Page 214 - Guildmasters' Guide to Ravnica
P. 214

KRAUL
              The kraul are an ascendant power group within the
              Golgari Swarm, long content to linger at the margins of   KRAUL WARRIOR
              the undercity but now increasingly making their  buzz-
              ing voices heard in the subterranean Golgari guildhall.   Medi&Jm h&Jmanoid (kra&JI),  ne&Jtral evil
              These six-legged, insectile beings are hard-headed and   Armor Class 18 {natural armor)
              literal-minded, with little grasp of  metaphor or nuance.   Hit Points 27  (5d8 + 5)
                                                                 Speed 30 ft., climb 30 ft.
              KRAUL W A RRIO R
              Kraul society is organized into well-defined roles and   STR   DEX   CON    INT    WIS    CHA
              castes. The vast majority of the kraul occupy various   15 {+2)   12 (+1)   13 (+1)   10 (+O)   11  (+1)   8 { - 1)
              tiers of  soldiery, from commanders and elite troops
              down to the lowliest infantry.                     Senses darkvision 60 ft., passive Perception 11
                                                                 Languages Kraul, understands Common but can't speak it
                                                                 Challenge 1/ 2 (100 XP)
              KRAUL  D EATH PRIEST
              The death priests occupy the highest roles in k raul   Hive Mind. The kraul is immune to the charmed and frightened
              society. They lead the buzzing chants of  the kraul rites.   conditions while within 30 feet of  at least one other kraul.
              Their inscr utable clicks and buzzing can summon crip-  Pack Tactics. The kraul has advantage on an attack roll against
              pling necromantic magic, and the presence of  death   a creature if at least one of  the kraul's allies is within 5 feet of
              seems to fortify them. They draw power from the defeat   the creature and the ally isn't incapacitated.
              of  their  enemies and channel it to their followers, ensur-
              ing the continuation of  the cycle.                Spider Climb. The kraul can climb difficult surfaces, includ·
                The current leader of the kraul is a death priest   ing upside down on ceilings, without needing to make an
              named Mazirek.                                     ability check.
                                                                 A CTIONS
                W I NCED KRAUL WARR IORS
                                                                 Spear. Melee or R anged Weapon Attack: +4 to hit,  reach 5 ft. or
                Some kraul warriors have a flying speed of  40 feet, as a re·
                suit of  possessing gossamer wings. Their wings give them   range 20/ 60 ft., one target. Hit: 5 (ld6 + 2)  piercing damage, or
                a higher station among the kraul soldiers. Winged kraul   6 {ld8 + 2)  piercing damage if used with two hands to make a
                warriors serve the guild as scouts and shock troops.   melee attack.



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