Page 180 - Tomb of Annihilation
P. 180
The green smoke makes this chamber lightly obscured Each doll is a Tiny construct with AC 10, 1 hit point, a
and blocks the characters' view of a great green door walking speed of 10 feet, immunity to poison damage
to the south (see "Skeleton Gate" below). The iron cage and the poisoned condition, and no attacks. Destroying
and its prisoner are described in the "Cage" section. a doll causes the child's soul within it to become trapped
When the characters are in a position to get a better in the Soulmonger.
view of the upper galleries, read: The straw doll, Strawbundle, usually speaks for the
group. Clay No-Face can speak only if it molds a mouth
onto its blank face, andJoho the monkey coughs on its
Five wooden doors are set into the walls of the galler·
stuffing when it tries to talk. Given a chance, the dolls
ies, each carved with a geometric symbol: a triangle, a share the following information:
square, a pentagon, a hexagon, and an octagon.
• The Sewn Sisters are three night hags. The dolls re-
fuse to mention the hags by name, lest the hags hear
This chamber belongs to the Sewn Sisters, a coven of their names being uttered.
three night hags loyal to Acererak. Together, the hags The dolls were made from the souls of children and
mother the atropal and guard the SouJmonger. They want to be free of the captors.
eagerly await the atropal's apotheosis, when the down- • The hags are nursing some kind of creature that lurks
fall of civilization promises an abundance of souls to on the other side of the skeleton gate (the great green
harvest. The Sewn Sisters spy on intruders from the door), but the dolls don't know what the creature is.
Border Ethereal. Any character who can perceive crea- To learn more about the adventurers, the hags have
tures and objects on the Ethereal Plane sees the hags as been torturing the "lookie-like" in the cage.
spectral figures huddled in the middle of the room. See If the characters take an interest in the skeleton gate,
"The Sewn Sisters" sidebar for more information. the dolls reveal what they know about it:
H AG DOLLS Five skeleton keys are needed to unlock the skeleton
Each hag has created a cruel plaything: a doll brought to gate. Each key looks like an animated skeleton with a
life through the implantation of a child's soul. When the skull that extends into a carved key-like shape.
adventurers arrive, these dolls scurry into view: • The skeleton keys wander the upper levels of the tomb.
• Before the skeleton keys can be used, the skeleton
gate's five keyholes must first be opened. The five
Three tiny figures waddle toward you through the smoky adjoining rooms (areas 72 to 76) contain trials that
haze: a straw doll with rusty pins sticking into its body, can be overcome to open the five keyholes.
a faceless child molded from clay, and a stuffed monkey The dolls don't know the nature of the trials in areas
with the lower body of a unicycle. The straw doll says, 72 through 76. and they can't leave this chamber unless
"You need to run away! The Sewn Sisters will be back any they are picked up and carried out.
If any character makes an effort to befriend one of
moment now!"
the dolls, the soul of the child trapped inside the doll