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(fiddle), Philomena Gladriver (viol), Olivia Tallrush   the gears has popped out slightly. If it is pressed, the
           (horn), and Shardon Underbough (flute). They are    gear locks in place, causing all the gears to turn and
           strongheart halfling commoners, with these changes:   the gate to open for 1 minute. When the gate closes, a
           •  The Sing-Alongs are lawful good.                 different random gear pops out slightly, causing all the
                                                               gears to lock again.
           •  Each has a Charisma of 14 and the following skill:
             Performance +4.                                  •  Characters must be 10th level or higher to pass
           •  They have these racial traits: They speak, read, and   through this gate (see "Jhesiyra Kestellharp," page
             write Common and Halfling. They are Small, and     10). The first creature to pass through the gate trig-
                                                               gers an elder rune (see "Elder Runes," page 12).
             their walking speed is 25 feet. They have advantage
                                                              •  A creature that passes through the gate appears in
             on saving throws against poison and against being
                                                               area 17c on level 8, in the closest unoccupied space
             frightened, and they have resistance to poison dam-
             age. They can move through the space of any creature   next to the identical gate located there.
             larger than they are.
                                                              25c. ENTRANCE
             Although the halfting musicians are grateful for the
                                                              Stairs. Stairs carved out of a stone ramp descend 40
           kind treatment of their drow captors, they have grown
                                                               feet to the floor of a vast natural cavern (area 30).
           weak from eating nothing but mushrooms and would
                                                              Guards. Standing guard at the top of the stairs, facing
           like to return to the surface. They have little hope of
                                                               westward, are two male drow mages named Gorthax
           reaching Waterdeep on their own and would appreciate
                                                               Auvryndar (Vlonwelv's nephew) and Syrrak Argonrae.
           an escort. Getting all five band members to the Yawning   Positioned behind them, in the middle of the hall, is
           Portal alive completes this quest. Durnan is pleased to
                                                               a transparent, 15-foot-diameter crystal spider (use
           have the halftings perform for his patrons and rewards
                                                               stone golem statistics).
           the characters with a round of drinks. If the heroes
           plan to return to Undermountain, Durnan also pulls a   The mages aren't expecting attacks from the east. If
           few strings to secure a potion of superior healing for   combat erupts in area 25a or 25b, Syrrak investigates
           each of them.                                      while Gorthax and the crystal spider remain here. A bat-
                                                              tle in this hall brings reinforcements from area 30a.
           25B. SPIDER THRONE                                  The spider golem understands Elvish but can't speak.
                                                              It obeys Gorthax's commands.
           Throne. This large alcove contains a spider-shaped
             throne. A red crystal orb is set into a fixture at the end
             of one armrest.                                  26.  SPIDER QpEEN'S TEMPLE
           Mirror. Mounted to the east wall is a tall, rectangular   Years of neglect have left this temple in a terrible state.
             mirror with an ornate stone frame. The mirror is one   Work has begun to repair the damage.
            of Halaster's gates (see "Gates," page 12).
                                                             WEB CURTAIN
             IfVlonwelv is here, the drow priestess ofLolth is   A web curtain separates a 50-foot-high arched narthex
           seated on the throne, flanked by her drow champion,   to the north from the temple to the south. The curtain
           Zress (see "Zress Orlezziir," page 136) and a yochlol   blocks line of sight and catches any ammunition shot
           advisor that has assumed the form of a female drow
                                                             into it. If set on fire, it burns away quickly.
           wearing a spider silk robe with a cowl. Kneeling before
           the priestess are two male drow scouts named Llossul   TEMPLE NAVE
           and Yuinfein, who have recently returned from a recon-  IfVlonwelv is here, the drow priestess ofLolth is
           naissance mission on level 11. If Vlonwelv isn't present,   standing in the middle of the nave, supervising its recon-
           Llossul and Yuinfein are here waiting for her to return.   struction. She is accompanied by her bodyguard, Zress
            The throne is a Large object with AC 18, 80 hit points,   (see "Zress Orlezziir," page 136) and her yochlol advi-
           and immunity to poison and psychic damage. A detect   sor, which has assumed the form of a giant spider.
           magic spell reveals an aura of abjuration magic around   Whether Vlonwelv and her entourage are here or not,
           the throne itself and a separate aura of evocation magic
                                                             the temple nave contains the following features:
           around the throne's red crystal orb.
            Any creature other than an elf that sits on the throne   Decor. Six cracked pillars carved with intertwining de-
           or starts its turn there must make a DC 13 Constitution   mons stretch to a 50-foot-high ceiling braced by thick
                                                               arches. The cracked walls are carved with damaged
           saving throw, taking 22 (4dl0) poison damage on a
           failed save, or half as much damage on a successful one.   carvings of demons and enormous spiders.
           A creature seated on the throne and touching the orb   Webwork. A giant spiderweb forms a false ceiling 40
                                                               feet above the floor. Throughout the room, in and atop
           can use a bonus action to broadcast its voice to every
                                                               this sturdy web, climb seven giant spiders. Hanging
           location in Muiral's Gauntlet. The orb loses its magic if it
                                                               from the spiders at various heights are seven male
           is torn free of the throne, or if the throne is destroyed.
            Mirror Gate to Level 8. The mirror's frame is com-  drow masons on spider silk swings. The spiders and
           posed of an assemblage of hundreds of tiny, interlocking   drow form a work crew.
                                                             Statue. An alcove in the middle of the west wall houses
           stone gears. The rules of this gate are as follows:
                                                               a 20-foot-tall, corroded iron statue of Lolth in her fe-
           •  Any creature that inspects the frame and succeeds on   male drow form, garbed in countless spiders.
            a DC 15 Wisdom (Perception) check sees that one of

           LEVEL 10 I MUlRAL'S GAUNTLET
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