Page 244 - Guildmasters' Guide to Ravnica
P. 244
Mizzix is a goblin galvanic blastseeker who began her lzzet
career as a lowly attendant. But she quickly earned her a
place at her own magical forge with a squadron of atten-
dants. Through a combination of natural talent, calculated
political moves, and fortunate accidents, Mizzix has now
risen to the highest position in the lzzet League's court,
occupying a seat of the lzmagnus.
Medium humanoid (any race), chaotic neutral
Armor Class 13
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+O) 17 (+3) 14 (+2) 19 (+4) 10 {+0) 13 (+1)
Saving Throws Dex +6
Skills Acrobatics +6, Arcana +7, Perception +3 Medium humanoid (any race), chaotic neutral
Damage Resistances lightning, thunder
Senses passive Perception 13 Armor Class 16 (breastplate)
Languages Common and Primordial, plus any one language
Challenge 5 (1,800 XP) Hit Points 11 (2d8 + 2)
Speed 30 ft.
Galvanic Overcast (Recharge 5-6). When the blastseeker casts STR DEX CON INT WIS CHA
lightning bolt or thunderwave, it can roll a die. On an odd num- 13 (+l) 14 (+2) 12 (+1) 10 (+O) 9 (-1) 10 (+0)
ber, the blastseeker takes 9 (2d8) force damage. On an even
number, the spell also deals 9 (2d8) lightning damage to each
Senses passive Perception 9
target that fails its saving throw. Languages any one language (usually Common)
Heart of the Storm. When the blastseeker casts lightning bolt Challenge 1/2 (100 XP)
or thunderwave, all other creatures within 10 feet of the blast-
seeker each take 3 lightning damage. Explosive Tonic. When the guard dies, or if it rolls a 1 when
checking whether its Scorchbringer action recharges, the tank
Innate Spe/lcasting. The blastseeker's innate spellcasting ability on its back explodes in a 10-foot radius sphere. Each creature
is Intelligence (spell save DC 15, +7 to hit with spell attacks). in that area must make a DC 12 Dexterity saving throw, taking 7
The blastseeker can innately cast the following spells, requiring (2d6) fire damage on a failed save, or half as much damage on
no components other than its lzzet gear, which doesn't func- a successful one. The explosion ignites Aammable objects that
tion for others: aren't being worn or carried, and it destroys the scorchbringer.
3/day each: levitate, lightning bolt, thunderwave
1/day: stoneskin ACTION S
Light Hammer. Melee or Ranged Weapon Attack: +4 to hit,
Gust-Propelled Leap. The blastseeker can use a bonus action to reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1 d4 + 2)
Ay up to l 0 feet without provoking opportunity attacks.
bludgeoning damage.
ACTIONS Scorchbringer (Recharge 4-6). The guard's scorchbringer
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or spouts a stream of flame in a line that is 30 feet long and 5 feet
range 20/60 ft., one target. Hit: 3 (ld6) piercing damage, or 4 wide. Each creature in the line must make a DC 12 Dexterity
(1d8) piercing damage if used with two hands to make a me- saving throw, taking 7 (2d6) fire damage on a failed save, or
lee attack. half as much damage on a successful one.
CHAPIER6 ~RIE'\DS,\~DfOIS 1-

