Page 216 - Guildmasters' Guide to Ravnica
P. 216
Medium undead, neutral evil
Armor Class 17 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 16 (+3) 6 (- 2) 17 (+3) 11 (+O)
GLOAMWING
Saving Throws Dex +8, Wis +7 Large undead, neutral evil
Skills Insight +7, Perception +7, Stealth +8
Damage Resistances necrotic; bludgeoning, piercing, and Armor Class 16 (natural armor)
slashing from nonmagical attacks
Damage Immunities poison Hit Points 136 (16d10 + 48)
Condition Immunities charmed, exhaustion, frightened, Speed 30 ft., A y 60 ft.
poisoned
Senses darkvision 120 ft., passive Perception 17 STR DEX CON INT WIS CHA
Languages understands Common but can't speak 20 (+5) 16 (+3) 17 (+3) 2 (- 4) 11 (+O ) 6 (- 2)
Challenge 10 (5,900 XP)
Saving Throws Str +8, Dex +6
Mount. If the specter isn't mounted, it can use a bonus action Skills Perception +3, Stealth +6
to magically teleport onto its gloamwing mount, provided the Damage Resistances necrotic; bludgeoning, piercing, and
specte r and the gloamwing are on the same plane of existence. slashing from nonmagical attacks
Damage Immunities poison
When it teleports, the specter appears astride the gloamwing Condition Immunities charmed, exhaustion, frightened,
along with any equipment it is wearing o r carrying. poisoned
While mounted and not incapacitated, the specter can't be Senses darkvision 120 ft., passive Perception 13
surprised, and both it and its mount gain advantage on Dexter· Languages understands Common
ity saving throws. Challenge 8 (3,900 XP)
A CTION S
Death Link. If its specter rider is reduced to 0 hit points. the
Multiattack. The specter makes two scythe attacks. gloamwing is destroyed.
Scythe. Melee Weapon Attack: +8 to hit, reach 10 ft., one Flyby. The gloamwing doesn't provoke an o pportunity attack
target. Hit: 11 (2d6 + 4) slashing damage plus 13 (3d8) psy- when it Ai es out of an enemy's reach.
chic damage.
Sunlight Sensitivity. While in sunlight, the gloamwing has dis·
Mind Twist (Recharge 5- 6). The specter magically e mits psy- advantage on attack rolls, as well as on Wisdom (Perception)
chic e nergy in a 60-foot cone. Each creature in that area must checks that rely on sight.
succeed on a DC 15 Wisdom saving throw or take 22 (5d8) psy-
chic damage and be stunned for 1 minute. The stunned crea- A CTION S
ture can repeat the saving throw at the end of each of its turns, Multiattack. The gloamwing makes two attacks: one with its
ending the effect on itself on a success. bite and o ne with its claws.
Reap Memory (3/Day). The s pecter touches one incapacitated Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
creature and chooses 1 hour from among the past 24. Unless Hit: 18 (3d8 + 5) piercing damage.
the creature succeeds on a DC 15 Intelligence saving throw, the
creature loses all memory of that hour. The creature regains the Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
memory only if the specter dies within the next 24 hours. Hit: 15 (3d6 + 5) slashing damage.
CHAl'1ER C. fRIF.NDS \'llD l 01 S 21')

