Page 99 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 99

4. SILT PIT                                       8. STRANGE ROCK FORMATION
           The giants avoid this cave, since they know it contains a   Petrified Basilisk. What at first glance appears to be
           40-foot-deep pit of silt, more commonly known to adven-  a spiky rock formation in the middle of the cavern is
           turers as quicksand. A character who prods the floor or   really a petrified basilisk.
           otherwise searches for traps detects the natural hazard   Decor.Jagged spirals are carved into the walls and roof,
           with a successful DC 10 Wisdom (Perception) check.   but the crude artwork is incomplete.
             The characters can avoid the pit by staying within 5   Descending Tunnel. The tunnel to the southeast de-
           feet of the walls. If a character falls into the pit, resolve   scends hundreds of feet to level 8.
           the outcome using the quicksand rules in chapter 5 of
                                                                Hundreds of years ago, before the arrival of the stone
           the Dungeon Master's Guide.
                                                              giants, an adventurer used a mirror to trick the basilisk
                                                              into targeting itself with its own petrifying gaze. It has
            5.  CAVE  OF ECHOES
                                                              remained a fixture of this cavern ever since. A detect
           Characters who enter this empty cavern hear the hum-  magic spell reveals an aura of conjuration magic ema-
           ming and chiseling of Gravillok, the stone giant in area   nating from within the basilisk's belly. One must smash
           6a. Two tunnels lead in that direction, and the sounds   open the basilisk to get at the treasure inside. Its belly
           coming from both are equally loud. If the characters cre-  can be cracked open with a solid weapon hit.
           ate a ruckus here, Gravillok hears the disturbance, stops   Treasure. Inside the belly of the basilisk is a gold ring
           working, and investigates.                         set with moonstones (250 gp) and a wand of conducting.
                                                              The wand, a common magic item, has 3 charges and
            6. CRAFT HALL                                     doesn't require attunement. The holder of the wand can
           The walls of these caves are covered with abstract carv-  use an action to expend 1 charge and create orchestral
           ings, many of them unfinished.                     music by waving it around. The music can be heard out
                                                              to a range of 60 feet and ends when the holder stops
           6A. STONEBONES CARV ING                            waving the wand.
           Gravillok. The stone giant is using a chisel to carve on   The wand regains all expended charges daily at dawn.
                                                              If the wand's last charge is expended, roll a d20. On a
             the wall between the tunnels leading to area 5.
           Carvings. Abstract carvings cover the walls, and chis-  l, a sad tuba sound plays as the wand crumbles to dust
                                                              and is destroyed.
             eled bits of stone lie scattered across the floor.
             If the characters catch him by surprise or greet him   9.  STONE CATHEDRAL
           with hostility, Gravillok retreats to area 13 while shout-
           ing out to his family in Giant, "Invasion! Arm yourselves!   Decor. This chamber has all the looming hollowness
           We're under attack!" Gravillok's deep bellow echoes   of a cathedral. The walls have been sculpted into ex-
                                                               quisite arches, buttresses, and draperies. Carvings of
           throughout the level. To the best of his recollection,
                                                               giant whorls and spirals cover the ceiling.
           Gravillok has never seen small folk before. His instinct
           is to treat them as vermin and smoosh them with his   Crystal Formations. Three dramatic crystal formations
           greatclub. If they attempt to parley and he can under-  explode from the floor, each one roughly 10 feet wide
                                                               and 15 feet tall. Broken shards of crystal litter the
           stand them, he stops attacking long enough to listen to
                                                               floor around them.
           their words, then discounts them, concluding that the
           interlopers must be responsible for the strange magic   The stone giants eat the crystals that grow in this
           bedeviling his family. The characters will have to work   chamber. Ten pounds of crystals provide a giant with the
           hard to change his mind.                           equivalent of a nutritious meal. The crystal formations
             In addition to his greatclub, Gravillok carries a favorite   regrow at a steady pace, thanks to Halaster's magic.
           chisel, much too large for Medium or smaller characters   Most humanoids would not consider them edible.
           to use as an effective tool.
             A successful DC 15 Intelligence (Religion) check iden-  10.  XORTA'S FLUTE
           tifies Gravillok's wall carving as a 30-foot-tall image of   Xorta. The reclusive stone giant lairs here, shunning
           Skoraeus Stonebones, the stone giant god. Gravillok   the rest of her family.
           hopes that Skoraeus will be honored by the carving
                                                              Bats. Ten giant bats cling to the cave's roof, their wings
           enough to help him catch whoever has been tormenting
                                                               wrapped tightly around their bodies as they sleep.
           his family.
                                                              Rocks. Strewn upon the uneven floor amid mounds of
                                                               bat guano are loose rocks that Xorta hurls at intruders
           6B. TOOL STORAGE
                                                               and others who bother her.
           The stone giants store their stone-carving tools in this
           cave. The tools are too big and unwieldy to be used by   Xorta reclines in the north alcove, partially hidden
           anyone not of the giants' size.                    behind natural columns of rock. She uses her Stone
                                                              Camouflage trait to blend in with her surroundings.
           7. SILT PIT                                         Xorta has a mind to explore more of Undermountain,
                                                              but her parents won't let her stray far. She lacks the
           Carved into the floor where the northeast tunnel meets
                                                              courage to defy them and knows they won't let her leave.
           this cave is a large X (a warning sign). This cave con-
                                                              She has a 4-foot-long stone flute and likes to play it here
           tains a silt pit like the one in area 4.
                                                              because the acoustics are favorable. She's still learning
           LEVEL 7  I MADDGOTH'S CASTLE
   98
   94   95   96   97   98   99   100   101   102   103   104