Page 215 - Guildmasters' Guide to Ravnica
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KRA UL DEATH PRIEST
Medium humanoid (kraul), neutral evil
Armor Class 18 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., climb 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 12 (+l) 14 (+2) 12 (+l) 15 (+2) 10 (+0)
Saving Throws Con +4, Wis +4
Skills Insight +4, Nature +3, Religion +3
Senses darkvision 60 ft., passive Perception 12
Languages Common, Kraul NIGHTVEIL SPECTER
Challenge 4 (l ,100 XP)
The Nightveil specters of Ravnica are hooded, undead
guardians that ride flying creatures called gloamwings.
Feed on Death. When a creature within 30 feet of the kraul
drops to 0 hit points, the kraul or another creature of its choice They are fearsome agents of House Dimir, protecting
within 30 feet of it gains S (ldlO) temporary hit points, pro- the territory and interests of that guild- particularly the
neighborhood of ighrveil, from which the specters get
vided the kraul isn't incapacitated.
their name. Their work can include driving off people
Hive Mind. The kraul is immune to the charmed and frightened who accidentally wander too close to a secret rooftop
conditions while within 30 feet of at least one other kraul. meeting, killing those who knowingly infiltrate Dimir
Innate Spellcasting. The kraul's innate spellcasting ability is property, and tracking those who have stolen guild
Wisdom (spell save DC 12, +4 to hit with spell attacks). The secrets, then wiping those secrets from their victims'
kraul can innately cast the following spells, requiring no mate- minds to ensure that they are never shared.
rial components: Limited Sentience. A Nightveil specter is created
when the mind magic of House Dimir erases a person's
At will: chill touch, poison spray identity, leaving a mind so broken it can no longer live.
3/day each: ray of enfeeblement, ray of sickness
l/day each: animate dead, blight, vampiric touch Thus. Nightveil specters have no memory of their previ-
ous lives, and they are just clever enough to follow their
Pack Tactics. The kraul has advantage on an attack roll against orders with some amount of creativity. They pursue
a creature if at least one of the kraul's allies is within 5 feet of their assigned tasks with fearless determination.
the creature and the ally isn't incapacitated.
Gloamwing Mount. If a gloamwing is killed, its spec-
Spider Climb. The kraul can climb difficult surfaces, includ· ter becomes fixated on destroying those responsible. lf
ing upside down on ceilings, without needing to make an the specter survives, it can create a new gloamwing over
ability check. the course of a month, during which time the specter is
incapacitated.
A CTIONS A gloamwing's head is almost ratlike, with prominent
Multiattack. The kraul makes one attack with its quarterstaff teeth, and its leathery skin is stretched tight over its
and casts one of its spells with a casting time of l action. skull. where its eyes are empty sockets. Its body is mot-
tled with bony plates, and great wings stretch from its
Quarterstaff. Melee Weapon Attack: +S to hit, reach S ft., one shoulders.
target. Hit: 6 (ld6 + 3) bludgeoning damage, or 7 (ld8.,. 3) Undead Nature. A Nightveil specter and its gloam-
bludgeoning damage if used with two hands.
wing mount don't require air. food, drink, or sleep.
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