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If your prototype is static, it’s either a mockup or

              a wireframe. A prototype is not the final product

              though. It’s a simulation of the final interaction

              between the user and the interface. It might not look

              exactly like the final product, but should be vastly

              similar (it’s definitely not a greyish, sketchy thing).

              Interactions should be modelled with care and have

              a significant resemblance to the final experience.

              Interdependence between the interface and backend

              mechanisms is often omitted to reduce costs and speed

              up development cycles.




              Prototypes are used to their full potential in user

              testing. Such a simulation of the final interactions

              forms great material to check the usability of the

              interface, before the development actually begins.




              Prototypes usually aren’t the best documentation

              you can imagine, since they force the ‘reader’ to

              take some effort to understand the interface. On the

              other hand, a prototype is the most engaging form of

              design documentation, as the interface is tangible and

              straightforward.




















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