Page 226 - Guildmasters' Guide to Ravnica
P. 226
WURM
Wurms are huge creatures that re-
semble limbless, wingless dragons.
They burrow through the earth and eat
virtually anything they come across,
and their movement accounts for much
of the destruction in the rubblebelt regions
of Ravnica.
A wurm burrows through loose earth by using deep
sonic vibrations to liquefy the earth in front of it and
swim through the area. The soil resolidifies and closes
behind it. Moving through rock is slower and more diffi-
cult, and the wurm leaves a tunnel in its wake.
The Gruul Clans appreciate the devastation wurms
can create, and the clans sometimes lure them into civi-
lized areas where the destruction can be vast.
Siege Monster. The wurm deals double damage to objects and
W U RM
Huge monstrosity, unaligned structures.
Tunneler. The wurm can burrow through solid rock at half its
Armor Class 18 (natural armor) burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Hit Points 200 (16dl 2 + 96)
Speed SO ft., burrow 30 ft. A CTI ONS
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.
STR DEX CON INT WIS CHA
24 (+7) 10 (+O) 22 (+6) 3 (-4) 12 (+1) 4 (-3) Hit: 24 (Sd6 + 7) piercing damage. If the target is a Medium or
smaller creature, it must succeed on a DC 20 Dexterity saving
throw or be swallowed by the wurm. A swallowed creature is
Saving Throws Con + 11, Wis +6
blinded and restrained, has total cover against attacks and
Senses blindsight 60 ft., tremorsense 60 ft., passive other effects outside the wurm, and takes 17 (Sd6) acid dam-
Perception 11
languages - age at the start of each of the wurm's turns.
Challenge 14 (11 ,500 XP) If the wurm takes 30 damage or more on a single turn from
a creature inside it, the wurm must succeed on a DC 21 Con-
stitution saving throw at the end of that turn or regurgitate all
Earth Tremors. The wurm creates earth tremors as it moves
overland or underground. Any creature that comes within swallowed creatures, which fall prone in a space within 10 feet
of the wurm. If the wurm dies, a swallowed creature is no lon-
30 feet of the moving wurm for the first time on a turn must
ger restrained by it and can escape from the corpse by using 20
succeed on a DC 20 Dexterity saving throw or take 10 (3d6)
bludgeoning damage and fall prone. Any structure or object an- feet of movement, exiting prone.
chored to the ground that comes within 30 feet of the moving
wurm for the first time on a turn takes 10 (3d6) force damage.
(;llAllJR6 ~Rlf:>:DS\NDfOIS 22,

