Page 236 - Guildmasters' Guide to Ravnica
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JARAD Von SAvo
              Medium undead, neutral evil
              Armor Class 17 (natural armor)
              Hit Points 180 (24d8 + 72)
              Speed 30 ft.
                STR     DEX    CON     INT    WIS
               14 (+2)   16 (+3)   16 (+3)   20 (+S)   16 (+3)
              Saving Throws Con +10,  Int +12, Wis +10
              Skills Arcana +12, Insight +10, Perception +10
              Damage Resistances necrotic; bludgeoning, piercing, and
                slashing from  nonmagical attacks
              Damage Immunities poison
              Condition Immunities charmed, exhausted, frightened,
                paralyzed, poisoned
              Senses darkvision 120 ft., passive Perception 20
               Languages Common, Elvish, Kraul
              Challenge 22 (41,000 XP)
               Legendary Resistance (3/Day). If Jarad fails a saving throw, he
              can choose to succeed instead.
               Magic Resistance. Jarad has advantage on saving throws
               against spells and other magical effects.
               Regeneration. Jarad regains 25 hit points at the start of  his
               turn. If he takes fire or radiant damage, this trait doesn't func-
               tion at the start of  his next turn. He dies only if he starts its
              turn with 0 hit points and doesn't regenerate.     Multiattack. Jarad makes two attacks: one with his  Noxious
                                                                 Touch and one with his Staff  of  Svogthir. He can cast a spell
              Spell  casting. Jarad is a 14th-level Golgari spellcaster. His spell-
                                                                 with a casting time of  1 action in place of  one of  these attacks.
               casting ability is  Intelligence (spell save DC 20, +12 to hit with
               spell attacks). Jarad has the following wizard spells prepared:   Noxious Touch. Me/ee Spell Attack: +12 to hit, reach S ft., one
                                                                 creature. Hit: 28  (8d6) poison damage, and the target must
               Cantrips (at will): acid splash, chill touch, mage hand, poison
                spray, prestidigitation                          succeed on a DC 20 Constitution saving throw or be poisoned
                                                                 for 1 minute. The target can repeat the saving throw at the end
               1st level (4 slots): entangle, ray of  sickness, sleep
               2nd level (3  slots): Melfs acid arrow, ray of  enfeeblement, spider   of  each of  its turns, ending the effect on itself on a success.
                climb, web                                       Staff  of  Svogthir.  Melee Weapon Attack: +  12 to hit, reach S ft.,
               3rd level  (3 slots): animate dead, plant growth, vampiric touch
                                                                 one target. Hit: 12 (2d6 + 5)  bludgeoning damage plus 13 (3d8)
               4th level  (3 slots): blight, giant insect, grasping vine
                                                                 poison damage and 13  (3d8)  necrotic damage.
               5th level (2 slots): cloudkill, insect plague
               6th level  (1  slot): circle of  death, create undead   LEGENDARY ACTIO NS
               7th level  (1  slot): finger of  death,forcecage
                                                                 Jarad can take 3 legendary actions, choosing from the options
               Spore Infusion. Jarad is surrounded by a cloud of  spores. As a
                                                                 below. Only one legendary action option can be used at a time
               bonus action, he can cause the spores to deal 11  (2d10) poison   and only at the end of  another creature's turn. Jarad regains
               damage to a creature he can see within 10 feet of  him.   spent legendary actions at the start of  his turn.
               Turn Resistance. Jarad has advantage on saving throws against
                                                                 Cantrip. Jarad casts one of  his can  trips.
               any effect that turns undead.                     Noxious Touch (Costs 2 Actions). Jarad uses Noxious Touch.
                                                                 Disrupt Life (Costs 3 Actions). Each creature within 30 feet of
               Undead Fortitude. If  damage reduces Jarad to 0 hit points, he
                                                                  Jarad must make a DC 20 Constitution saving throw, taking
               must make a Constitution saving throw with a DC of  S + the
                                                                   35 (10d6) necrotic damage on a failed save, or half as much
               damage taken, unless the damage is radiant or from a critical
                                                                  damage on a successful one.
               hit. On a success, he drops to 1 hit point instead.
                                                                                      < , 11.AIYfFR 6  I FRIENDS  ANO  I 01':0.
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