Page 215 - Guildmasters' Guide to Ravnica
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KRA UL DEATH PRIEST




















           Medium humanoid (kraul), neutral evil

           Armor Class 18 (natural armor)
           Hit Points 65 (10d8 + 20)
           Speed 30 ft., climb 30 ft., fly 40 ft.

             STR    DEX    CON      INT    WIS    CHA
            16 (+3)   12 (+l)   14  (+2)   12 (+l)   15 (+2)   10 (+0)

           Saving Throws Con +4, Wis +4
           Skills Insight +4,  Nature +3,  Religion +3
           Senses darkvision 60 ft., passive Perception 12
           Languages Common, Kraul                           NIGHTVEIL SPECTER
          Challenge 4 (l ,100 XP)
                                                             The Nightveil specters of  Ravnica are hooded, undead
                                                             guardians that ride flying creatures called gloamwings.
           Feed on Death. When a creature within 30 feet of  the kraul
           drops to 0 hit points, the kraul or another creature of  its choice   They are fearsome agents of House Dimir, protecting
          within 30 feet of  it gains S (ldlO) temporary hit points, pro-  the territory and interests of that guild- particularly the
                                                             neighborhood of  ighrveil, from which the specters get
          vided the kraul isn't incapacitated.
                                                             their name. Their work can include driving off  people
          Hive Mind. The kraul is immune to the charmed and frightened   who accidentally wander too close to a secret rooftop
          conditions while within 30 feet of  at least one other kraul.   meeting, killing those who knowingly infiltrate Dimir
          Innate Spellcasting. The kraul's innate spellcasting ability is   property, and tracking those who have stolen guild
          Wisdom  (spell save DC 12, +4 to hit with spell attacks). The   secrets, then wiping those secrets from their victims'
          kraul can innately cast the following spells, requiring no mate-  minds to ensure that they are never shared.
          rial components:                                    Limited Sentience. A Nightveil specter is created
                                                             when the mind magic of  House Dimir  erases a person's
          At will: chill touch, poison spray                 identity, leaving a mind so broken it can no longer live.
          3/day each: ray of  enfeeblement, ray of  sickness
          l/day each: animate dead, blight, vampiric touch   Thus. Nightveil specters have no memory of  their previ-
                                                             ous lives, and they are  just clever enough to follow their
          Pack Tactics. The kraul has advantage on an attack roll against   orders with some amount of  creativity. They pursue
          a creature if at least one of  the kraul's allies is within 5 feet of   their assigned tasks with fearless determination.
          the creature and the ally isn't incapacitated.
                                                              Gloamwing Mount. If  a gloamwing is killed, its spec-
          Spider Climb. The kraul can climb difficult surfaces, includ·   ter becomes fixated on destroying those responsible. lf
          ing upside down on ceilings, without needing to make an   the specter survives, it can create a new gloamwing over
          ability check.                                     the course of  a month, during which time the specter is
                                                             incapacitated.
          A CTIONS                                            A gloamwing's head is almost ratlike, with prominent
          Multiattack. The kraul makes one attack with its quarterstaff   teeth, and its leathery skin is stretched tight over its
          and casts one of  its spells with a casting time of l action.   skull. where its eyes are empty sockets. Its body is  mot-
                                                             tled with bony plates, and great wings stretch from its
          Quarterstaff. Melee Weapon Attack: +S to hit, reach S ft., one   shoulders.
          target. Hit: 6 (ld6 + 3)  bludgeoning damage, or 7 (ld8.,. 3)   Undead  Nature. A Nightveil specter and its gloam-
          bludgeoning damage if used with two hands.
                                                            wing mount don't require air. food, drink, or sleep.


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