Page 239 - Guildmasters' Guide to Ravnica
P. 239
Stomp. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
Huge giant, chaotic neutral Hit: 18 (2d10 + 7) bludgeoning damage.
Rock. Ranged Weapon Attack: +13 to hit, range 30/120 ft., one
Armor Class 14 (natural armor)
target. Hit: 29 (4d10 + 7) bludgeoning damage.
Hit Points 270 (20dl2 + 140)
Speed 40 ft. Frightful Presence. Each creature of Borborygmos's choice that
is within 60 feet of him and can see or hear him must succeed
STR DEX CON INT WIS CHA on a DC 17 Wisdom saving throw or become frightened of him
24 (+7) 11 (+O) 24 (+7) 8 (-1) 17 (+3) 16 (+3) for 1 minute. The frightened creature can repeat the saving
throw at the end of each of its turns, ending the effect on itself
Saving Throws Str +13, Con +13, Wis +9 on a success. If a creature's saving throw is successful or the
Skills Athletics +13, Insight +9, Survival +9 effect ends for it, the creature is immune to Borborygmos's
Damage Resistances poison, psychic Frightful Presence for the next 24 hours.
Condition Immunities charmed, frightened
Senses tremorsense 60 ft., passive Perception 13 LEG ENDARY ACTIONS
Languages Common, Giant
Borborygmos can take 3 legendary actions, choosing from the
Challenge 18 (20,000 XP)
options below. Only one legendary action option can be used
at a time and only at the end of another creature's turn. Borbo·
Legendary Resistance (3/Day). If Borborygmos fails a saving
rygmos regains spent legendary actions at the start of his turn.
throw, he can choose to succeed instead.
Attack. Borborygmos makes a weapon attack.
Poor Depth Perception. Borborygmos has disadvantage on any
Bellow (Costs 2 Actions). Borborygmos yells menacingly at one
attack roll against a target more than 30 feet away.
creature he can see within 60 feet of him. That creature must
succeed on a DC 17 Wisdom saving throw or become fright-
Siege Monster. Borborygmos deals double damage to objects
ened of him for 1 minute. If the creature is already frightened,
and structures.
it becomes stunned instead. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on
ACTIONS
itself on a success. If a creature's saving throw is successful
Multiattack. Borborygmos can use his Frightful Presence. or the effect ends for it, the creature is immune to Borboryg-
He also makes two attacks: one with his maul and one with mos's Bellow for the next 24 hours.
his stomp. Wide Berth (Costs 3 Actions). Borborygmos moves up to half
his speed and can move through the space of any creature
Maul. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
smaller than Huge. The first time Borborygmos enters a
Hit: 28 (6d6 + 7) bludgeoning damage. If the target is a crea-
creature's space during this move, the creature must make a
ture, it must succeed on a DC 21 Strength saving throw or be
DC 21 Dexterity saving throw. If the saving throw succeeds,
knocked prone.
the creature is pushed 5 feet away from Borborygmos. If the
saving throw fails, that creature is knocked prone, and Borbo·
rygmos can make a stomp attack against it.
Cll \!YI ER 6 FRIENOS A:-JO FOl:.S

