Page 217 - Guildmasters' Guide to Ravnica
P. 217
NIVIX CYCLOPS N1vrx CYCLOPS
Lorge giant, unaligned
Cyclopes like those described in the Monster Manual
are found primarily among the Gruul Clans. They are
Armor Class 14 (half plate)
forces of nature, and even though they have occasionally
Hit Points 115 (10d10 + 60)
Speed 30 ft. been recruited into the Boros Legion, they can never
truly be tamed.
Cyclopes serve the Izzet league as workshop guard-
STR DEX CON INT WIS CHA
24 (+7) 9 (- 1) 22 (+6) 7 (-2) 10 (+O) 9 (-1) ians, personal protectors, and heavy laborers. Tbey
wear mizzium armor plating to minimize injuries from
Saving Throws Con +9, Wis +3 laboratory mishaps, piston gauntlets to increase their
Damage Immunities poison, psychic strength for lifting and punching, and telescopic helmets
Condition Immunities charmed, exhaustion, frightened, to minimize the shortcomings of their monocular vision.
paralyzed, petrified, poisoned They are sometimes called monoclons or Nivix cyclo-
Senses darkvision 60 ft., passive Perception 10 pes, after the name of the Tzzet guildhall.
Languages Common, Giant
Challenge 8 (3,900 XP)
Magic Resistance. The cyclops has advantage on saving throws
against spells and other magical effects.
ACTIONS
Multiottock. The cyclops makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft .. one target.
Hit: 23 (3d10 + 7) bludgeoning damage.
REACTIONS
Spell Vitalization. Immediately after a creature casts a spell of
1st level or higher within 120 feet of the cyclops, the cyclops
can move up to twice its speed without provoking opportunity
attacks. It can then make one slam attack against a target of
its choice.

