Page 234 - Guildmasters' Guide to Ravnica
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Medium humanoid (any race), neutral evil
Armor Class 13 (leather armor)
Hit Points 27 (6d8)
MIND M AGE Speed 30 ft.
Medium humanoid (any race), neutral evil
STR DEX CON INT WIS CHA
11 (+O) 14 (+2) 10 (+O) 16 (+3) 13 (+l) 14 (+2)
Armor Class 12 (15 with mage armor)
Hit Points 49 (11d8)
Speed 30 ft. Skills Deception +6, Insight +3, Investigation +5, Perception +3,
Sleight of Hand +4, Stealth +4
Senses darkvision 30 ft., passive Perception 13
STR DEX CON INT WIS CHA
10 (+1) 14 (+2) 10 (+O) 20 (+5) 15 (+2) 16 (+3) Languages Common plus any one language
Challenge l (200 XP)
Saving Throws Int +8, Wis +5 Cunning Action. On each of its turns, the thought spy can use a
Skills Arcana +8, Deception +6, Insight +5, Persuasion +6
Senses passive Perception 12 bonus action to take the Dash, Disengage, or Hide action.
L anguages Common plus any four languages Innate Spe//casting (Psionics). The thought spy's innate
Challenge 5 (l,800 XP) spellcasting ability is Intelligence (spell save DC 13). The
thought spy can innately cast the following spells, requiring no
Special Equipment. The mage wears a spies' murmur (see components:
chapter 5).
At will: charm person, disguise self. encode thoughts (see
Innate Spe//casting (Psionics). The mage's spellcasting ability is chapter 2)
Intelligence (spell save DC 16). It can innately cast the following l/day each: blur, detect thoughts, gaseous form
spells, requiring no components:
ACTIONS
At will: encode thoughts (see chapter 2).friends
3/day each: charm person, detect thoughts, mage armor, sleep, Multiattack. The thought spy makes two melee attacks, or it
suggestion makes three ranged attacks with its daggers.
l/day each: dominate person, mass suggestion, modify memory
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 4 (ld4 + 2) piercing damage.
ACT IONS
Dagger. Melee or Ranged Weapon Attack: +S to hit, reach 5 ft. or Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
range 20/60 ft., one target. Hit: 4 (ld4 + 2) piercing damage. Hit: 6 (ld8 + 2) piercing damage.
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