Page 114 - Tomb of Annihilation
P. 114

TEMPLE  ROSTER
               Area   Creature(s)                      Notes
                     Nahth (type l yuan-ti malison), 4 yuan-ti   The yuan-ti remain here, pulling reinforcements from area 2. The
                     broodguards, 3 swarms of  poisonous snakes   swarms are confined to the pits.
                2    Soakosh (yuan-ti pureblood), 4 yuan-ti brood·   If combat erupts, one broodguard tries to strike the gong in area 9, plac·
                     guards, 2 basilisks, 1 triceratops   ing the entire temple on alert. If the gong is struck by someone else, all
                                                       the yuan-ti and basilisks leave to investigate. The triceratops stampedes
                                                       toward area 1 if attacked or threatened with tire.
                4    1 bone naga, 2 minotaur skeletons   The undead remain  here.
                5    Fenthaza (yuan-ti nightmare speaker),   If  threatened, the yuan·ti pull reinforcements from area 6. The elemental
                     2 yuan-ti malisons (type 2), l  air elemental   remains in its urn until  Fenthaza releases it.
                6    4 yuan-ti broodguards             The yuan-ti broodguards remain here unless drawn to area 5 by sounds
                                                       of combat.
                7    3 yuan-ti malisons (type 3 variants)   The malisons remain here.
                10   l doppelganger, 11  yuan-ti purebloods,   The doppelganger helps characters working with the Red Wizards of
                     2 yuan·ti broodguards             Thay. The broodguards protect the purebloods.
                11   Ras Nsi (daytime only), Sekelok (champion   Ras Nsi  retreats to area 12 if threatened.  If the gong in area 9 is struck,
                     variant), 2 yuan-ti malisons (type 1  },   Sekelok, the malisons, and the broodguards investigate while the ghouls
                     3 yuan-ti broodguards, 4 ghouls   remain here.
                12   Ras Nsi (present only at night or when forced   Ras Nsi flees or negotiates if outmatched.
                     to flee from area 11}
                13   Azi  Mas  (awakened giant constrictor snake)   The snake remains here.
                14   Xopal  (yuan-ti  pureblood), 5 zombies   The yuan-ti and zombies remain here.
                15   Swarms of  poisonous snakes       The swarms are confined to the pit.
                16   2 yuan-ti malisons (type 2), 4 yuan-ti   If the gong in area 9 is struck, the yuan-ti leave to investigate. If combat
                     purebloods                        erupts here, reinforcements arrive from area 17.
                17   Yahru (type l yuan-ti malison), 2 gladiators   If  the gong in area 9 is struck, or if they detect a disturbance in area 16,
                                                       the malison and the gladiators leave to investigate.
                18   6 yuan-ti malisons (2 each of  types l, 2, and   If  the gong in area 9 is struck, the yuan-ti leave to investigate. Other-
                     3), 6 yuan-ti purebloods          wise, they rest here.
                19   lssar (type 3 yuan-ti malison}, 3 yuan-ti brood.  The yuan-ti remain here.
                     guards
               20    4 yuan-ti broodguards             The yuan-ti guard the secret entrance. If combat erupts, one of  them
                                                       flees to area 19 to alert the yuan-ti there. Intruders caught trying to
                                                       sneak past the guards are taken to area 19 for questioning.
                21   l  hydra                          The hydra attacks swimmers as well as creatures that travel north of
                                                       area 18. If a rowboat bell is rung, the hydra appears in  1  d6 rounds and
                                                       attacks unless it is properly fed.

             TEMPLE  REINFORCEMENTS
               dl  00   Creature(s)
              OHS    1d4 yuan-ti purebloods escorting a type 3 yuan-ti malison.
              16-30   ld4 + 1 yuan-ti purebloods escorting 2d4 captives (male and female Chultan human commoners of  any alignment).
              31-45   2d4 yuan-ti purebloods returning to the temple from an expedition or patrol.
              46-60  4 yuan-ti broodguards (see appendix D) carrying a type 2 yuan-ti malison on a litter.
              61-70   l yuan-ti malison returning to the temple. Roll a d6 to determine its type: 1-2, type 1; 3-4, type 2; 5- 6, type 3.
              71-75   1 yuan-ti abomination arriving at the temple to challenge Ras Nsi's leadership. If Fenthaza is alive, she uses her influence
                     to arrange a showdown between Ras Nsi and the abomination in the fane (area 9). If Fenthaza is incapacitated or dead,
                     the abomination bullies its way to Ras Nsi's throne room (area 11 ), where it is killed.
              76-85   2d4 insane cult fanatics  (NE male and female humans of  mixed ethnicities)  seeking an audience with  Ras Nsi, to pledge
                     their devotion to Dendar the Night Serpent. The cult fanatics bring tribute in the form of  treasure (roll once on the Trea-
                     sure Hoard: Challenge 0- 4 table in chapter 7 of  the Dungeon Master's Guide).
              86-00  2d6 tribal warriors (N male and female Chultan humans) delivering tribute to Ras Nsi. This tribute consists of  food,
                     drink, and treasure (roll  once on the Treasure Hoard: Challenge 0- 4 table in chapter 7 of  the Dungeon Master's Guide).






                                                                          CHAPTER •I  I l·A~I' OF ·1  HE  l\'!GHT SERPENT
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