Page 228 - Guildmasters' Guide to Ravnica
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2nd level (3 slots): arcane lock, augury, calm emotions, hold per-
              lSPERIA                                             son, silence, zone of  truth
              Gargantuan monstrosity, lawful neutral
                                                                3rd level (3 slots): bestow curse, clairvoyance, counterspel/, dispel
                                                                  magic, tongues
              Armor Class 17 (natural armor)
                                                                4th level (3 slots): divination, locate creature
              Hit Points 261  (18d20 + 72)
                                                                5th level (2 slots): dispel evil and good, scrying
              Speed 40 ft., fly 60 ft.                          6th level (1  slot): word of  recall
                                                                7th level (1 slot): divine word
                STR     DEX    CON     INT    WIS    CHA        8th level (l  slot): antimagic field
               20  (+5)   14 (+2)   18 (+4)   23  (+6)   26 (+8)   20 (+5)
                                                                A CT IONS
              Saving Throws Dex +9, Con +11, Int  +13, Wis +15   Multiattack.  lsperia makes two claw attacks. She can cast a
              Skills: Arcana +13, History +13,  Insight +15,  Perception +15
              Damage Immunities psychic; bludgeoning, piercing, and   spell with a casting time of  1 action in place of  one claw attack.
               slashing from nonmagical attacks                 Claw.  Melee Weapon Attack: +  12 to hit, reach 5 ft  .. one target.
              Condition Immunities charmed, frightened          Hit: 21  (3dl0 + 5)  slashing damage. If  the target is a creature,
              Senses truesight 120 ft .. passive Perception 25   it must succeed on a DC 23 Wisdom saving throw or take 14
              Languages Common, Sphinx                          (4d6) psychic damage after each attack it makes against lsperia
              Challenge 21  (33,000 XP)
                                                                before the start of  her next turn.
              Innate Spel/casting. lsperia's innate spellcasting ability is Wis·   Supreme Legal Authority. lsperia chooses up to three creatures
              dom (spell save DC 23). lsperia can  innately cast imprisonment   she can see within 90 feet of  her.  Each target must succeed on
              twice per day, requiring no material components.   a DC 23  Intelligence saving throw or lsperia chooses an action
                                                                for that target: Attack, Cast a Spell, Dash, Disengage, Dodge,
              Inscrutable.  lsperia is immune to any effect that would sense
                                                                Help, Hide, Ready, Search, or Use an Object. The affected tar-
              her emotions or read her thoughts, as well as any divination   get can't take that action for 1 minute. At the end of  each of  the
              spell that she refuses. Wisdom (Insight) checks made to ascer-  target's turns, it can end the effect on itself  with a successful
              tain her intentions or sincerity have disadvantage.
                                                                DC 23 Intelligence saving throw. A target that succeeds on the
              Legendary Resistance (3/Day). If  lsperia fails a saving throw,   saving throw becomes immune to lsperia's Supreme Legal Au-
              she can choose to succeed instead.                thority for 24 hours.
              Magic Resistance. lsperia has advantage on saving throws   LEGENDARY  A CTION S
              against spells and other magical effects.
                                                                lsperia can take 3 legendary actions, choosing from the options
              Spel/casting. lsperia is a 15th-level Azorius spellcaster. Her   below. Only one legendary action option can  be used at a time
              spellcasting ability is Wisdom (spell save  DC 23, +14 to hit  with   and only at the end of  another creature's turn. lsperia regains
              spell attacks). lsperia has the following cleric spells prepared:   spent legendary actions at the start of  her turn.
              Cantrips (at will): guidance, light, resistance, sacred  flame,   Claw Attack. lsperia makes one claw attack.
               thaumaturgy                                      Cast a Spell (Costs 2 Actions). lsperia casts a spell of  3rd level
              1st level (4 slots): command, detect evil and good, ensnaring   or lower from her list of  prepared spells, using a spell slot
               strike, sanctuary, shield of  faith                as normal.
                                                                Supreme Legal Authority (Costs 3 Actions). lsperia uses
                                                                  Supreme Legal Authority.



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