Page 243 - Guildmasters' Guide to Ravnica
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COSMOTRONIC BLASTSEEKER                           for a spell, it can reroll up to four dice of  damage. It must use
                                                             the new dice.
           Medium humanoid (any race), chaotic neutral
                                                             Innate Spellcasting. The blastseeker's innate spellcasting abil-
           Armor Class 15 (chain shirt)
                                                             ity is  Intelligence (spell save DC 14, +6 to hit with spell attacks).
           Hit Points 37 (5d8 + 15)
                                                             The blastseeker can innately cast the following spells, requiring
           Speed 30 ft.
                                                             no components other than its lzzet gear, which doesn't func-
                                                             tion for others:
             STR    DEX    CON      INT    WIS    CHA
            14 (+2)   15 (+2)   16 (+3)   18 (+4)   9 (-1)   12 (+l)   3/day each: scorching ray, shield, thunderwave
                                                             2/day:  fireball
           Saving Throws Dex +4, Con +5
                                                             Tides of  Chaos (1/Day). The blastseeker makes one attack roll,
           Skills Arcana +6, Intimidation +3, Perception +l
                                                             ability check, or saving throw with advantage.
           Senses passive Perception 11
           Languages any one language (usually Common)
                                                             ACTIONS
           Challenge 4 (1,100 XP)
                                                             Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one
                                                             target. Hit: 6 (ld8 + 2)  bludgeoning damage, or 7 (ldlO + 2)
           Empowered Spell (3/Day). When the blastseeker rolls damage
                                                             bludgeoning damage if used with two hands.
           COUNTERFLUX BLASTSEEKER                           1- 3. The blastseeker creates a 15-foot-radius invisible sphere
                                                              centered on itself  that lasts until the end of  its next turn.
           Medium humanoid (any race). chaotic neutral
                                                              Creatures in the sphere have disadvantage on saving throws
                                                              against spells and other magical effects.
          Armor Class 13 (16 with mage armor)
                                                             4- 6. The blastseeker creates a 15-foot-radius invisible sphere
          Hit Points 39 (6d8 + 12)
          Speed 30 ft.                                        centered on itself that lasts until the end of  its next turn.
                                                              Creatures in the sphere have advantage on saving throws
                                                              against spells and other magical effects.
             STR    DEX    CON     INT    WIS     CHA
            13 (+l)   16 (+3)   15 (+2)   18 (+4)  11  (+O)   14 (+2)   Innate Spellcasting. The blastseeker's innate spellcasting abil-
                                                             ity is Intelligence (spell save DC 14, +6 to hit with spell attacks).
          Saving Throws Con +4, Wis +2                       The blastseeker can innately cast the following spells, requiring
          Skills Arcana +6, Perception +2                    no components other than its lzzet gear, which doesn't func-
          Senses passive Perception 12                       tion for others:
          Languages Common plus any one language
                                                             3/day each: enlarge/reduce, mage armor (self  only), scorching ray
          Challenge 2 (450 XP)
                                                             1  /day each: counterspel/, dispel magic, protection from energy
          Counterflux Overcast (Recharge 5-6). The blastseeker can cre-
                                                             ACTIONS
          ate an additional effect immediately after casting a spell. Roll a
          d6 to determine the effect:                        Rapier.  Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                             Hit: 7 (ld8 + 3)  piercing damage.



          FLUX BLASTSEEKER                                  1- 3. The blastseeker teleports, swapping places with a creature
                                                              it can see within 30 feet of  it.
          Medium humanoid (any race), chaotic neutral
                                                            4- 6. The blastseeker and each creature within 10 feet of it must
                                                              succeed on a DC 16 Constitution saving throw or take 11
          Armor Class 12 (15 with mage armor)
                                                              (2d10)  thunder damage.
          Hit Points 55 (10d8 + 10)
          Speed 30 ft.                                       Innate Spel/casting. The blastseeker's innate spellcasting abil-
                                                            ity is  Intelligence (spell save DC 16, +8 to hit with spell attacks).
            STR     DEX    CON     INT    WIS    CHA        The blastseeker can innately cast the following spells, requiring
           10 (+O)   15 (+2)   12 (+l)   20 (+5)   9 (-1)   14 (+2)   no components other than its lzzet gear, which doesn't func-
                                                            tion for others:
          Saving Throws Dex +5, Int +8
                                                            3/day each: mage armor (self only), scorching ray
          Skills Arcana +8, Perception +2
                                                            1/day each: banishment, cone of  cold, dimension door,  fire-
          Senses passive Perception 12
                                                              ball, ice storm
          L anguages Common plus any one language
          Challenge 5 (1,800 XP)
                                                            ACTIONS
          Fluxbending Overcast (Recharge 5- 6). The blastseeker can cre-  Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one
          ate an additional effect immediately after casting a spell. Roll a   target. Hit: 3 (ld6) bludgeoning damage, or 4 (ld8) bludgeon-
          d6 to determine the effect:                       ing damage if used with two hands.



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