Page 239 - Guildmasters' Guide to Ravnica
P. 239

Stomp. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
           Huge giant, chaotic neutral                       Hit: 18 (2d10 + 7)  bludgeoning damage.
                                                             Rock.  Ranged Weapon Attack: +13 to hit, range 30/120 ft., one
          Armor Class 14  (natural armor)
                                                             target. Hit: 29  (4d10 + 7)  bludgeoning damage.
          Hit Points 270  (20dl2 + 140)
          Speed 40 ft.                                       Frightful Presence.  Each creature of Borborygmos's choice that
                                                             is within 60 feet of  him and can see or hear him must succeed
             STR    DEX    CON     INT    WIS     CHA        on a DC 17 Wisdom saving throw or become frightened of  him
            24 (+7)   11  (+O)   24 (+7)   8 (-1)   17  (+3)   16 (+3)   for 1 minute. The frightened creature can repeat the saving
                                                             throw at the end of  each of  its turns, ending the effect on itself
          Saving Throws Str +13, Con +13, Wis +9             on a success. If a creature's saving throw is successful or the
          Skills Athletics +13, Insight +9, Survival +9      effect ends for it, the creature is immune to Borborygmos's
          Damage Resistances poison, psychic                 Frightful Presence for the next 24 hours.
          Condition Immunities charmed, frightened
          Senses tremorsense 60 ft., passive Perception 13   LEG ENDARY ACTIONS
          Languages Common, Giant
                                                             Borborygmos can take 3 legendary actions, choosing from the
          Challenge 18 (20,000 XP)
                                                             options below. Only one legendary action option can be used
                                                             at a time and only at the end of another creature's turn. Borbo·
          Legendary Resistance (3/Day).  If Borborygmos fails a saving
                                                             rygmos regains spent legendary actions at the start of  his turn.
          throw, he can choose to succeed instead.
                                                             Attack. Borborygmos makes a weapon attack.
          Poor Depth Perception.  Borborygmos has disadvantage on any
                                                             Bellow (Costs 2 Actions). Borborygmos yells menacingly at one
          attack roll against a target more than 30 feet away.
                                                              creature he can see within 60 feet of  him. That creature must
                                                              succeed on a DC 17 Wisdom saving throw or become fright-
          Siege Monster.  Borborygmos deals double damage to objects
                                                              ened of him for 1 minute. If the creature is already frightened,
          and structures.
                                                              it becomes stunned instead. A creature can repeat the saving
                                                              throw at the end of  each of  its turns, ending the effect on
          ACTIONS
                                                              itself on a success. If a creature's saving throw is successful
          Multiattack.  Borborygmos can use his Frightful Presence.   or the effect ends for it, the creature is immune to Borboryg-
          He also makes two attacks: one with his maul and one with   mos's Bellow for the next 24 hours.
          his stomp.                                        Wide Berth (Costs 3 Actions). Borborygmos moves up to half
                                                              his speed and can move through the space of  any creature
          Maul. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
                                                              smaller than Huge. The first time Borborygmos enters a
          Hit: 28 (6d6 + 7)  bludgeoning damage. If  the target is a crea-
                                                              creature's space during this move, the creature must make a
          ture, it must succeed on a DC 21  Strength saving throw or be
                                                              DC 21  Dexterity saving throw. If  the saving throw succeeds,
          knocked prone.
                                                              the creature is pushed 5 feet away from  Borborygmos. If the
                                                              saving throw fails, that creature is knocked prone, and Borbo·
                                                              rygmos can make a stomp attack against it.
          Cll \!YI ER 6   FRIENOS A:-JO  FOl:.S
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