Page 103 - Waterdeep - Dungeon of the Mad Mage_Neat
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18.  STONE HALLWAYS                                  from a spellbook. The statue faces southwest, and the
                                                                pedestal on which it rests is engraved with the word
           There is a 50 percent chance that Maddgoth's homun-
                                                                "MADDGOTH."
           culus is stalking these halls. The last thing it wants are
                                                              Doors. Paths radiating from the statue end in front of
           more invaders in its master's abode, so it attacks. When
                                                                four magically locked stone doors (see below).
           killed, it melts away and re-forms in area 25.
                                                              Windows. Crystal-barred windows look down on the
                                                               courtyard from the two floors above.
           19.  SOUTHWEST STOREROOM
                                                               Pulling the correct lever in area 37 unlocks all the
           A tiny copper coin has been wedged into the door frame
                                                              doors leading to the courtyard. A knock spell or similar
           and can be spotted with a DC 15 Wisdom (Perception)
                                                              magic can also unlock a door. Each time such a spell is
           check. Otto places coins in door frames to keep track of
                                                              cast in the courtyard, a blade of force like that created
           where the homunculus has been. If  the door is opened,
                                                              by the Mordenkainen's sword  spell materializes next to
           the coin falls to the floor with a little clatter.
                                                              the statue. Each sword acts on initiative count 17. On
             The room is stuffed from floor to ceiling with junk.
                                                              its turn, the sword flies up to 20 feet toward the nearest
           Most of  it is worthless, but characters who spend 1 hour
                                                              creature and makes a melee spell attack against it (+8 to
           sifting through the junk can acquire up to 10 gp worth of
                                                              hit), dealing 3d10 force damage on a hit. A sword lasts
           mundane equipment from the Adventuring Gear table in
                                                              for 1 minute or until successfully dispelled (DC 17), and
           the Player's Handbook.
                                                              it can pursue creatures beyond the courtyard's confines.
                                                               The statue's eyes betray a hint of madness, and the
           20.  NORTHWEST STOREROOM
                                                              wizard's helm is a representation of Maddgoth's magic
           The door frame has a silver coin wedged into it (see area   helmet (found in area 25b). Like the castle, the statue
           19). The room inside is clean and bare, providing a safe   can't be damaged or altered in any way. Carved into the
           resting space.                                     pages of its open spellbook is the Mordenkainen's sword
                                                              spell. A wizard can take a rubbing of  the spell and copy
           21.  NORTHEAST STOREROOM                           it into a spellbook.
           The door frame has a gold coin wedged into it (see area
           19). Empty bookshelves line the walls of the room.   24. PRIVY AND BATH
                                                                                   ~~~~~~~~~~-
                                                              Va  oi  t  y. Against the north wall stands a vanity with a
           22. SOUTHEAST STOREROOM                             built-in mirror, on which are arrayed vials of perfume,
           The door frame has an electrum coin wedged into it (see   combs, brushes, and powder puffs.
           area 19). The room's features are as follows:      Potty. On the west wall sits a fancy wooden chair
                                                               with a golden chamber pot tucked below it. Four
           Containers. Hundreds of empty chests and trunks in a
                                                               thin books rest on a side table next to the chair (see
             variety of  sizes form neat stacks with narrow aisles
                                                               "Books" below).
             winding between them.
                                                              Tub. Against the south wall is a marble bathtub with
           Arch. Embedded in the north wall, hidden behind the
                                                               clawed feet. Towels hang on hooks above it.
             chests and trunks, is a stone arch. Inscribed on the
             wall inside the arch is a riddle in Common.      BOOKS
                                                              One book has worn wooden covers and is filled with
           ARCH  GATE TO LEVEL 9
                                                              humorous anecdotes. Another appears to be a diary
           The arch is one of  Ha  laster's magic gates (see "Gates,"
                                                              with a gold-stitched cover of burgundy-dyed leather, its
           page 12). Inscribed on its wall is the following riddle
                                                              scented pages chronicling the love affairs of a long-dead
           in Common: "What appears once in an hour, twice in a
                                                              noblewoman. The third book, which is missing its cover,
           blue moon, and never in sunshine?" The answer is "The
                                                              contains Elvish translations of common Ore phrases
           letter O." The rules of this gate are as follows:
                                                             and idioms. The last book is bound in stirge hide and
           •  If  the riddle is answered aloud and correctly by   contains recipes for pie. These books aren't valuable.
            someone within 30 feet of the arch, the gate opens
             for 1 minute.                                   TREASURE
           •  Characters must be 10th level or higher to pass   The characters can plunder ten vials of perfumes (5 gp
             through this gate (see "jhesiyra Kestellharp," page   each), a silver comb set with turquoise (25 gp), a match-
             10). The first creature to pass through the gate trig-  ing hairbrush (25 gp), and a gold chamber pot (125 gp).
            gers an elder rune (see "Elder Runes," page 12).
           •  A creature that passes through the gate appears in   25.  MADDGOTH'S STUDY
            area 42 on level 9, in the closest unoccupied space   Frustrated by the absence of  its master, Maddgoth's
            next to the identical gate located there.        oversized homunculus has ravaged these chambers.
           23. COURTYARD                                     25A. HOMUNCULUS LAIR
                                                             Once opulent and full of  exotic hardwood cabinets
           Statue. In the center of this open-air courtyard, sur-
                                                             packed with leather-bound tomes, this room now lies in
            rounded by gardens of glittering, pebble-sized crys-
            tals, stands a 9-foot-tall statue of a plump human wiz-  shambles. Ankle-deep rubbish covers the floor, the re-
                                                             mains of the room's former furnishings. The homuncu-
            ard wearing a helmet with blade-like fins and reading
                                                             lus (see "Maddgoth's Homunculus," page 96) stands
           LEVEL 7  I  MAODGOTH'S CASTLE
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