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Pedestals. Four white marble pedestals stand near the
              THE CASTLE
                                                                  west and east walls. Atop each pedestal is a corked
              Halaster constructed this castle to serve as a temporary   flask made of  opaque green glass.
              residence for guests, then abandoned it when he decided   Servants. Four living unseen servants (see appendix
              he didn't really want the company. Maddgoth's claim   A) are dusting the pedestals and flasks, using dusters
              to the castle has so far gone unchallenged by Halaster,   made of cockatrice feathers.
              and it's not clear whether the two wizards have ever
              crossed paths.                                     GREEN FLASKS
               Characters who approach the castle can examine it for   Uncorking or breaking a green flask releases a cloud of
              points of  entry. The main entrance is a door at the base   invisible poison gas called essence of  ether. The gas fills
              of the south tower (area 17). The castle also features an   a 10-foot-radius sphere and dissipates within seconds.
              open courtyard (area 23) with doors leading to areas   Any creature in the cloud when it forms must succeed
              on the first level. The faerie dragon's preferred route is   on a DC 15 Constitution saving throw or become poi-
              through a secret trapdoor on the roof (area 47). In addi-  soned for 8 hours. Creatures poisoned in this way fall
              tion, the corner towers have arrow slits that Small char-  unconscious, but they wake up if  they take damage or if
              acters can squeeze through, and the central structure   another creature uses an action to shake them awake.
              has windows fitted with crystal bars as strong as steel
              that are spaced 6 inches apart.                    LIVING UNSEEN SERVANTS
                Maddgoth's castle is now controlled by Otto the faerie   Attacking a servant, snatching its feather duster, or
              dragon, whose right to ownership is predicated on the   otherwise disturbing the contents of this room triggers
              argument "I found it and it's mine and you can't have   combat. On their first turn after rolling initiative, the
              it." The castle is a beautiful structure. Its walls, floors,   living unseen servants knock the green flasks off their
              and 20-foot-high ceilings of  smooth gray stone can't be   pedestals, causing the containers to shatter on the floor
              damaged or magically altered except with wish spells.   and release their poison gas (which has no effect on the
              The interior walls have colored glass blocks embedded   unseen servants). The servants have no weapons but
              in them. The blocks are not lit when the characters first   can arm themselves with weapons dropped by creatures
              arrive, but pulling a lever in area 37 causes each block   rendered unconscious by the poison gas.
              to shed colorful light as bright as that created by a con-  The living unseen servants are bound to this room
              tinual  flame spell. Maddgoth's magic keeps the tempera-  and can't leave of their own volition.
              ture inside the castle steady at 70 degrees Fahrenheit,
              but characters can shut off the heat by pulling another   OTTO'S GAME
              lever in area 37.                                    Otto the faerie dragon spends much of  its time stalking
                Exterior doors are made of stone with adamantine   the castle hallways (areas 18, 28, and 38)  and takes regular
              hinges, and, like the castle walls, are impervious to   naps in area 43a. While awake, the faerie dragon prefers to
              damage. Interior doors look like fancy stained glass   remain invisible and likes to play pranks on guests.
              windows with iron hinges on one side. Each one is fitted   Otto's favorite prank is to sneak up on a guest, engulf it
              with panes of colored glass set in an iron framework.   in a cloud of  euphoria gas, and sneak away while remain·
              The door handles are likewise fashioned from iron. A   ing invisible the whole time. Its second favorite prank is
                                                                   to cast mage hand and use the spectral appendage to tap
              locked interior door can be forced open with a success-  guests on the shoulder. Any time it performs such a prank,
              ful DC 15 Strength (Athletics) check. Its lock can also   the faerie dragon has a 25 percent chance of  betraying
              be picked with thieves' tools and a successful DC 15   its location with a giggle or a snicker. The faerie dragon
              Dexterity check. Shattering a door's glass panes creates   must then relocate itself  on its next turn to keep from be·
              an opening large enough for a creature to fit through.   ing caught.
                Characters near the castle and inside it are shrunk   Casting a spell that requires concentration causes the
              to one-twelfth their normal size along with their gear.   faerie dragon to become visible-after which it can move,
              Almost everything they encounter inside the castle is   cast a spell that doesn't require concentration (such as
              similarly reduced in size, creating a sense of normalcy.   color spray or hallucinatory terrain), and use its bonus ac·
              Maddgoth's homunculus and Otto the faerie dragon are   tion to turn invisible again. Otto is careful about casting
                                                                   spells that require concentration, because it can't con-
              noteworthy exceptions; use their modified statistics for   centrate on the spell and stay invisible at the same time.
              encounters in the castle.                            It normally casts mirror image before casting a spell that
                                                                   requires concentration, trusting that its images will protect
              17. M AIN E NTRANCE                                  it while it maintains concentration on the spell.  If Otto
              There isn't a stoop or other surface to stand on outside   succeeds in  incapacitating a guest, it tries to remove the
              this castle entrance, but hanging on the front door is   guest's weapons and gear, then spends the next hour hid-
                                                                   ing these items throughout the castle.
              a crude wooden sign inscribed with the words "Otto's   Otto reserves its polymorph spell for a truly dangerous
              Castle" in Draconic. The exterior door is not Jocked, but   adversary, turning that enemy into a frog before making a
              opening it triggers a permanent alarm spell that rings   hasty escape.
              throughout areas 18, 28, and 38. This alarm warns the   If the characters get rid of  Maddgoth's homunculus, the
              faerie dragon and Maddgoth's homunculus that visitors   faerie dragon takes a shine to them and offers to pay them
              have arrived, though neither creature makes any effort   50 gp for each trinket they deliver to it. Otto collects trin·
              to greet them.                                       kets and has a secret stash of  coins (see area 43b).
                The room contains the following:


                                                                                      LEVEL 7  I MADDGOTH'S C,\STt.E
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