Page 223 - Guildmasters' Guide to Ravnica
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UNDERCITY MEDUSA
The medusas of Ravnica, often called gorgons, are a
monstrous race of creatures that appear superficially
similar to human women. In place of hair, a gorgon has
a writhing mass of black, serpentine cables, and its
hands are scaly claws.
The gaze of a medusa's glowing eyes causes living
tissue to petrify. The transformation is rapid, leaving
the victim as a stone statue, usually frozen in a position
of abject fear or agony- a fine trophy for the medusa's
macabre collection. The medusa must exert its will to
effect this transformation, so the gaze of a surprised or
friendly Ravnican medusa is harmless.
This deadly gaze attack gives medusas a degree of
power among the Golgari that is out of proportion with
their small numbers. Medusas command a significant
share of the guild's smaller cells around Ravnica, and at
least one medusa is thought to be angling for control of
the entire guild at the moment.
Not all gorgons are so ambitious; some prefer to sim-
ply stalk the endless shadows of the undercity like hun-
gry predators.
LUDMILLA, THE TUNNEL VIPER
Ludmilla is the last surviving member of the Sisters of
Stone Death, the trio of power-hungry medusas who slew
Svogthir, the original guild master of the Golgari Swarm.
Ludmilla no longer has the collective power of her medusa
sisters, so she's been forced to lurk in Ravnica's under-
city, surrounded by hundreds of her petrified victims.
She d reams of one day reclaiming control of the Golgari
Swarm, or at least causing pain to its current guildmaster,
Jarad Vod Savo (whose own sister displaced the medusas
from their position).
UNDERCITY MEDUSA Surprise Attack. During the first round of combat, the medusa
Medium monstrosity, neutral evil has advantage on attack rolls against any creature that is sur-
prised, and it deals an extra 10 (3d6) damage each time it hits
such a creature with an attack.
Armor Class 16 (natural armor)
Hit Points 120 (16d8 + 48)
A CTIONS
Speed 30 ft.
Multiattack. The medusa makes two claw attacks. It can also
STR DEX CON INT WIS CHA use Petrifying Gaze before or after making these attacks.
16 (+3) 18 (+4) 16 (+3) 17 (+3) 12 (+l) 15 (+2)
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) slashing damage.
Skills Deception +5, Insight +4, Perception +4, Stealth +7
Senses darkvision 60 ft., passive Perception 14 Petrifying Gaze. The medusa fixes its gaze on one creature
Languages Common, Elvish within 60 feet of it that it can see and that can see its eyes. The
Challenge 6 (2,300 XP) target must make a DC 14 Constitution saving throw. If the
saving throw fails by 5 or more, the creature is instantly petri-
Innate Spel/casting. The medusa's innate spellcasting ability is fied. Otherwise, a creature that fails the save begins to turn to
Intelligence (spell save DC 14). The medusa can innately cast stone and is restrained. The restrained creature must repeat
the following spells, requiring no material components: the saving throw at the end of its next turn, becoming petrified
on a failure o r ending the effect on a success. The petrification
l/day each: expeditious retreat.fog cloud, misty step
lasts until the creature is freed by a greater restoration spell or
Magic Resistance. The medusa has advantage on saving throws similar magic.
against spells and other magical effects.
222 CHAPTER 6 I l'RlF.NDS ANI> FOES

