Page 246 - Guildmasters' Guide to Ravnica
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Incorporeal Movement. The ghost can move through other
                                                                creatures and objects as if  they were difficult terrain. It takes 5
              Medium undead, lawful  evil
                                                                (ldlO) force damage if it ends its turn inside an object.
             Armor Class 14 (natural armor) plus 1 for each other Obzedat   Innate Spel/casting. The ghost's innate spellcasting ability is
               ghost within 30 feet of  it                      Wisdom (spell save DC 16, +8 to hit with spell attacks). It can
              Hit Points 110 (20d8 + 20)                        innately cast the following spells, requiring no components:
              Speed 0 ft .. fly  30 ft.  (hover)
                                                                At will: chill touch  (at 5th level, and the ghost regains hit points
                                                                 equal to half the amount of  damage the target takes)
                STR    DEX    CON      INT    WIS    CHA
               10 (+O )   10 (+O )   13 (+1)   18 (+4)  20 (+5)   17 (+3)   1/day each: sanctuary, spirit guardians  (at 4th level)
                                                                Legendary Resistance (1/Day).  If the ghost fails a saving throw,
              Saving Throws Int +7, Wis +8                      it can choose to succeed instead.
              Skills Insight +8, Perception +8
              Damage Resistances acid, cold, fire,  lightning, thunder;   A CTIONS
               bludgeoning, piercing, and slashing from nonmagical attacks   Life Drain. Melee Weapon Attack: +8 to hit, reach 5 ft., one
              Damage Immunities necrotic, poison                creature. Hit: 18 (4d8)  necrotic damage, and the ghost regains
              Condition Immunities charmed, exhaustion, grappled,   hit points equal to half  the amount of  damage the target takes.
               paralyzed, petrified, poisoned, prone, restrained
              Senses darkvision 60 ft .. passive Perception 18   The target must succeed on a DC 13 Constitution saving throw
              L anguages Common                                 or its hit point maximum is reduced by an amount equal to
              Challenge 8 (3,900 XP)                            the damage taken. The target dies if  its hit point maximum is
                                                                reduced to 0. This reduction to the target's hit point maximum
              Council of  Five. The ghost has a trait based on who it is, as   lasts until the target finishes a long rest.
              shown below:                                      Convene the Ghost Council. The ghost summons the other
              Enezesku: Enfeebling Ray. Enezesku's Innate Spellcasting trait   four members of the Obzedat. At the start of  the ghost's next
               includes ray of  enfeeblement, which he can cast at will.   turn, the other members appear in unoccupied spaces within
                                                                30 feet of  the summoner. The ghosts each roll initiative when
              Fautomni: Undead Fortitude. If damage reduces Fautomni to   they appear.
               0 hit points, he must make a Constitution saving throw with
               a DC of  5 +the damage taken,  unless the damage is radiant   LEGENDARY A CT IONS
               or from a critical hit. On a success, Fautomni drops to 1 hit
               point instead.                                   If five Obzedat ghosts are all within 30 feet of  each other, they
                                                                can collectively take 3 legendary actions, choosing from the op·
              Karlov: Unnatural Vigor. When  Karlov regains hit points, he has   tions below. Only one legendary action option can be used at
               advantage on attack rolls he makes on his next turn.
                                                                a time, and only at the end of  another creature's turn. Obzedat
              Vuliev: Teleportation. Vuliev's Innate Spellcasting trait includes   ghosts regain spent legendary actions at the start of  the turn of
               misty step, which he can cast at will.           the ghost with the highest initiative.
              Xii  Xaxosz:  Lingering Spite. When Xii Xaxosz is  reduced to 0 hit   Forced Obedience. A target that all of  the Obzedat ghosts can
               points, his incorporeal form explodes in a burst of  necrotic   see must succeed on a DC 16 Wisdom saving throw or bow
               energy. Each creature within 5 feet of  him must make a DC 16   until the end of  its next turn. Until this bow ends, the target
               Constitution saving throw, taking 14 (4d6) necrotic damage   can't take actions or reactions, and its speed is 0 and can't
               on a failed save, or half  as much damage on a successful one.   be increased.
              Ethereal Sight. The ghost can see 60 feet into the Ethereal   Indentured Spirits (Costs 3 Actions). The Obzedat ghosts con·
              Plane when it is on the Material Plane, and vice versa.   jure ld6 indentured spirits (described in this chapter) within
                                                                  60 feet of  one of  them.



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