Page 107 - Tomb of Annihilation
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a character sees a ray of  blue light falling onto the   ing, there is a cumulative 20 percent chance per hour of
             right foot of  the statue in area 128.          it returning. The King of  Feathers is a feathered tyran-
           Vulture Mask  (V). The inscription above this mask   nosaurus rex, with these changes:
             reads, "One of the others has no friends." Through
             this mask, a character sees a ray of  blue light falling   •  The King of  Feathers is a monstrosity with 200
                                                               hit points.
             onto the left hand of  the statue in area 12B.
                                                             •  It can see invisible creatures and objects as if  they
             When the masks deliver their curses (see area 12B),   were visible.
           any character who has looked through a mask in the   •  lt can innately cast  misty  step at  will, requiring no
           last hour must  s ucceed on a DC 15 Constitution saving   components. Its spellcasting ability is Wisdom.
           throw or transform into the creature depicted on the last   It has the Legendary Resistance trait and the
           mask they looked through. This curse functions as a   Summon Swarm action option (see below). It can't
           polymorph spell and ends after 24 hours.            use the Summon Swarm action while it is grappling a
             A zebra has the same statistics as a riding horse. Sta-  creature with its jaws.
           tistics for the boar, lion, and vulture also appear in the
           Monster Manual.                                   Legendary Resistance (3/ Day). If the K ing of Feathers fails  a
                                                             saving throw, it can choose to succeed instead.
           13. A MPHITHEATER                                 Summon Swarm (Recharge 5-6). The King of  Feathers exhales
                                                             a swarm of insects (wasps) that forms in a space within 20
                                                             feet of  it. The swarm acts as an ally of the King of Feathers
            A ruined amphitheater looms over the surrounding build-  and takes its turn immediately after it. The swarm disperses
            ings. Vines cling to its steps, and animal statues line   after 1 minute.
            its stands. The muddy ground outside is stripped clean   TREASURE
            of  vegetation. An eerie silence hangs over the area. No   A search of  the rooms under the amphitheater uncovers
            birds cry, no insects chirp, nothing stirs.      an electrum platter inscribed with images of  Chultan
                                                             feasting rituals (25 gp), an Omuan dealh mask made of
                                                             painted gold (250 gp), and a helm of  telepathy.
           The amphitheater is the lair of  the King of  Feathers, a
           powerful tyrannosaurus rex with magical abilities. As   14. TOMB OF THE NINE  Goos
           they approach the amphitheater, characters can't fail
           to notice giant clawed footprints in the mud. From toe   A vine-draped obelisk  marks the entrance to the Tomb
           to heel, each footprint spans over 5 feet. Closer to the   of the Nine Gods. For full details, refer to chapter 5.
           ruin. they find long, slender feathers in scarlet, orange,   15. RUINED BAZAAR
           and green hues, and heaps of dung large enough to
           bury a dwarf.
           bers spread beneath the grandstands. This darkened  l                                         I
            The amphitheater is an open-air, semicircular struc-
                                                              A  derelict market hall stands on the street corner ahead.
           ture with tiered seats overlooking a ruined stage. The
                                                              Frayed cloth awnings hang in tatters above a broad alley
           Omuans used it for public debates and plays both comic
                                                              lined with stalls.
           and tragic. Narrow passages and rubble-strewn cham-
           maze is home to five deinonychuses (see appendix D).
          While the tyrannosaurus is out hunting, the deinony-  Kobolds live in hidden cellars underneath the ruined
                                                             market hall and have set six traps throughout the ba-
          chuses leave their lair and prowl throughout the am-
           phitheater, attacking other creatures on sight. Strewn   zaar. A character has a cumulative 20 percent chance
          about their lair are Omuan relics (see "Treasure" below).   of finding a trap for each minute spent searching the
                                                            bazaar. When a trap is found, have the character make
          HAIL TO THE KING                                  a DC 15 Wisdom (Perception) check. If  the check  suc-
          During the day, there is a 50 percent chance that the   ceeds, the character spots the trap (a hidden, spring-
          King of Feathers rests in the amphitheater. At night, this   loaded catapult) and its triggering mechanism (a
          chance decreases to 25 percent. If  the beast is out hunt-  tripwire or pressure plate) without triggering it. Once
                                                            spotted, the trap is easily disarmed or avoided (no check
                                                            required). A failed check indicates that the character ac-
            THE KINC  OF FEATHERS
                                                            cidentally set off the trap, which duplicates the Weapon
            The monstrous tyrannosaurus known as the King of  Feath·   Invention attack of a kobold inventor (see appendix D).
            ers Is the undisputed lord of  Omu. Most other dwellers of
            the Forbidden City live in fear of  its thunderous approach   After the characters find three traps, they spot a
            and steer well  clear of the amphitheater, its lair.   kobold disappearing down a well-hidden staircase on
             The K ing of  F eathers can be encountered anywhere   the outskirts of  the bazaar. If  they follow the creature, it
            within Omu. At first, tease the characters with glimpses of   leads them to the cellars under the marketplace.
            it moving through distant fog or have them hear its roar
            echoing over the ruins. It might appear while the heroes   KOBOLD CELLARS
            are exploring the ruins or  taking a rest. Alternatively, it   The kobolds live in cellars not shown on map 3.1. All
            might interrupt a fight that's going badly for the party (or   but one of the staircases leading into their lair has been
            is too easy).


          CllAPTF.R J   DWELLERS OF Tim l'ORBIODl::N  CITY
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