Page 101 - Waterdeep - Dungeon of the Mad Mage_Neat
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The Halaster statue has an elemental gem (air) for   ample. Characters who enter the sphere can tell some-
            a heart. This gem can be obtained only by shattering   thing has happened when Maddgoth's castle suddenly
            or disintegrating the statue. With a successful DC 12   looms twelve times larger in their vision.
            Strength (Athletics) check, a character can use an action   A shrunken creature or object reverts to its normal
            to knock the statue off its high shelf, causing it to shatter   size once it leaves the sphere, which is generated by the
            on the floor.                                     mithral spindle. No saving throw is allowed to resist the
                                                              shrinking effect, and nothing short of divine interven-
            13D.  CAVE OF REST
                                                              tion can suppress the spindle's magic. The spindle is
            The stone giants come here to rest when they're tired.   impervious to damage, and it generates a magical repul-
            The cave is devoid of furnishings and ostentation.   sion field that prevents creatures from approaching any
                                                              closer to it than 5 fe.et.
            14.  CAVE B EAR D EN                                When Halaster created the mithral spindle, he ex-
            These caves smeU like an animal den-not surprising,   empted certain creatures and objects from its shrinking
            given that Qurrok keeps his cave bears here.      effect. The spindle itself is unaffected, as is Maddgoth's
                                                              homunculus. Faerie dragons are also immune to the
            14A. ADULT CAVE BEARS                             shrinking effect, and there might be other creatures and
            Two adult cave bears (use the polar bear statistics) rest   objects that are unaffected as well, based solely on the
            here. These mates attack anyone they don't recognize,   Mad Mage's whims.
            defending their young in area 14b. Gnawed bones cover
            the den's floor.                                  16A. LEDGES
                                                              These ledges are 90 feet above the cavern floor and safe
            14B. YOUNG CAVE BEARS                             to traverse.
            Two cave bear cubs (use the black bear statistics) sleep
            and play here. Qurrok has hollowed out several large   16B.  CAVERN FLOOR
            rocks for the young bears to run through and climb on.   Qurrok. If no one has raised an alarm, Qurrok the
                                                                stone giant is searching the cavern floor for interest-
            15. Q u RROK's DEN                                  ing rocks and gem deposits.
            The stone giants stopped sculpting these caves when   Corpses. Amid the rocks on the cavern floor are the rot-
            they encountered soft sandstone beneath the harder   ting corpses of two umber hulks killed by Qurrok in
            stone. Qurrok has turned this area into a private den.   the western caves.
                                                                Qurrok's body is a temple, and he has honed and
            15A. UNFINISHED CAVE
                                                              shaped it to perfection. His extensive physical train-
            Natural columns of rock support the cave ceiling, the   ing gives him advantage on all Strength checks and
           walls of which depict unfinished carvings of lanky stone
                                                              Strength saving throws.
            giants hurling rocks. The cave is otherwise empty.   Every time Qurrok loses his memory, he forgets about
                                                              his previous excursions to the bottom of this cavern.
            15B.  GYM
                                                              He lowers himself to the floor, discovers the mithral
           This cave's walls are bereft of carvings. Resting on the
                                                              spindle, and tries to climb it to see what's at the top. Re-
            floor at the north end of the cave are stone barbells and
                                                              buffed and discouraged by the repulsion field that sur-
           stacks of circular stone plates with holes bored through
            the middle of them. Qurrok (see area 16a) works out   rounds the spindle, he starts combing the cavern floor
           here, using the barbells and boulders as weights.   for treasure.
                                                                When an alarm sounds in the caverns around this
            16. CENTRAL CAVERN                                area, Qurrok climbs up to the ledge closest to the distur-
                                                              bance. If doing that puts him anywhere near his pet cave
           This 180-foot-diameter spherical cavern has a domed   bears in area 14, he summons them to his side with a
           ceiling and a bowl-shaped floor. Along its perimeter   booming, bear-like roar.
           are stone ledges (area 16a) that don't quite encircle the   Qurrok likes physical challenges. He neither shies
           chamber. Any creature knocked off a ledge goes tum-  away from combat nor backs down from a fight unless
           bling down the inward-sloping rock walls to the bottom   his mother, Speleosa, commands him to.
           of the cavern (area 16b), which is strewn with rocks,
           bones, and the bodies of two dead umber hulks.
                                                                FALLING FROM  MADDGOTH'S CASTLE
             At the center of the cavern, floating 10 feet above a
                                                                If a creature that is reduced to one-twelfth its normal size
           smooth, 80-foot-tall mithral spindle that erupts from
                                                                falls from the castle, it will travel over 600 relative feet
           the floor, is Maddgoth's castle. The stone castle is more
                                                                before hitting the cavern floor due to the reducing effect
           than 60 feet away from the ledges, putting it outside the   around the castle, which turns every foot of actual distance
           range of  some creatures' darkvision. The stone giants   into 12 feet of relative distance. From its perspective, the
           have never noticed it for this reason.               creature would seem to fall several hundred feet before
             The castle looks small enough to fit in a 20-foot-cube,   suddenly growing twelve times bigger in the final 40 feet
           and it floats at the center of an invisible 40-foot-radius   before impact. Because the reducing effect creates more
           sphere of transmutation magic that shrinks all creatures   relative distance between the creature and the cavern floor,
           and objects in its area to one-twelfth their normal size.   a fall  from anywhere on the castle deals 20d6 bludgeoning
                                                                damage on impact.
           A 6-foot-tall person becomes a 6-inch-tall person, for ex-

           LEVEL 7  I MADDGOTH"S  CASTLE
   TOO
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