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a character sees a ray of blue light falling onto the ing, there is a cumulative 20 percent chance per hour of
right foot of the statue in area 128. it returning. The King of Feathers is a feathered tyran-
Vulture Mask (V). The inscription above this mask nosaurus rex, with these changes:
reads, "One of the others has no friends." Through
this mask, a character sees a ray of blue light falling • The King of Feathers is a monstrosity with 200
hit points.
onto the left hand of the statue in area 12B.
• It can see invisible creatures and objects as if they
When the masks deliver their curses (see area 12B), were visible.
any character who has looked through a mask in the • lt can innately cast misty step at will, requiring no
last hour must s ucceed on a DC 15 Constitution saving components. Its spellcasting ability is Wisdom.
throw or transform into the creature depicted on the last It has the Legendary Resistance trait and the
mask they looked through. This curse functions as a Summon Swarm action option (see below). It can't
polymorph spell and ends after 24 hours. use the Summon Swarm action while it is grappling a
A zebra has the same statistics as a riding horse. Sta- creature with its jaws.
tistics for the boar, lion, and vulture also appear in the
Monster Manual. Legendary Resistance (3/ Day). If the K ing of Feathers fails a
saving throw, it can choose to succeed instead.
13. A MPHITHEATER Summon Swarm (Recharge 5-6). The King of Feathers exhales
a swarm of insects (wasps) that forms in a space within 20
feet of it. The swarm acts as an ally of the King of Feathers
A ruined amphitheater looms over the surrounding build- and takes its turn immediately after it. The swarm disperses
ings. Vines cling to its steps, and animal statues line after 1 minute.
its stands. The muddy ground outside is stripped clean TREASURE
of vegetation. An eerie silence hangs over the area. No A search of the rooms under the amphitheater uncovers
birds cry, no insects chirp, nothing stirs. an electrum platter inscribed with images of Chultan
feasting rituals (25 gp), an Omuan dealh mask made of
painted gold (250 gp), and a helm of telepathy.
The amphitheater is the lair of the King of Feathers, a
powerful tyrannosaurus rex with magical abilities. As 14. TOMB OF THE NINE Goos
they approach the amphitheater, characters can't fail
to notice giant clawed footprints in the mud. From toe A vine-draped obelisk marks the entrance to the Tomb
to heel, each footprint spans over 5 feet. Closer to the of the Nine Gods. For full details, refer to chapter 5.
ruin. they find long, slender feathers in scarlet, orange, 15. RUINED BAZAAR
and green hues, and heaps of dung large enough to
bury a dwarf.
bers spread beneath the grandstands. This darkened l I
The amphitheater is an open-air, semicircular struc-
A derelict market hall stands on the street corner ahead.
ture with tiered seats overlooking a ruined stage. The
Frayed cloth awnings hang in tatters above a broad alley
Omuans used it for public debates and plays both comic
lined with stalls.
and tragic. Narrow passages and rubble-strewn cham-
maze is home to five deinonychuses (see appendix D).
While the tyrannosaurus is out hunting, the deinony- Kobolds live in hidden cellars underneath the ruined
market hall and have set six traps throughout the ba-
chuses leave their lair and prowl throughout the am-
phitheater, attacking other creatures on sight. Strewn zaar. A character has a cumulative 20 percent chance
about their lair are Omuan relics (see "Treasure" below). of finding a trap for each minute spent searching the
bazaar. When a trap is found, have the character make
HAIL TO THE KING a DC 15 Wisdom (Perception) check. If the check suc-
During the day, there is a 50 percent chance that the ceeds, the character spots the trap (a hidden, spring-
King of Feathers rests in the amphitheater. At night, this loaded catapult) and its triggering mechanism (a
chance decreases to 25 percent. If the beast is out hunt- tripwire or pressure plate) without triggering it. Once
spotted, the trap is easily disarmed or avoided (no check
required). A failed check indicates that the character ac-
THE KINC OF FEATHERS
cidentally set off the trap, which duplicates the Weapon
The monstrous tyrannosaurus known as the King of Feath· Invention attack of a kobold inventor (see appendix D).
ers Is the undisputed lord of Omu. Most other dwellers of
the Forbidden City live in fear of its thunderous approach After the characters find three traps, they spot a
and steer well clear of the amphitheater, its lair. kobold disappearing down a well-hidden staircase on
The K ing of F eathers can be encountered anywhere the outskirts of the bazaar. If they follow the creature, it
within Omu. At first, tease the characters with glimpses of leads them to the cellars under the marketplace.
it moving through distant fog or have them hear its roar
echoing over the ruins. It might appear while the heroes KOBOLD CELLARS
are exploring the ruins or taking a rest. Alternatively, it The kobolds live in cellars not shown on map 3.1. All
might interrupt a fight that's going badly for the party (or but one of the staircases leading into their lair has been
is too easy).
CllAPTF.R J DWELLERS OF Tim l'ORBIODl::N CITY
106

