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representation.




                            ‘Representation’ is an absolutely crucial term here,

                            which will help you find the right fidelity-speed

                            balance. You can’t go into too many details but, on the

                            other hand, you need to create a solid representation

                            of the final design that doesn’t miss out any important

                            piece of it. You’re setting a path for the whole

                            project and for the people that are working with you

                            (developers, visual designers, copy writers, project

                            managers – they all need well-created wireframes). You

                            might compare it to the creation of a map of a city.

                            Every street is represented on a map, but, obviously,

                            it’s vastly simplified. You can sense the architecture of

                            a city if you look at a map, but you can’t perceive its

                            beauty.




                            Wireframes should be created quickly and almost

                            the whole time should be spent communicating with

                            team members and … thinking. The mere activity of

                            wireframe-creation should be really quick.




                            The visualisation should be aesthetic, but this is




















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