Page 229 - Guildmasters' Guide to Ravnica
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PRECOGNITIVE  MAGE









             Geetra is a precognitive mage who first put her gifts to
             use as a young thief on the streets ofRavnica. While still
             a teenager, she was apprehended and then pardoned in
             exchange for agreeing to use her talents in the service of
             the Azorius Senate. For decades, she worked in almost
             complete anonymity, her gifts unappreciated. But with the
             senate displaying an increased interest in the talents of
             precognitive mages, Geetra has been given a more prom-
             inent position, which she has embraced with enthusiasm.
             She worries about the impact that her guild has on the rest
             of Ravnica but believes in her heart that she is helping the   Medium humanoid (any race), lawful neutral
             people. Chaos can only destroy, and her visions are a tool
             to ensure that society can live in safety in all variants of   Armor Class 11  (14 with mage armor)
             the future.                                      Hit Points 63  (l4d8)
                                                              Speed 30 ft.

                                                                STR    DEX    CON      INT    WIS    CHA
           LAWMAGE                                             9 (- 1)   13 (+1)   10 (+O)   18 (+4)   13  (+1)   11 (+O)
           Medium humanoid (any race), lawful neutral
                                                              Saving Throws Int +6, Wis +3
           Armor Class 15  (breastplate)                      Skills Perception +3
           Hit Points 84 (l3d8 + 26)                          Senses truesight 120 ft., passive Perception 13
           Speed 30 ft.                                       Languages Common plus any one language
                                                             Challenge 3 (700 XP)
             STR     DEX    CON     INT    WIS    CHA
            13  (+l)   12 (+l)   14 (+2)   17 (+3)   14 (+2)   13 (+ l)   Innate Spellcasting. The mage's innate spellcasting ability is
                                                              Intelligence (spell save DC 14).  It can cast the following spells,
           Saving Throws Int +6, Wis +5                       requiring no material components:
           Skills Arcana +6, Perception +S, Persuasion +4
           Senses passive Perception l S                      3/day: detect thoughts, mage armor
           Languages Common plus any one language             1/day each: clairvoyance, locate object
           Challenge 6 (2,300 XP)
                                                             ACTIONS
           Spellcasting. The lawmage is an 8th-level Azorius spellcaster.   Quarterstaff. Melee Weapon Attack: +l to hit, reach 5 ft., one
           Its spellcasting ability is  Intelligence (spell save DC 14, +6 to   target. Hit: 2 (ld6 - l) bludgeoning damage, or 3 (ld8 - l)
           hit with spell attacks). The lawmage has the following wizard   bludgeoning damage if used with two hands.
           spells prepared:
                                                             Glimpse the Temporal Flood (Recharge 5-6). The mage targets
           Cantrips (at will): fire bolt.friends, light, message   one creature within 120 feet of it that it can see. The target
           l st level (4 slots): alarm, expeditious retreat, shield   takes 18 (4d8)  psychic damage, and it must succeed on a DC
           2nd level (3 slots): arcane lock, detect thoughts, hold person   14 Intelligence saving throw or be stunned until the end of its
           3rd level (3  slots): clairvoyance, dispel magic, slow   next turn.
           4th level  (2 slots): locate creature, stoneskin
                                                              REACTIONS
           ACTIONS                                           Precognitive Insight (3/Day). When the mage or a creature it
           Quarterstaff. Me/ee Weapon Attack: +4 to hit, reach S ft., one   can see makes an attack roll, a saving throw, or an ability check,
           target. Hit: 4 (ld6 + l) bludgeoning damage, or S (ld8 + l)   the mage can cause the roll to be made with advantage or
           bludgeoning damage if used with two hands.        disadvantage.



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