Page 233 - Guildmasters' Guide to Ravnica
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DIMIR NPCs merchant to deceive a passing noble. His true form
might be that of a doppelganger or some other creature;
The Dimir are a collection of individual agents and
no one has ever seen it.
secretive cells woven subtly throughout the fabric of
1
Ravnica and across all the guilds. Dimir agents excel at LAZAV S TRAITS
information gathering, covert operations, and assassina- Ideal: "Knowledge. To know a thing is to have
tion. They collect secrets, relay intelligence, and sow dis- power over it." ..
cord- all in obedience to the sometimes cryptic orders Bond: "When the time is right and my plans have come
of their mysterious leaders. to fruition, all ofRavnica will be mine."
The Dimir NPCs table summarizes key roles within Flaw: "I can't trust anyone."
House Dimir. Statistics for these NPCs are found in the
Monster Manual unless the table states otherwise. M IND MAGE
Dimir mind mages are among the most feared spell-
D1M 1R NPCs
casters in Ravnica, thanks in large part to the aura of
Role Appropriate Stat Block mystery that shrouds them and their work. Their ability
Dimir spy Spy or thought spy* to read and alter memories commands respect from the
Duskmantle assassin Assassin other members of House Dimir and makes them useful
Mind mage Mind mage ' 1 in the full spectrum of the guild's activities. Many mind
mages lead cells of their own.
*Appears in this chapter
THOUGHT SPY
L AZAV THE FACELESS
Thought spies form the backbone of House Dimir's
Lazav is uniquely qualified to be the Dimir guildmas-
covert operations. They are trained in stealth and infil-
ter: he is a shapechanger whose mysterious genius is
tration, tactics that they supplement with rigorously de-
informed by agents from the entire Dimir network. He
veloped mental abilities. To ensure that no secrets slip
takes on a tremendous variety of guises as his needs
through Dimir's fingers, they infiltrate rival guilds. In
and plans require. He might step out into the Ravnican
addition to traditional means of gathering intelligence,
streets as an elderly widow to eavesdrop at the bazaar,
thought spies use their magic to spy on the thoughts of
become a vedalken hussar of the Azorius Senate to their targets.
sidestep a checkpoint, or transform into a Tin Street
LAZAV Shapechanger Savant. Lazav can use a bonus action to poly-
Medium monstrosity (shapechanger), neutral evil morph into a Small or Medium humanoid he has seen. His
statistics, other than his size, are the same in each form. Any
equipment he is wearing or carrying isn't transformed.
Armor Class 18 (natural armor)
Hit Points 204 {24d8 + 96) Psychic Defenses. Unless Lazav is incapacitated, he is immune
Speed 40 ft. to magic that allows other creatures to read his thoughts, de·
termine whether he is lying, know his alignment, or know his
STR DEX CON INT WIS CHA creature type. Creatures can telepathically communicate with
16 (+3) 24 {+7) 18 {+4) 22 (+6) 20 (+S) 22 (+6)
Lazav only ifhe allows it.
Saving Throws Dex +13, Int +1 2, Wis +11, Cha +12 A CT IONS
Skills Deception + 18, Insight+ 11, Perception + 11, Stealth + 19
Damage Resistances necrotic, psychic Multiattack. Lazav makes three shortsword attacks.
Damage Immunities poison Shortsword. Melee Weapon Attack: +13 to hit, reach S ft., one
Condition Immunities charmed, frightened, poisoned target. Hit: 10 {ld6 + 7) piercing damage plus 10 (3d6) psychic
Senses darkvision 120 ft., passive Perception 21 damage, and the target has disadvantage on the next attack roll
Languages Common, thieves' cant it makes before Lazav's next turn.
Challenge 17 (18,000 XP)
LEG ENDARY ACTI ONS
Elusive. No attack roll has advantage against Lazav unless he is
Lazav can take 3 legendary actions, choosing from the options
incapacitated.
below. Only one legendary action option can be used at a time
Innate Spellcasting. Lazav's innate spellcasting ability is Intel- and only at the end of another creature's turn. Lazav regains
ligence (spell save DC 20). He can innately cast the following spent legendary actions at the start of his turn.
spells, requiring no material components:
Attack. Lazav makes a weapon attack.
At will: detect thoughts, encode thoughts (see chapter 2).free- Cast a Spell (Costs 2 Actions). Lazav casts one of his in-
dom of movement, vicious mockery (4d4 psychic damage) nate spells.
3/day each: blur, confusion, mirror image Shifting Nightmare (Costs 3 Actions). Lazav rapidly takes the
l/day each: modify memory, Rory's telepathic bond form of several nightmarish creatures, lashing out at all
nearby. Each creature within 10 feet of Lazav must succeed
Legendary Resistance (3/Day). If Lazav fails a saving throw, he on a DC 21 Dexterity saving throw or take 18 (4d8) damage of
can choose to succeed instead.
a type chosen by Lazav: acid, cold, fire, lightning, or necrotic.
CHAPTl.R 6 FRlf.,DS \Sil FOES

