Page 73 - ux-design-for-startups-marcin-treder
P. 73
If your prototype is static, it’s either a mockup or
a wireframe. A prototype is not the final product
though. It’s a simulation of the final interaction
between the user and the interface. It might not look
exactly like the final product, but should be vastly
similar (it’s definitely not a greyish, sketchy thing).
Interactions should be modelled with care and have
a significant resemblance to the final experience.
Interdependence between the interface and backend
mechanisms is often omitted to reduce costs and speed
up development cycles.
Prototypes are used to their full potential in user
testing. Such a simulation of the final interactions
forms great material to check the usability of the
interface, before the development actually begins.
Prototypes usually aren’t the best documentation
you can imagine, since they force the ‘reader’ to
take some effort to understand the interface. On the
other hand, a prototype is the most engaging form of
design documentation, as the interface is tangible and
straightforward.
efficienT design Techniques 73

