Page 235 - Tomb of Annihilation
P. 235

TRI-FLOWER FROND
                                                             When  fully grown, a tri-flower frond stands 6 to 7 feet
                                                              tall. It has three bright, trumpet-shaped flowers, each as
                                                              large as a human head and each one a different color:
                                                             intense red, vivid orange, and bright yellow. Each flower
                                                             can harm a creature in a different terrible way.

                                                             VEGEPYGMIES
                                                             Vegepygmies, also called mold folk or moldies, are
                                                             fungus creatures that inhabit dark areas that are warm
                                                             and wet, including underground caves and dense forests
                                                             where little sunlight penetrates. Although they prefer
                                                             to eat fresh meat, bone, and blood, vegepygmies can  ab-
                                                             sorb nutrients from soil and many forms of organic mat-
                                                             ter, meaning that they rarely go hungry. A vegepygmy
                                                             can hiss and make other noises by forcing air through
                                                             its mouth, but it can't speak in a conventional sense.
                                                             Among themselves, vegepygmies communicate by hiss-
                                                             ing, gestures, and rhythmic tapping on the body.
                                                               Vegepygmies build and craft little; any gear they have
           TRI- FLOWER F ROND
                                                             is acquired from other creatures or built by copying siln-
           Medium planl, unaligned
                                                             ple construction they have witnessed.
                                                               As a vegepygmy ages, it grows tougher and develops
           Armor Class 10
                                                             spore clusters on its body. Spore-bearing vegepygmies
           Hit Points 11  (2d8 + 2)
           Speed 5 ft.                                       become chiefs. A vegepygmy chief can expel its spores
                                                             in a burst, infecting nearby creatures.
             STR     DE~    CON     INT    WIS    CHA
             1 (-5)   10 (+O)   12 (+  1)   1 (-5)   10 (+O)   1 (-5)   VEGEPYGMY
                                                             Small plant, neutral
           Condition Immunities blinded, deafened, exhaustion, prone
           Senses blindsight 30 ft.,  passive Perception 10
                                                             Armor Class 13 (natural armor)
           Languages -                                  •
           Challenge 1/2 (100 XP)                            Hit Points 9 (2d6 + 2)
                                                             Speed 30 ft.
                                                               STR     DEX    CON
           ACTIONS                                                                    INT    WIS    CHA
                                                              7 (-2)   14 (+2)   13  (+1)   6 (-2)   11  (+O)   7 (-2)
           Multiattack. The tri-flower frond uses its orange blossom, then
           its yellow blossom, and then its red blossom.
                                                             Skills Perception +2, Stealth +4
                                                             Damage Resistances lightning, piercing
           Orange Blossom. The tri-flower frond chooses one creature it
                                                             Senses darkvision 60 ft., passive Perception 12
           can see within 5 feet ofit. The target must succeed on a DC
                                                             Languages Vegepygmy
           11  Constitution saving throw or be poisoned for 1 hour. While
                                                             Challenge 1/4 (SO XP)
           poisoned in this way, the target is unconscious. At the end of
           each minute, the poisoned target can repeat the saving throw,
           ending the effect on itself on a success.         Plant Camouflage. The vegepygmy has advantage on Dexterity
                                                             (Stealth) checks it makes in any terrain with ample obscuring
           Yellow Blossom. The tri-flower frond chooses one creature it
                                                             plant life.
           can see within 5 feet of  it. The target must succeed on a  DC 11
           Dexterity saving throw, or it is covered with corrosive sap and   Regeneration. The vegepygmy regains 3 hit points at the start
           takes 5 acid damage at the start of  each of  its turns. Dousing   of  its turn. lfit takes cold, fire, or necrotic damage, this trait
           the target with water reduces the acid damage by l  point per   doesn't function at the start of  the vegepygmy's next turn. The
           pint or flask of  water used.                     vegepygmy dies only if it starts its turn with 0 hit points and
                                                             doesn't regenerate.
           Red Blossom. Melee Weapon Attack: +2 to hit, reach 5 ft., one     • •
           creature. Hil: 2 (ld4) piercing damage, and the target is grap·
                                                            ACTIONS
           pied (escape DC 11). Until this grapple ends, the target takes 5
                                                            Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
           (2d4) poison damage at the start of  each of  its turns. The red
                                                             Hit: 5 (ld6 + 2) slashing damage.
           blossom can grapple only one target at a time. Another crea·
           tu re within reach of  the tri-flower frond can use its action to
                                                            Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one
          end the grapple on the target.
                                                            target. Hit: 4 (ld4 + 2) bludgeoning damage.
           \.PPENDIX  D I MONSTERS ANO  l'PCS
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