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APPENDIX A : DUNGEON DENIZENS
This appendix contains information on Halaster Black-
""'- cloak, as well as monsters and NPCs not found in the
Monster Manual. After the Mad Mage, the creatures are
in alphabetical order.
HALASTER B LACKCLOAK
Halaster, the Mad Mage of Undermountain, is the de-
ranged individual behind most of the traps and horrors
found in the great dungeon under Waterdeep. Under-
mountain is his home, an amusement gallery in which
others perform to entertain him.
The Mad Mage knows the ever-changing ways of Un-
dermountain as no one else does, for he is the one who
controls those changes. He prefers to remain unseen,
skulking about invisibly or peering through scrying
sensors that resemble wide-open eyes surrounded by
sparkling motes of Hght.
Halaster's abilities far exceed those of most mortal
wizards. His expertise with magic gates allows him to
travel far and wide to engage in magical research. He
HALASTER BLACKCLOAK Rejuvenation. If Halaster dies in Undermountain, he revives af-
Medium humanoid (human), chaotic evil ter ldlO days, with all his hit points and any missing body parts
restored. His new body appears in a random safe location in
Undermountain.
Armor Class 14 (17 with mage armor)
Hit Points 246 (29d8 + 116) Spel/casting. Halaster is a 20th-level spellcaster. His spellcast-
Speed 30 ft. ing ability is Intelligence (spell save DC 22, +14 to hit with spell
attacks). He can cast disguise self and invisibility at will. He can
STR DEX CON INT WIS CHA
cast fly and lightning bolt once each without expending a spell
10 (+0) 18 (+4) 18 (+4) 24 (+7) 18 (+4) 18 (+4)
slot, but can't do so again until he finishes a short or long rest.
Halaster has the following wizard spells prepared:
Saving Throws Int +14, Wis +11
Skills Arcana +21, History +21, Perception +11 Cantrips (at will): dancing lights, fire bolt, light, mage hand,
Damage Resistances fire and lightning (granted by the blast prestidigitation
scepter; see "Special Equipment" below) lst level (4 slots): mage armor, magic missile, shield, silent image
Senses darkvision 120 ft., passive Perception 21 2nd level (3 slots): arcane lock, cloud of daggers,
Languages Abyssal, Celestial, Common, Draconic, Dwarvish, darkvision, knock
Elvish, Infernal, Undercommon 3rd level (3 slots): counterspell, dispel magic,firebafl
Challenge 23 (50,000 XP) 4th level (3 slots): confusion, hallucinatory terrain, polymorph
5th level (3 slots): Bigby's hand, geas, wall of force
Special Equipment. Halaster wears a robe of eyes that lets him 6th level (2 slots): chain lightning, globe of invulnerability,
programmed illusion
see in all directions, gives him darkvision out to a range of 120
7th level (2 slots):.finger of death, symbol, teleport
feet, grants advantage on Wisdom (Perception) checks that rely
8th level (1 slot): maze, mind blank
on sight, and allows him to see invisible creatures and objects,
9th level (1 slot): meteor swarm, wish
as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that
ACTIONS
requires attunement). It can be used as an arcane focus. Who-
ever is attuned to the blast scepter gains resistance to fire and Blast Scepter. Halaster uses his blast scepter to cast thunder-
lightning damage and can, as an action, use it to cast thun- wave as a 4th-level spell (save DC 16).
derwave as a 4th-level spell (save DC 16) without expending a
LEGENDARY ACTIONS
spell slot.
Halaster also wears a horned ring (a very rare magic item that Halaster can take 3 legendary actions, choosing from the op-
requires attunement), which allows an attuned wearer to ignore tions below. Only one legendary action option can be used at
Undermountain's magical restrictions (see "Alterations to a time and only at the end of another creature's turn. Halaster
Magic," page 10). regains spent legendary actions at the start of his turn.
Arcane Recovery (1/ Day). When he finishes a short rest, Cast Spell. Halaster casts a spell of 3rd level or lower.
Ha laster recovers all his spell slots of 5th level and lower. Spell Ward (Costs 2 Actions). Halaster expends a spell slot of
4th level or lower and gains 5 temporary hit points per level
Legendary Resistance (3/Day). If Halaster fails a saving throw, of the slot.
he can choose to succeed instead.
APPENDIX A I DUNGEON DENlZENS
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