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0RZHOVNPCs                                        0BZEDAT,  THE GHOST COUNCIL
           Every person in the Orzhov Syndicate, living or dead,   The ghosts who make up the Obzedat are traditionally
           has a place in the guild's rigid hierarchy. From the   called patriarchs, though they can be male or female.
           undead spirits that make up the ruling Obzedat to the   They are the oldest, wealthiest, and most influential
           lowly undead borrower spirits at the bottom, along with   oligarchs of the Orzhov Syndicate. They have been dead
           the ranks of the living in between, everyone knows   for centuries, but they refuse to let go of the fortunes
           where they stand: who is above them, who is below   they amassed in life. Addicted to power and prestige,
           them, who owes them, and whom they owe.           these patriarchs continue to dominate the guild and ac-
            The Orzhov hierarchy includes advokists who find   cumulate even larger fortunes.
           loopholes in the law to exploit, knights who enforce the   Mostly Unanimous. The ghosts of the Obzedat func-
           guild's will, and indentured spirits. The Orzhov NPCs   tion as a unit, driven by their shared desire to accumu-
           table summarizes key roles within the guild. Statjstics   late ever more wealth for the gujld. In times of  disagree-
           for these NPCs are found in the Monster Manual unless   ment, the eldest of the council exerts his seniority to
           the table states otherwise.                       bend the council to his will.
                                                               Grandfather Karlov. The head of the council, who
           ORzHov NPCs                                       gives final approval to its decisions and breaks ties
                                                             within the group, is Karlov, known as Grandfather. In
           Role             Appropriate Stat Block
                                                             life, Karlov was the greediest of Orzhov oligarchs, and
           Advokist         Mage
                                                             his many centuries as a spirit have not diminished his
           Indentured spirit   Indentured spirit*
                                                             hunger for more wealth.
           Knight           Knight
                                                               Undead Nature. An Obzedat ghost doesn't require
           Oligarch         Noble                            air, food, drink, or sleep.
           Pontiff  or ministrant  Priest or acolyte
                                                             TuE GHOST COUNCIL'S TRAITS
           *Appears in this chapter
                                                             Ideal: "Influence is measured in power, status, and
                                                               money, but mostly money."
                                                             Bond: "Gather as much as you can while you can, for
                                                              when you die, you will take it with you."
                                                             Flaw: "Everyone has a price."

                                                               T EYSA  KARLOV
                                                               Under the authority of  the Obzedat, Teysa  Karlov (a mage
                                                               with access to Orzhov guild spells) formerly held the title
                                                               of  grand envoy, serving as the representative of  the Orzhov
                                                               when interaction with the leadership of  other guilds was
                                                               necessary. A defining characteristic of  the Orzhov for de-
                                                               cades was the tension between Teysa, living in the complex
                                                               political realities of  the world, and the inflexible, avaricious
                                                              Obzedat. Teysa  argued strenuously that the Obzedat's
                                                               isolationism and their reluctance to forge alliances that
                                                              could make them reliant on other guilds would lead to the
                                                              syndicate's downfall.
                                                                That tension reached its boiling point when Teysa en-
                                           TEVSA KARl.OV      listed the help ofTajic, Blade of  the Boros legion, in an
                                                              attempt to seize power from the Obzedat. Her attempt
                                                              failed, and the Obzedat imprisoned Teysa, eliminated the
                                                              role of  grand envoy, and canceled all dealings with other
                                                              guilds. Teysa remains in prison to this day, and the Ghost
                                                              Council extorts corrupt officials to make sure they keep her
                                                              locked away.
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