Page 62 - All About History - Issue 53-17
P. 62

Greatest Battles







         French Army                     01    On favourable ground              02     Castle of Courtrai
                                               The Flemish skilfully established their defensive
                                                                                        As the Battle of the Golden
            TROOPS 5,500                 positions near the city of Courtrai in an arc or diamond   Spurs begins, the French garrison of
                                         salient, anchoring their right flank on the River Lys and
                                                                                 Courtrai Castle attempts to attack Flemish
           KNIGHTS 2,500                 taking advantage of streams, ditches and marshes that   positions from the rear. However, a
                                         criss-crossed the field to slow charging knights to a
                                                                                 contingent of Flemish infantry from the
                                         crawl. The defenders also improved their lines by digging   city of Ypres forces the French back inside
                                         trenches and holes in the ground and narrowing the field   the castle walls, where they remained for
                                         in which the French knights could deploy.  the duration of the battle.







        COUNT ROBERT II
        OF ARTOIS

        LEADER                                                                                    02
        Count Robert II of Artois was an
        experienced commander and was
        known to have won numerous                                                                                        09
        contests in single combat.
        Strengths: Veteran commander
        with a good grasp of military and
        battlefield tactics.
        Weaknesses: Unable to adapt to
        changing circumstances and failure
        to understand terrain.









        FRENCH KNIGHTS

        KEY UNIT
        The heavily armed and armoured
        noble knight was the king of the     Key
        battlefield prior to the Battle of the
        Golden Spurs.
        Strengths: Armour protection and
        weight of attacking force.         Flemish
        Weakness: Lack of mobility
        if unhorsed and vulnerable to
        prepared infantry.
                                            French







        PIKE                             10    Gathering golden spurs                 09     Begging for mercy
                                               After their victory, Flemish troops gather
                                                                                             One group of French knights manages to
        KEY WEAPON                       at least 500 golden spurs from the bodies of French   breach the Flemish line and penetrate into the enemy
                                         knights, whom they leave unburied. The spurs, for
                                                                                      rear area. However, these hapless horsemen are
        A long pole with a sharp multipoint   which the battle is named, were likely won during   soon cut off, violently dismounted and annihilated
        spike attached, the pike was a   tournaments but have become war trophies to be   without pity. Robert of Artois is trapped and begs
        standard medieval weapon.        displayed in a nearby church for the next 80 years,    the enemy to spare his life, possibly to be ransomed.
        Strengths: Penetrating power     a source of French humiliation. The battle changes   The Flemish execute the French commander as his
        against charging enemy forces.   the dynamic of combat, ending the dominance of   infantrymen, shocked by the devastation, abandon
        Weaknesses: Very difficult to    the mounted knight.                          the knights to their fate and flee.
        use if the opponent gets past the
        weapon’s effective range.
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