Page 104 - Waterdeep - Dungeon of the Mad Mage_Neat
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amid the wreckage. (If the characters have already serving as an arcane focus. A creature can reach into
encountered and destroyed the homunculus, it has magi- the liquid and remove a helm from inside it. The helm
cally re-formed in this room.) belongs to Maddgoth. Fashioned from mithral, it has
The arrival of adventurers prompts the homunculus blade-like fins. If the mirror is smashed while the helm
to begin rooting through the detritus on the floor. After is inside it, the helm is lost forever.
a minute of searching, it finds a torn page on which is Treasure. Maddgoth's helm is a very rare magic item
drawn a smiling dragon with butterfly wings. The ho- to which any humanoid can attune. A creature attuned
munculus shows it to the characters, tears the page into to the helm and wearing it has immunity to a11 damage
tiny pieces, throws the scraps into the air like confetti, while inside Maddgoth's castle, on its roof, or in its
and gives the party a long stare. If the characters offer courtyard. If the helm is taken from the castle, it turns
to kill the faerie dragon, the homunculus leads them to to dust and is destroyed.
area 25b, reaches into the mirror there, pulls out Madd-
goth's helm, and gives it to the nearest character. 26. CLAYWORKS
The scent of dry clay pervades these rooms.
25B. MADDGOTH'S STUDY
The stained glass panes of this door have been shat- 26A. BUILDING BLOCKS
tered, creating holes through which characters can see This room contains piles of tiny interlocking clay bricks
into the room. that radiate auras of transmutation magic under the
Trophies. Embedded in the plaster-covered walls are scrutiny of a detect magic spell. The bricks can be
dozens of wands, staffs, rods, and orbs. assembled into a single Large object, two Medium ob-
Mirror. Affixed to the east wall is a 5-foot-tall oval mir- jects, or four Small objects. A sculpture animates at its
ror with a stone frame, the top of which is carved in creator's command, as though affected by an animate
the likeness of a yawning homunculus (see "Magic objects spell, and remains animate and under its cre-
Mirror" below). ator's control for 1 hour. The sculpture is destroyed and
Furniture. A desk and a chair formed out of lac- turns to clay dust when it drops to 0 hit points, when it's
quer-covered books stand near the north wall. successfully targeted by a dispel magic spell (DC 15), or
Trunk. An iron trunk measuring 2 feet on a side rests when the effect ends.
atop a dusty circular rug in the middle of the room.
An iron key is inserted in the trunk's lid, which is 26B. OLD CLAY
open. (Maddgoth emptied the trunk before leaving Oven. A stone oven is built into the south wall.
the castle.) Blocks and Molds. Dozens of 5-pound blocks of dried
clay and several stone molds are stacked on shelves in
The wands, staffs, rods, and orbs embedded in the
walls are trophies taken by Maddgoth from wizards the middle of the room.
he has killed. They can be pried from the walls easily A detect magic spell reveals an aura of transmutation
enough, and each is usable as an arcane focus. magic around the oven, which is used for baking tiny
Maddgoth took the spellbooks from scores of dead clay bricks like the ones in area 26a. The clay on the
wizards and used them to construct the desk and chair shelves is too old and brittle to be of use.
for himself. Any character who examines the furniture
can quickly ascertain that the spellbooks belonged to 27. DINING R OOM AND KIT CHEN
many different wizards. Some look much older than oth- The outer doors to these rooms have copper coins
ers. A coating of thick lacquer gives these furnishings wedged into their frames (see area 19).
a glass-like sheen and prevents the books from being
opened. Characters who smash the desk and chair can 27A. DINING ROOM
salvage twelve intact spellbooks, nine from the wreck- Ringing Bell. A magic bell rings when one or more hu-
age of the desk and three from the wreckage of the manoids enter the room.
chair. The remaining books are too damaged to be sal- Dining Set. A green marble dining table surrounded by
vaged or read. twelve high-backed oak chairs stands in the middle
To determine a particular spellbook's contents, roll a of the room.
d6. The book contains four wizard spells of each level
up to and including the number rolled on the die. For Moments after the bell rings, the six living unseen
example, on a roll of 3, a spell book contains four spells servants from area 27b enter through the north door
of each level from 1st through 3rd. Pick spells from the and begin setting the table for a feast. Once the table is
wizard spell list. set, they pull out chairs for guests and begin pouring
Magic Mirror. A detect magic spell reveals an aura of wine into goblets before serving dinner and dessert.
transmutation magic around the mirror, which is stuck
27B. KITCHEN
to the wall with sovereign glue and can't be pried loose This room contains tables, stoves, cauldrons, cooking
without breaking it. An identify spell or similar magic
reveals that it's a magic storage device and that contact utensils, and food in various states of preparation. All
the food is magically created and appears fresh. Packed
with an arcane focus activates it. in cupboards are enameled bowls, plates, goblets, and
The mirror's reflective surface turns to liquid for 1
minute when touched by either a construct or an object mugs, as well as silver eating utensils and candlesticks.
t.F:vl':I. 7 MADDGOTH'S Cl\STU
103

