Page 114 - Tomb of Annihilation
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TEMPLE ROSTER
Area Creature(s) Notes
Nahth (type l yuan-ti malison), 4 yuan-ti The yuan-ti remain here, pulling reinforcements from area 2. The
broodguards, 3 swarms of poisonous snakes swarms are confined to the pits.
2 Soakosh (yuan-ti pureblood), 4 yuan-ti brood· If combat erupts, one broodguard tries to strike the gong in area 9, plac·
guards, 2 basilisks, 1 triceratops ing the entire temple on alert. If the gong is struck by someone else, all
the yuan-ti and basilisks leave to investigate. The triceratops stampedes
toward area 1 if attacked or threatened with tire.
4 1 bone naga, 2 minotaur skeletons The undead remain here.
5 Fenthaza (yuan-ti nightmare speaker), If threatened, the yuan·ti pull reinforcements from area 6. The elemental
2 yuan-ti malisons (type 2), l air elemental remains in its urn until Fenthaza releases it.
6 4 yuan-ti broodguards The yuan-ti broodguards remain here unless drawn to area 5 by sounds
of combat.
7 3 yuan-ti malisons (type 3 variants) The malisons remain here.
10 l doppelganger, 11 yuan-ti purebloods, The doppelganger helps characters working with the Red Wizards of
2 yuan·ti broodguards Thay. The broodguards protect the purebloods.
11 Ras Nsi (daytime only), Sekelok (champion Ras Nsi retreats to area 12 if threatened. If the gong in area 9 is struck,
variant), 2 yuan-ti malisons (type 1 }, Sekelok, the malisons, and the broodguards investigate while the ghouls
3 yuan-ti broodguards, 4 ghouls remain here.
12 Ras Nsi (present only at night or when forced Ras Nsi flees or negotiates if outmatched.
to flee from area 11}
13 Azi Mas (awakened giant constrictor snake) The snake remains here.
14 Xopal (yuan-ti pureblood), 5 zombies The yuan-ti and zombies remain here.
15 Swarms of poisonous snakes The swarms are confined to the pit.
16 2 yuan-ti malisons (type 2), 4 yuan-ti If the gong in area 9 is struck, the yuan-ti leave to investigate. If combat
purebloods erupts here, reinforcements arrive from area 17.
17 Yahru (type l yuan-ti malison), 2 gladiators If the gong in area 9 is struck, or if they detect a disturbance in area 16,
the malison and the gladiators leave to investigate.
18 6 yuan-ti malisons (2 each of types l, 2, and If the gong in area 9 is struck, the yuan-ti leave to investigate. Other-
3), 6 yuan-ti purebloods wise, they rest here.
19 lssar (type 3 yuan-ti malison}, 3 yuan-ti brood. The yuan-ti remain here.
guards
20 4 yuan-ti broodguards The yuan-ti guard the secret entrance. If combat erupts, one of them
flees to area 19 to alert the yuan-ti there. Intruders caught trying to
sneak past the guards are taken to area 19 for questioning.
21 l hydra The hydra attacks swimmers as well as creatures that travel north of
area 18. If a rowboat bell is rung, the hydra appears in 1 d6 rounds and
attacks unless it is properly fed.
TEMPLE REINFORCEMENTS
dl 00 Creature(s)
OHS 1d4 yuan-ti purebloods escorting a type 3 yuan-ti malison.
16-30 ld4 + 1 yuan-ti purebloods escorting 2d4 captives (male and female Chultan human commoners of any alignment).
31-45 2d4 yuan-ti purebloods returning to the temple from an expedition or patrol.
46-60 4 yuan-ti broodguards (see appendix D) carrying a type 2 yuan-ti malison on a litter.
61-70 l yuan-ti malison returning to the temple. Roll a d6 to determine its type: 1-2, type 1; 3-4, type 2; 5- 6, type 3.
71-75 1 yuan-ti abomination arriving at the temple to challenge Ras Nsi's leadership. If Fenthaza is alive, she uses her influence
to arrange a showdown between Ras Nsi and the abomination in the fane (area 9). If Fenthaza is incapacitated or dead,
the abomination bullies its way to Ras Nsi's throne room (area 11 ), where it is killed.
76-85 2d4 insane cult fanatics (NE male and female humans of mixed ethnicities) seeking an audience with Ras Nsi, to pledge
their devotion to Dendar the Night Serpent. The cult fanatics bring tribute in the form of treasure (roll once on the Trea-
sure Hoard: Challenge 0- 4 table in chapter 7 of the Dungeon Master's Guide).
86-00 2d6 tribal warriors (N male and female Chultan humans) delivering tribute to Ras Nsi. This tribute consists of food,
drink, and treasure (roll once on the Treasure Hoard: Challenge 0- 4 table in chapter 7 of the Dungeon Master's Guide).
CHAPTER •I I l·A~I' OF ·1 HE l\'!GHT SERPENT
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