Page 104 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 104

amid the wreckage. (If  the characters have already   serving as an arcane focus. A creature can reach into
              encountered and destroyed the homunculus, it has magi-  the liquid and remove a helm from inside it. The helm
              cally re-formed in this room.)                    belongs to Maddgoth. Fashioned from mithral, it has
               The arrival of adventurers prompts the homunculus   blade-like fins. If  the mirror is smashed while the helm
              to begin rooting through the detritus on the floor. After   is inside it, the helm is lost forever.
              a minute of  searching, it finds a torn page on which is   Treasure. Maddgoth's helm is a very rare magic item
              drawn a smiling dragon with butterfly wings. The ho-  to which any humanoid can attune. A creature attuned
              munculus shows it to the characters, tears the page into   to the helm and wearing it has immunity to a11 damage
              tiny pieces, throws the scraps into the air like confetti,   while inside Maddgoth's castle, on its roof, or in its
              and gives the party a long stare. If  the characters offer   courtyard. If  the helm is taken from the castle, it turns
              to kill the faerie dragon, the homunculus leads them to   to dust and is destroyed.
              area 25b, reaches into the mirror there, pulls out Madd-
              goth's helm, and gives it to the nearest character.   26. CLAYWORKS
                                                                The scent of dry clay pervades these rooms.
              25B. MADDGOTH'S STUDY
              The stained glass panes of this door have been shat-  26A.  BUILDING BLOCKS
              tered, creating holes through which characters can see   This room contains piles of tiny interlocking clay bricks
              into the room.                                    that radiate auras of  transmutation magic under the
              Trophies. Embedded in the plaster-covered walls are   scrutiny of a detect magic spell. The bricks can be
                dozens of wands, staffs, rods, and orbs.        assembled into a single Large object, two Medium ob-
              Mirror. Affixed to the east wall is a 5-foot-tall oval mir-  jects, or four Small objects. A sculpture animates at its
                ror with a stone frame, the top of  which is carved in   creator's command, as though affected by an animate
                the likeness of a yawning homunculus (see "Magic   objects spell, and remains animate and under its cre-
                Mirror" below).                                  ator's control for 1 hour. The sculpture is destroyed and
              Furniture. A desk and a chair formed out of lac-   turns to clay dust when it drops to 0 hit points, when it's
                quer-covered books stand near the north wall.    successfully targeted by a dispel magic spell (DC 15), or
              Trunk. An iron trunk measuring 2 feet on a side rests   when the effect ends.
                atop a dusty circular rug in the middle of  the room.
                An iron key is inserted in the trunk's lid, which is   26B.  OLD CLAY
                open. (Maddgoth emptied the trunk before leaving   Oven. A stone oven is built into the south wall.
                the castle.)                                     Blocks and Molds. Dozens of 5-pound blocks of dried
                                                                  clay and several stone molds are stacked on shelves in
                The wands, staffs, rods, and orbs embedded in the
              walls are trophies taken by Maddgoth from wizards   the middle of the room.
              he has killed. They can be pried from the walls easily   A detect magic spell reveals an aura of transmutation
              enough, and each is usable as an arcane focus.     magic around the oven, which is used for baking tiny
                Maddgoth took the spellbooks from scores of  dead   clay bricks like the ones in area 26a. The clay on the
              wizards and used them to construct the desk and chair   shelves is too old and brittle to be of use.
              for himself. Any character who examines the furniture
              can quickly ascertain that the spellbooks belonged to   27. DINING R OOM  AND KIT CHEN
              many different wizards. Some look much older than oth-  The outer doors to these rooms have copper coins
              ers. A coating of thick lacquer gives these furnishings   wedged into their frames (see area 19).
              a glass-like sheen and prevents the books from being
              opened. Characters who smash the desk and chair can   27A.  DINING ROOM
              salvage twelve intact spellbooks, nine from the wreck-  Ringing Bell. A magic bell rings when one or more hu-
              age of the desk and three from the wreckage of the   manoids enter the room.
              chair. The remaining books are too damaged to be sal-  Dining Set. A green marble dining table surrounded by
              vaged or read.                                      twelve high-backed oak chairs stands in the middle
                To determine a particular spellbook's contents, roll a   of the room.
              d6. The book contains four wizard spells of each level
              up to and including the number rolled on the die. For   Moments after the bell rings, the six living unseen
              example, on a roll of 3, a spell  book contains four spells   servants from area 27b enter through the north door
              of each level from 1st through 3rd. Pick spells from the   and begin setting the table for a feast. Once the table is
              wizard spell list.                                 set, they pull out chairs for guests and begin pouring
                Magic Mirror. A detect magic spell reveals an aura of   wine into goblets before serving dinner and dessert.
              transmutation magic around the mirror, which is stuck
                                                                 27B. KITCHEN
              to the wall with sovereign glue and can't be pried loose   This room contains tables, stoves, cauldrons, cooking
              without breaking it. An identify spell or similar magic
              reveals that it's a magic storage device and that contact   utensils, and food in various states of  preparation. All
                                                                 the food is magically created and appears fresh. Packed
              with an arcane focus activates it.                 in cupboards are enameled bowls, plates, goblets, and
                The mirror's reflective surface turns to liquid for 1
              minute when touched by either a construct or an object   mugs, as well as silver eating utensils and candlesticks.


                                                                                      t.F:vl':I. 7   MADDGOTH'S Cl\STU
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