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Exceptional Success: The ghost is completely over-  chanted items are among the only means by which a physi-
                  awed by your character’s faith or capability. The ghost is  cal attack can harm a manifested spirit. Damage comes
                  forced to de-manifest and cannot manifest again anywhere  from the faith invested in the object rather than from the
                  until the following day.                        force of the swing.
                                                                      A blessed or sacred object can be anything from an
                  Exorcisms                                       ancient wooden cross to a well-worn Qu’ran to a set of
                      Exorcisms are special rites of sanctification that popu-  Buddhist prayer beads. Blessed items have a ranking from
                  lar myth has relegated to cases of demonic possession, but  1 to 5, representing the weight of belief imbued in them.
                  they in fact can be used to uproot and banish any form of  Truly blessed items in the modern world are almost al-
                  spirit from the physical world. Like an abjuration, an ex-  ways relics from older, more superstitious times. Such rel-
                  orcism is more about the person who performs the rite  ics cannot be crafted intentionally. Their blessing is a
                  than the words spoken, and is primarily a contest of wills  mysterious power afforded by faith. It is entirely up to the
                  between mortal and spirit. A character who performs an  Storyteller to determine if an item is blessed or not. A
                  exorcism wants a minimum Morality of 8 and a minimum  cross that was carried for years by a saintly missionary might
                  Occult or Academics (Religion) of 3 to avoid incurring  come to possess an aura of faith, while a book used by a
                  penalties on the exorcism roll. For every dot of Morality  popular preacher on a nationally televised show might
                  below 8 or Skill below 3, a -1 penalty is suffered. For every  never acquire such resonance. It is impossible to predict
                  dot of Morality above 8 or Skill above 3, a +1 bonus is  where faith will flower into physical manifestation. Like-
                  gained.                                         wise, it’s hard for mere mortals to know whether or not a
                      An exorcism is a contested and extended action, with  holy relic is infused with faith until it’s tested against the
                  each roll representing five minutes of incantation and  supernatural. Certain supernatural creatures can some-
                  prayer. Roll Resolve + Composure for the character per-  times sense a divine aura, but mortals have no such capa-
                  forming the exorcism, and the ghost’s Power + Resistance.  bility.
                  On each roll, the side with the most successes (regardless  To use a blessed item on a manifested ghost, make a
                  of total successes achieved) causes the other to lose one  normal attack roll as you would with a mundane weapon,
                  point of Willpower. The exorcism rolls continue until the  but instead of adding a damage rating as bonus dice, add
                  character voluntarily abandons the attempt or one side  the item’s blessing rating to your dice pool. If the attack
                  runs out of Willpower. If the character runs out of Will-  hits, each success inflicts a point of aggravated damage.
                  power, he falls into a catatonic state, ravaged both physi-  Example: Father Thomas wields a blessed rosary (3
                  cally and emotionally. If the ghost runs out of Willpower,  dots), with which he lashes out at an apparition. His player
                  it is unable to maintain its hold on its anchor(s) and is  rolls Strength 2 + Weaponry 1 + three dice for the blessed
                  banished from the physical realm, never to return.  power of the item. The apparition’s Defense of 2 is sub-
                      If neither side gets any successes or both sides get the  tracted from the dice pool, leaving four dice. The result is 4,
                  same number of successes in a roll, the battle continues  6, 8, 9 — two successes, inflicting two aggravated wounds
                  for another five minutes with no one losing Willpower.  to the apparition.
                      If multiple people participate in an exorcism, treat  Blessed items that aren’t made to be used in combat
                  the effort like teamwork (p. 134). One participant is the  do not suffer the usual -1 penalty that improvised weap-
                  primary, and all secondaries may or may not contribute  ons normally do (see p. 136). Their power comes from
                  bonuses to the primary’s roll in each stage of the rite. The  the faith they project, not from their sturdiness or utility.
                  primary loses all Willpower for his “side.”
                      Dramatic Failure: Your character (or the ghost) suf-  Types of Ghosts
                  fers a terrible shock that reverberates to the core of his
                  being. A -2 penalty is imposed on his next roll.    The following are examples of general types of ghosts
                      Failure: Your character (or the ghost) comes up short  that you can include in your stories. Each profile has its
                  in the battle of wills.                         own unique set of abilities. They’re listed in general order
                      Success: Your character (or the ghost) has energy and  of power and rarity.
                  determination. The opponent loses one Willpower point
                  if you get the most successes.                  Apparition
                      Exceptional Success: Your character (or the ghost)  Background: Apparitions are the most common form
                  likely inflicts a crippling blow against the opposition’s faith  of spirit, encountered in haunted places across the world.
                  or conviction. If you get the most successes, the opponent  Typically the spirit of someone who met a sudden or vio-
                  loses two Willpower points instead of one.      lent death, or a lost soul that has become trapped in this
                                                                  world, an apparition has the power to terrify any mortals
                  Blessed Items                                   who encounter it.
                      Like prayers or rites, blessed or sanctified objects that  Description: Apparitions can come in many forms,
                  are infused with faith can be used to physically disrupt a  from shifting wisps of light to human forms nearly indis-
                  ghost, damaging or destroying it utterly. Blessed or en-  tinguishable from the living. These spirits can bear tell-


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             Chapter 8- STORYTELLING
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