is most appropriate to that
             how many points to hand out to each character thereaf-  Merit. A Kung Fu Fighting Style requires training and a
             ter, adding one point for each category that applies. Some  teacher, and time spent at a dojo with a sensei and other
             characters might be awarded more points than others.  students. Political Contacts require time spent at City Hall
             Extra points should be based on merit, not favoritism.  or in whatever smoky backroom local conspiracies are
                1 point — Automatic. Each player gets one point for  hatched. The Storyteller judges new Merit acquisitions
             participating in a chapter.                     on a case-by-base basis.
                1 point — Learning Curve. Ask the player what his  Raising Attributes requires periods of self-training,
             character learned during the chapter’s events. If you agree  or with the aid of a personal trainer. Strength might re-
             with his response, award his character one point.  quire regular visits to a gym, while Wits might need noth-
                1 point — Roleplaying. The player did a good job of  ing more than a marathon week of playing video games to
             portraying his character, either entertainingly, appropri-  hone the ability to react to fast-acting stimuli. Again, the
             ately, or both. If he veered too far from his character’s  Storyteller can determine whether or not extra measures
             concept, he might not deserve this reward, but don’t be  are required before a trait can be raised, but Attributes are
             stingy here. Indeed, superlative roleplaying might be worth  less stringent than Skills in requiring specific conditions.
             two points.                                     As long as some activity can justify increased competence,
                1 point — Heroism. Characters who rise to the occa-  spending experience points should be allowed.
             sion with truly heroic actions or feats of survival and sheer  Raising Morality through experience points is dis-
             persistence deserve a point. Do not reward characters who  cussed under “Regaining Morality,” p. 92.
             act in stupid or suicidal ways just so they can gain the
             accolades of the hero.                          Optional Rule —
             After a Story                                   Character Flaws
                Once a story has come to a conclusion, its aftermath
             provides moments of reflection or self-awareness that  Most people are flawed in one way or another, but
             might warrant extra experience points, beyond those  some people have truly tragic flaws, hindrances that make
             awarded for the final chapter.                  it a real challenge for them to achieve certain goals.
                1 point — Success. The characters achieved all or  With the Storyteller’s permission, a player can select
             part of their goals.                            one Flaw for his character during character creation from
                1 point — Danger. The characters survived against  the list below. If that Flaw hinders the character adversely
             harsh odds and grave dangers.                   during a game session, the Storyteller can choose to award
                1 point — Wisdom. The player, and thus his charac-  the character one extra experience point for that chapter.
             ter, devised a brilliant plan or came up with a spontane-  A Flaw only awards an experience point if it adversely
             ous solution that enabled the group to survive or succeed  affects its bearer. If a character is crippled and requires a
             when it might have failed.                      wheelchair to get around, but spends the entire game ses-
                If you want the characters to advance in talent more  sion hacking into a corporation’s computer database, he
             quickly, feel free to award extra points to get them to the  does not gain an experience point for his affliction. It didn’t
             desired level of competence.                    affect his hacking in any way. Flaws reward a character for
                                                             overcoming adversity. If there’s no adversity to overcome,
             Spending Experience Points                      there’s no special excuse for growth or betterment.
                                                                Flaws might be temporary or permanent, depending
                The costs for increasing existing traits or gaining new  on the nature of the trait and the player’s wishes. If the
             ones are listed in the “Experience Point Costs” chart on  Storyteller deems that a Flaw has been sufficiently over-
             p. 35.                                          come, he can declare that a character no longer has it and
                                                             no longer suffers from its effects (and thus no longer gains
             Learning New Traits                             an extra experience point now and then). For example, a
                It takes time and study to learn new things. If a charac-  character who undergoes an experimental operation that
             ter does not already possess some basic competence in a Skill,  heals his crippled legs no longer gets an experience bonus
             he must spend time training in it before any dots can be  for being wheelchair-bound. Likewise, a character who
             purchased. The Storyteller decides just what he needs to do  suffers from Notoriety and who publicly clears his name
             to qualify. It might take days of study in a library, or enroll-  in a dramatic manner (perhaps catching the one-armed
             ing in a semester-long night course at the local college. It  man who was the real killer) no longer suffers social stigma,
             could be a simple matter of days spent in the wilderness, or  and so no longer gains extra experience points.
             a week’s worth of repetitive practice. Most Skills can be self-  Events in the game might also inflict a Flaw. A charac-
             taught with time and effort, if a character is smart and dili-  ter who has been reduced to dying (losing one Health point
             gent. Otherwise, a teacher might be required.   per turn to aggravated harm) twice in one game session might


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