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and fix interaction with an interface at a specific point

                            in time, they should be accompanied by the written

                            word (from short notes explaining interaction to, when

                            needed, complex technical documentation).




                            However, they might be also used in a less formal way.

                            Since they are quick and simple in form, they serve

                            well as clear sketches for inner communication in the

                            team. If developers ask how something should be

                            done – the answer can be provided as a rapidly created

                            wireframe.




                            To give you an example, UXPin is a startup with

                            really rapid development cycles (releases every couple

                            of days). We use wireframes to quickly visualise tasks

                            (even small ones!). It eliminates misunderstandings and

                            is really cheap.




                            Wireframes are seldom used as a testing material,

                            although they may help to gather feedback in initial,

                            guerrilla-style, research, in which you don’t care about

                            methodological purity, but rather try to get some quick

                            insights.




















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