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and fix interaction with an interface at a specific point
in time, they should be accompanied by the written
word (from short notes explaining interaction to, when
needed, complex technical documentation).
However, they might be also used in a less formal way.
Since they are quick and simple in form, they serve
well as clear sketches for inner communication in the
team. If developers ask how something should be
done – the answer can be provided as a rapidly created
wireframe.
To give you an example, UXPin is a startup with
really rapid development cycles (releases every couple
of days). We use wireframes to quickly visualise tasks
(even small ones!). It eliminates misunderstandings and
is really cheap.
Wireframes are seldom used as a testing material,
although they may help to gather feedback in initial,
guerrilla-style, research, in which you don’t care about
methodological purity, but rather try to get some quick
insights.
68 efficienT design Techniques

