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19. THE FLAGON AND THE DRAGON                        Bosskyn Gorrb, a blind tiefling spy, leads the Zhen-
                                                              tarim in Skullport and uses flying snakes to deliver mes-
           This wood and stone tavern is a step up from the Black
                                                              sages to his underlings. If  one or more characters are
           Tankard (area 15). Tending bar is the proprietor, a
                                                              members of the Zhentarim and can prove it, Bosskyn
           female half-drow named Cal'al Claddani. She always in-
                                                              offers to help them in one or both of the following ways:
           troduces herself by asking, "What's your poison?"
             Cal'al took over the tavern after its previous owners   •  He allows the party to use the festhall as a sanctuary
           fled. She sells two local beverages: a sherry called Am-  and a resting place for as long as they need it.
           berjack (8 sp per glass) and Goat's Head Ale (4 sp per   •  He uses one of his flying snakes to deliver a message
           flagon). She also keeps a few rare spirits behind the bar.   to anyone in Waterdeep on the party's behalf.
             If  the characters drop a few coins here, Cal'al is happy
           to furnish them with information about Skullport's other   27. THE POISONED QpIL _ L  ___  _
           inhabitants and establishments. Cal'al also fancies her-  There's not much need for an expert forger in Skullport
           self  a gatherer of  secrets and might share one or two   these days, but that doesn't concern the owner of the
           with characters she trusts (see appendix C).       Poisoned Quill, Tasselgryn Velldarn, who makes money
                                                              from visitors needing to leave Skullport in a hurry.
           20. DARK HARVEST MARKET                             "Tas" is an elderly archmage. Her secret is that she
           Food harvested from the Underdark is sold here by ld6   and Halaster are friends. The Mad Mage visits her about
           duergar, who employ an equal number of wererats as   once a month for tea, and she catches him up on the lat·
           bodyguards.                                        est news and gossip. When they are together, Halaster
                                                              and Tasselgryn act like an old married couple.
           21.  THE SWORD AND  SEXTANT                         If  the characters come seeking an escape from Skull-
                                                              port, Tasselgryn offers to cast the teleportation circle
           A pair of  strongheart halflings named Oleander and Will
                                                              spell but demands payment of 50 gp per party member
           buy and sell maps out of this modest shop. They are ea-
                                                              up front. She knows the address of another teleportation
           ger to procure accurate maps of  Undermountain.
                                                              circle in Waterdeep (in the attic of an orphanage in the
                                                              Dock Ward) and sends the characters there if they don't
           22. THE GUTS & GARTERS
                                                              have a teleportation circle address of their own.
           A sullen, soft-spoken tiefling named Quietude runs   Halaster has placed enchantments on Tasselgryn's
           Skullport's last remaining inn and spies on guests for   shop that enable her (and her alone) to cast teleportation
           Xanathar. The inn is a run-down structure with win-  circle spells within its confines, ignoring the restriction
           dows so shrouded in grime as to be almost opaque. Qui-  that Undermountain places on such magic (see "Alter-
           etude rents bedrooms for 5 gp per day.             ations to Magic," page 10).
            The inn's cellar contains a secret door that requires a
           successful DC 15 Wisdom (Perception) check to detect.   28. TWINBEARD'S TRAPS
           Beyond the secret door is a 300-foot-long, rough-hewn                           -------
                                                              This single-story building contains the workshop of
           tunnel heading west to Xanathar's dungeon hideout (de-
                                                              Xanathar's shield dwarf trapsmith and engineer, Thor-
           scribed in Waterdeep: Dragon Heist).
                                                              vin Twinbeard. He's rarely here, however, since Xana-
                                                              thar keeps him busy. (For more information on Thorvin,
           23. THE FEATHERED  RAT
                                                             see Waterdeep: Dragon Heist.)
           Ulvira Snowveins, a venerable half-elf and Harper spy,
           runs this single-story pet store. Ulvira's merchandise   29. SARGAUTH'S BOUNTY
           and prices are as follows: bat (5 cp), cat (5 sp), frog or
                                                              Darum and Duram Ghaz, a pair of  shield dwarf broth·
           toad (5 cp), giant fire beetle (25 gp), giant rat (10 sp), liz-
                                                             ers, sell junk salvaged from the River Sargauth. There
           ard (5 cp), rat (5 cp), spider (S cp), and stirge (10 sp).
                                                              is a 50 percent chance that the shop is closed and the
                                                              brothers are away on a salvage mission.
           24. THAGLAR's FOUNDRY
           Skullport's ugly stone foundry stands four stories tall.   30. THE LANTERNLIGHTER'S
           Inside, duergar smiths under the command of a brutal                             -------
                                                             Anderian Dusk, an old half-elf with a long white beard,
           duergar taskmaster named Thaglar Xundorn fashion
                                                             sells lanterns. The light in Anderian's eyes has gone
           weapons, armor, and tools.
                                                             out, as time has slowly crushed his hopes or dreams.
                                                             Around his neck he wears a hag eye pendant given to
           25. THE BAT'S ROOST
                                                             him by the sea hags of the Sargauth River (see area lOc
           This building, once a seedy tavern, is now a fighting den   on level 3). The hags pay him to wear it so they can spy
           where visitors can settle their differences through fisti·   on folk passing through Skullport.
           cuffs while spectators place bets on the outcome.   If  the characters need oil for their lanterns, Anderian
                                                             directs them to the Overflowing Urn (area 33).
           26. THE KEEL HALL
                                                             31.  DALAGOR'S FORTRESS
           This two-story festhall shut down after the Spellplague
           and never reopened its doors. The Zhentarim now use it   Dalagor was an evil warrior who surrounded himself
           as a hideout.                                     with necromancers and undead. He and his minions


           SKULLPORT
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