Page 228 - Guildmasters' Guide to Ravnica
P. 228
2nd level (3 slots): arcane lock, augury, calm emotions, hold per-
lSPERIA son, silence, zone of truth
Gargantuan monstrosity, lawful neutral
3rd level (3 slots): bestow curse, clairvoyance, counterspel/, dispel
magic, tongues
Armor Class 17 (natural armor)
4th level (3 slots): divination, locate creature
Hit Points 261 (18d20 + 72)
5th level (2 slots): dispel evil and good, scrying
Speed 40 ft., fly 60 ft. 6th level (1 slot): word of recall
7th level (1 slot): divine word
STR DEX CON INT WIS CHA 8th level (l slot): antimagic field
20 (+5) 14 (+2) 18 (+4) 23 (+6) 26 (+8) 20 (+5)
A CT IONS
Saving Throws Dex +9, Con +11, Int +13, Wis +15 Multiattack. lsperia makes two claw attacks. She can cast a
Skills: Arcana +13, History +13, Insight +15, Perception +15
Damage Immunities psychic; bludgeoning, piercing, and spell with a casting time of 1 action in place of one claw attack.
slashing from nonmagical attacks Claw. Melee Weapon Attack: + 12 to hit, reach 5 ft .. one target.
Condition Immunities charmed, frightened Hit: 21 (3dl0 + 5) slashing damage. If the target is a creature,
Senses truesight 120 ft .. passive Perception 25 it must succeed on a DC 23 Wisdom saving throw or take 14
Languages Common, Sphinx (4d6) psychic damage after each attack it makes against lsperia
Challenge 21 (33,000 XP)
before the start of her next turn.
Innate Spel/casting. lsperia's innate spellcasting ability is Wis· Supreme Legal Authority. lsperia chooses up to three creatures
dom (spell save DC 23). lsperia can innately cast imprisonment she can see within 90 feet of her. Each target must succeed on
twice per day, requiring no material components. a DC 23 Intelligence saving throw or lsperia chooses an action
for that target: Attack, Cast a Spell, Dash, Disengage, Dodge,
Inscrutable. lsperia is immune to any effect that would sense
Help, Hide, Ready, Search, or Use an Object. The affected tar-
her emotions or read her thoughts, as well as any divination get can't take that action for 1 minute. At the end of each of the
spell that she refuses. Wisdom (Insight) checks made to ascer- target's turns, it can end the effect on itself with a successful
tain her intentions or sincerity have disadvantage.
DC 23 Intelligence saving throw. A target that succeeds on the
Legendary Resistance (3/Day). If lsperia fails a saving throw, saving throw becomes immune to lsperia's Supreme Legal Au-
she can choose to succeed instead. thority for 24 hours.
Magic Resistance. lsperia has advantage on saving throws LEGENDARY A CTION S
against spells and other magical effects.
lsperia can take 3 legendary actions, choosing from the options
Spel/casting. lsperia is a 15th-level Azorius spellcaster. Her below. Only one legendary action option can be used at a time
spellcasting ability is Wisdom (spell save DC 23, +14 to hit with and only at the end of another creature's turn. lsperia regains
spell attacks). lsperia has the following cleric spells prepared: spent legendary actions at the start of her turn.
Cantrips (at will): guidance, light, resistance, sacred flame, Claw Attack. lsperia makes one claw attack.
thaumaturgy Cast a Spell (Costs 2 Actions). lsperia casts a spell of 3rd level
1st level (4 slots): command, detect evil and good, ensnaring or lower from her list of prepared spells, using a spell slot
strike, sanctuary, shield of faith as normal.
Supreme Legal Authority (Costs 3 Actions). lsperia uses
Supreme Legal Authority.
C II \f'l IR G FRIESDS AND ~Of'

