Page 226 - Guildmasters' Guide to Ravnica
P. 226

WURM
              Wurms are huge creatures that re-
              semble limbless, wingless dragons.
              They burrow through the earth and eat
              virtually anything they come across,
              and their movement accounts for much
              of the destruction in the rubblebelt regions
              of Ravnica.
               A wurm burrows through loose earth by using deep
              sonic vibrations to liquefy the earth in front of  it  and
              swim through the area. The soil resolidifies and closes
              behind it. Moving through rock is slower and more diffi-
              cult, and the wurm leaves a tunnel in its wake.
               The Gruul Clans appreciate the devastation wurms
              can create, and the clans sometimes lure them into civi-
              lized areas where the destruction can be vast.

                                                                Siege Monster. The wurm deals double damage to objects and
              W U RM
              Huge monstrosity, unaligned                       structures.
                                                                Tunneler. The wurm can burrow through solid  rock at half its
              Armor Class 18 (natural armor)                    burrow speed and leaves a 10-foot-diameter tunnel  in its wake.
              Hit Points 200 (16dl 2 + 96)
              Speed SO ft., burrow 30 ft.                       A CTI ONS
                                                                Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.
                STR     DEX    CON     INT    WIS    CHA
               24  (+7)   10 (+O)   22 (+6)   3 (-4)   12 (+1)   4 (-3)   Hit:  24  (Sd6 + 7) piercing damage. If  the target is a Medium or
                                                                smaller creature, it must succeed on a DC 20 Dexterity saving
                                                                throw or be swallowed by the wurm. A swallowed creature is
              Saving Throws Con +  11, Wis +6
                                                                blinded and restrained, has total cover against attacks and
              Senses blindsight 60 ft., tremorsense 60 ft., passive   other effects outside the wurm, and takes 17  (Sd6) acid dam-
               Perception 11
              languages -                                       age at the start of  each of  the wurm's turns.
              Challenge 14 (11 ,500 XP)                           If the wurm takes 30 damage or more on a single turn from
                                                                a creature inside it, the wurm must succeed on a DC 21  Con-
                                                                stitution saving throw at the end of  that turn or regurgitate all
              Earth Tremors. The wurm creates earth tremors as it moves
              overland or underground. Any creature that comes within   swallowed creatures, which fall  prone in a space within 10 feet
                                                                of  the wurm. If the wurm dies, a swallowed creature is no lon-
              30 feet of  the moving wurm for the first time on a turn must
                                                                ger restrained by it and can escape from the corpse by using 20
              succeed on a DC 20 Dexterity saving throw or take 10 (3d6)
              bludgeoning damage and fall  prone. Any structure or object an-  feet of  movement, exiting prone.
              chored to the ground that comes within 30 feet of  the moving
              wurm for the first time on a turn takes  10  (3d6) force damage.



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