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In place of  scaffolding, the drow workers here use
             web lines and swings to get at hard-to-reach places. The
             giant spiders manipulate these webs to move the drow
             workers wherever they want to go. In addition to the
             other spells they can cast innately, the drow workers
             are blessed by Lolth with the ability to cast the mending
             cantrip at will, and they use their magic to repair small
             cracks and broken stonework. If  they notice intruders,
             the drow stop their work and attack with their hand
             crossbows. Each worker is suspended 2d4 x 5 feet off
             the ground.

             27. VLONWELV'S APARTMENTS
             No one may enter these chambers without the consent
             ofVlonwelv Auvryndar. The punishment for violating
             her chambers is death.
             27A.  COUNCIL ROOM AND PARLOR
             This area consists of two chambers connected by a
             short, 10-foot-high hallway. Vlonwelv meets with her   They are still clad in armor, and they keep their weap-
             captains in the council room to the west and entertains   ons within arm's reach.
             guests in the parlor to the east.                   Tending to the injured are three junior priestesses
               If  Vlonwelv is here, the drow priestess of  Lolth is   of Lolth named Nyleene Auvryndar (Vlonwelv's grand-
             relaxing in her parlor while receiving counsel from   niece), Ereldra Abbath, and Llezorna Do'ett. These three
             her yochlol advisor, which appears in its natural form.   are drow priests, with these changes:
             Standing near Vlonwelv is her champion, Zress (see   •  They are neutral evil.
             "Zress Orlezziir," page 136).                      •  Each has two 1st-level spell slots and no spell slots of
               Council Room. The room to the west contains a large   higher level remaining.
             spider-shaped table of sculpted stone. No chairs are   •  They have these racial traits: They speak Elvish
             present, since Vlonwelv expects her captains to stand as   and Undercommon. They have advantage on saving
             they deliver their briefings.                       throws against being charmed, and magic can't put
               Parlor. The room to the east smells of incense. It con-  them to sleep. They have darkvision out to a range of
             tains two male drow attendants named Sharaun and    120 feet. They can innately cast dancing lights at will,
             Tarzyr; they're armed but unarmored (AC 12). These   and darkness and faerie fire each once per day. Their
             young drow dote on Vlonwelv when she's present.     spellcasting ability is Charisma (spell save DC 11).
               The parlor is furnished with overstuffed chairs, cush-  While in sunlight, they have disadvantage on attack
             ioned divans, bronze braziers containing smoldering   rolls, as well as on Wisdom (Perception) checks that
             incense, a glass cabinet stocked with elven wines and   rely on sight.
             crystal goblets, and crystal sculptures of  demons.
                                                                28B. ARMORY
             27B. VLONWELV'S BEDCHAMBER
                                                                Crates. Crates stacked in the middle of the room con-
             Mosaic. The north wall is covered with a tarnished   tain sixty shortswords, one hundred hand crossbows,
               bronze mosaic depicting Lolth's face, with silver, web-  and thousands of bolts for the hand crossbows.
               like tracery fanning out from it.                Tunnel Entrance. A gash in the north wall forms the
             Furnishings. The room contains a spider-shaped bed   entrance to a tunnel network (see area 24b).
               carved out of zurkhwood, a matching wardrobe con-
               taining assorted garments, and an ancient stone font   29. ABANDONED APARTMENT
               filled with fresh water.
                                                                When various tunnels and rooms in the dungeon col-
                                                                lapsed, these chambers were almost cut off. A narrow
             27c.  GIANT SPIDER DEN
                                                                tunnel provides the only entrance. After the drow ran
             This 10-foot-high, web-filled chamber is home to three
             giant spiders that attack any non-drow who enter.   afoul of the wraith in area 29b, they decided not to ex-
                                                                plore these rooms further.
             28. HOSPITAL AND ARMORY
                                              -----             29A.  GALLERY
             Drow in the service of House Auvryndar come here   Broken statuary litters this dust-choked gallery. Exam-
             to equip themselves for battle and to have their   ination of the stone fragments accompanied by a suc-
             wounds treated.                                    cessful Wisdom (Insight) check reveals that the statues
                                                                once depicted drow.
             28A.  HOSPITAL
             This chamber contains two dozen wooden cots in rows.
             Resting in six of them are wounded drow (three females
             and three males), each with ld12 hit points remaining.


                                                                                     LEVfL 10 I MUJRAL'S  CAUNTLl!T
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