Page 217 - Guildmasters' Guide to Ravnica
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NIVIX CYCLOPS                                      N1vrx CYCLOPS
           Lorge giant, unaligned
                                                              Cyclopes like those described in the Monster Manual
                                                              are found primarily among the Gruul Clans. They are
           Armor Class  14  (half plate)
                                                              forces of  nature, and even though they have occasionally
           Hit Points 115  (10d10 + 60)
           Speed 30 ft.                                       been recruited into the Boros Legion, they can never
                                                              truly be tamed.
                                                               Cyclopes serve the Izzet league as workshop guard-
             STR     DEX    CON     INT    WIS     CHA
            24  (+7)   9 (- 1)   22  (+6)   7 (-2)   10 (+O)   9 (-1)   ians, personal protectors, and heavy laborers. Tbey
                                                              wear mizzium armor plating to minimize injuries from
           Saving Throws Con +9, Wis +3                       laboratory mishaps, piston gauntlets to increase their
           Damage Immunities poison, psychic                 strength for lifting and punching, and telescopic helmets
           Condition Immunities charmed, exhaustion, frightened,   to minimize the shortcomings of  their monocular vision.
             paralyzed, petrified, poisoned                  They are sometimes called monoclons or Nivix cyclo-
           Senses darkvision 60 ft., passive Perception 10    pes, after the name of  the Tzzet guildhall.
           Languages Common, Giant
           Challenge 8 (3,900 XP)
           Magic Resistance. The cyclops has advantage on saving throws
           against spells and other magical effects.
           ACTIONS
           Multiottock. The cyclops makes two slam attacks.
           Slam. Melee Weapon Attack: +10 to hit, reach 10 ft  .. one target.
           Hit: 23  (3d10 + 7) bludgeoning damage.

           REACTIONS
           Spell Vitalization. Immediately after a creature casts a spell of
           1st level or higher within 120 feet of  the cyclops, the cyclops
           can move up to twice its speed without provoking opportunity
           attacks. It can then make one slam attack against a target of
           its choice.
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