Page 229 - Guildmasters' Guide to Ravnica
P. 229
PRECOGNITIVE MAGE
Geetra is a precognitive mage who first put her gifts to
use as a young thief on the streets ofRavnica. While still
a teenager, she was apprehended and then pardoned in
exchange for agreeing to use her talents in the service of
the Azorius Senate. For decades, she worked in almost
complete anonymity, her gifts unappreciated. But with the
senate displaying an increased interest in the talents of
precognitive mages, Geetra has been given a more prom-
inent position, which she has embraced with enthusiasm.
She worries about the impact that her guild has on the rest
of Ravnica but believes in her heart that she is helping the Medium humanoid (any race), lawful neutral
people. Chaos can only destroy, and her visions are a tool
to ensure that society can live in safety in all variants of Armor Class 11 (14 with mage armor)
the future. Hit Points 63 (l4d8)
Speed 30 ft.
STR DEX CON INT WIS CHA
LAWMAGE 9 (- 1) 13 (+1) 10 (+O) 18 (+4) 13 (+1) 11 (+O)
Medium humanoid (any race), lawful neutral
Saving Throws Int +6, Wis +3
Armor Class 15 (breastplate) Skills Perception +3
Hit Points 84 (l3d8 + 26) Senses truesight 120 ft., passive Perception 13
Speed 30 ft. Languages Common plus any one language
Challenge 3 (700 XP)
STR DEX CON INT WIS CHA
13 (+l) 12 (+l) 14 (+2) 17 (+3) 14 (+2) 13 (+ l) Innate Spellcasting. The mage's innate spellcasting ability is
Intelligence (spell save DC 14). It can cast the following spells,
Saving Throws Int +6, Wis +5 requiring no material components:
Skills Arcana +6, Perception +S, Persuasion +4
Senses passive Perception l S 3/day: detect thoughts, mage armor
Languages Common plus any one language 1/day each: clairvoyance, locate object
Challenge 6 (2,300 XP)
ACTIONS
Spellcasting. The lawmage is an 8th-level Azorius spellcaster. Quarterstaff. Melee Weapon Attack: +l to hit, reach 5 ft., one
Its spellcasting ability is Intelligence (spell save DC 14, +6 to target. Hit: 2 (ld6 - l) bludgeoning damage, or 3 (ld8 - l)
hit with spell attacks). The lawmage has the following wizard bludgeoning damage if used with two hands.
spells prepared:
Glimpse the Temporal Flood (Recharge 5-6). The mage targets
Cantrips (at will): fire bolt.friends, light, message one creature within 120 feet of it that it can see. The target
l st level (4 slots): alarm, expeditious retreat, shield takes 18 (4d8) psychic damage, and it must succeed on a DC
2nd level (3 slots): arcane lock, detect thoughts, hold person 14 Intelligence saving throw or be stunned until the end of its
3rd level (3 slots): clairvoyance, dispel magic, slow next turn.
4th level (2 slots): locate creature, stoneskin
REACTIONS
ACTIONS Precognitive Insight (3/Day). When the mage or a creature it
Quarterstaff. Me/ee Weapon Attack: +4 to hit, reach S ft., one can see makes an attack roll, a saving throw, or an ability check,
target. Hit: 4 (ld6 + l) bludgeoning damage, or S (ld8 + l) the mage can cause the roll to be made with advantage or
bludgeoning damage if used with two hands. disadvantage.
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