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how to play, though, and often forgets her own lessons. 13. GIANTS' LIVING QUARTERS
Xorta doesn't remember who crafted the flute (she did)
or how it became magical, but she knows that the giant This cluster of 30-foot-high caverns serves as the living
quarters for the stone giant family.
bats enjoy it.
If Xorta is attacked, she can use an action to play a 13A. 0BSIDIA AND RHODOS
few notes on her flute and cause the giant bats to swoop Two stone giants named Obsidia and Rhodos have been
down and attack her enemies until she plays the flute tasked with carving abstract designs into the roof of
again to call them off. The stone flute is too large for this empty cave. To reach the ceiling, Obsidia rides on
Medium or smaller creatures to play, and only Xorta can
her brother's broad shoulders. She is using a chisel to
use its magical power.
smooth out some of the rough spots.
Of all the giants in here, Obsidia and Rhodos are the
11. DISPOSAL CAVE
least set in their ways and the most likely to tolerate
The stench of death fills these caves, which the giants small folk. Characters who bribe them with at least 500
visit infrequently. gp worth of precious metals, gemstones, or art objects
can convince the giants to let them pass or to escort the
llA. FACES OF HALASTER party to the tunnel that leads to level 8.
Stone Faces. Giant-carved visages of Halaster cover the
walls. Each face has a different expression. 13B. GIANTS' HOME
Corpses. Dozens of humanoid corpses in varying stages Carvings and Loose Rocks. The walls and domed roof
of putrefaction, including a few reduced to moldy display carvings of stone giants. At the foot of each
bones, lie stacked like cordwood against the walls. carving is a pile of loose rocks.
Speleosa. Unless she is interrupted, Speleosa the stone
The stone giants have met Halaster several times over
the years and carved his visage after many of those oc- giant is sitting in the middle of the cave and using a
casions. Though the giants' memories of him never last, patch of bat fur to polish amber gemstones.
the faces in this cavern remain. Otto. Otto the faerie dragon shows up to create mis-
The giants have begun using the cavern to store the chief shortly after the characters arrive.
bodies of creatures they're forced to kill. With the duer- If Speleosa detects intruders in her home, she grabs
gar and the drow returning to Undermountain in force loose rocks from the piles around the room, instructs
and the bullywugs on level 8 becoming more aggressive, Obsidia and Rhodos (see area 13a) to do the same, and
such encounters have become commonplace. Again, the sets out to destroy the invaders. Attempting to reason
giants have no memory of these altercations, and they with Speleosa while she's hurling rocks is no simple
have no use for the dead creatures' gear. matter, and she isn't receptive to bribes. If one or more
The corpses include a drow, two quaggoths, five trog- of her children are imperiled, Speleosa becomes calm
lodytes, seven hobgoblins, three duergar, six grimlocks, and begins negotiating for their safe release.
nine bullywugs, and two humans (former members of While the characters are dealing with Speleosa, the
an adventuring party). The stone giants tossed the crea- invisible faerie dragon flies into the cavern, becomes
tures' weapons into the nearby silt pit (area llb). visible momentarily as it casts the hallucinatory terrain
Treasure. The drow corpse wears a black breastplate spell, and turns invisible again as a bonus action. Char-
with a platinum spider motif. Manufactured by drow, acters who have a passive Wisdom (Perception) score of
this +1 breastplate loses its enhancement bonus if ex- 17 or higher glimpse the wee dragon for a second before
posed to sunlight for 1 hour or more. Further examina- it turns invisible. On subsequent turns, Otto flies back to
tion of the drow also yields an obsidian scarab bearing Maddgoth's castle. Otto's spell replaces all of areas 10,
the insignia of House Freth (25 gp). 12, and 13 with a sylvan forest. The cavern walls remain
One of the dead humans has a dungeoneer's pack with but are masked by the illusion. Any stone giants in the
spoiled rations and no torches remaining. The other affected area find themselves in wholly unfamiliar ter-
dead human carries a set of thieves' tools. rain and become panicky. Their inclination is to blame
the characters, and dispelling the faerie dragon's magic
llB. SILT PIT does little to console them. If the characters don't flee,
Carved into the floor of the narrow tunnel leading to this the giants attack them out of fear.
cave is a large X (a warning sign). This cave contains a Treasure. Speleosa has gathered thirty amber gem-
silt pit like the one in area 4. stones (100 gp each).
12. EDIBLE Moss 13c. TREASURE ALCOVE
Heating Vent. A natural vent in the floor keeps this cave Niches have been carved into the walls of this deep al-
warm and humid. cove at a height of 15 feet. The stone giants keep their
Moss. Growing on the walls is a thick carpet of edible accumulated treasure here.
golden moss that the giants and humanoids find tasty Treasure. The niches contain a wooden cask filled
with 5 gallons of tar, a damaged alabaster troll mask
and nutritious. The moss is replenished by Halaster's
magic and can be scraped off the walls in slabs. missing its nose (25 gp), a rhinestone sack that holds
250 gp, and an 800-pound, life-size stone statue of
Halaster painted blue.
LEVEL 7 ( MADDGOTH'S CASTLE
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