Page 60 - Guildmasters' Guide to Ravnica
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ITCHING  FOR A  FI G HT
                                                                GRUUL CHARACTERS
               Gruul goblins live in colonies scattered at the edges of
               Gruul territory and civilized neighborhoods. They fight   Alignment: Usually chaotic, often neutral
               fiercely when threatened, punctuating their attacks with   Suggested Races: Human, centaur, goblin, minotaur
               hisses and growls. When battle fury takes hold of a Gruul   Suggested Classes: Barbarian, cleric, druid,
               raiding group, it typically starts with the goblins, and after   fighter, ranger
               the battle, the surviving goblins are still frothing at the
               mouth and looking for someone to hit.            You might enjoy playing a character who belongs to
                                                                the Gruul Clans if one or more of the following sen-
                                                                tences are true:
             Gravel Hide Clan. The Gravel Hide clan believes that
                                                                •  You enjoy playing rage-mad barbarians and sav-
               resilience is the truest measure of strength. Though
                                                                 age druids.
               a relatively new group, its members have already
                                                                •  You want to throw off the shackles of civilization and
               earned a reputation (almost certainly exaggerated) for
                                                                 indulge your inner beast.
               shrugging off devastating attacks. The clan's leader,
                                                                •  You like being a force of chaos who keeps things
               a hot-tempered goblin named Skorik Boulder Tooth,
                                                                  moving in your adventures.
               adorns himself with the shattered remnants of weap-
               ons that he has rent to bits with his own jaws.
                                                               j OINING THE  GRUU~  LANS
                                                                                          9
             Zhur-Taa Clan. The Zhur-Taa clan advocates an ex-
               treme interpretation of the Old Ways. Central to this   You might have been born and raised among the Gruul,
               view is its belief in the imminent awakening of an   like many of the guild's members. Or you could be an
               ancient boar god-Ilharg, the Raze-Boar-who will   outcast, a refugee, or a fugitive from civilized society,
               lay waste to the overcivilized world. Led by a centaur   shunned for your violent ways or for fleeing the hand
               druid called Nikya of the Old Ways, the Zhur-Taa pile   of justice. As long as you are strong enough to survive
               up skulls as offerings to this god, and their druids per-  among the Gruul, you are welcome. no matter what se-
               form guttural chants before and during battle that are   crets haunt your past.
               said to be in the language of the old gods.       The Gruul "guild" is actually a collection of different,
                 Zhur-Taa druids are adept at summoning and train-  independent clans loosely united under one powerful
               ing beasts as war-companions and mounts, and the   leader. When you decide to join the Gruul, you join a
               clan's warriors wade into battle alongside giant boars,   specific clan, not the guild as a whole. You can roll a d8
               other beasts, and even wurms or hydras.          or choose from the options in the Gruul Clan Options
             Bolrac Clan. The most selective of all the Gruul Clans,   table to determine your character's clan allegiance.
               the Bolrac clan denies membership to the smaller
               races. Its members are all enormous, lumbering   GRUUL (LAN  OPTI O NS
               brutes, primarily cyclopes, ogres, and giants. The   d8   Clan
               clan's leadership changes frequently- sometimes
                                                                  l   Burning Tree clan
               daily, since battles for supremacy are as common as
                                                                  2   Ghor clan
               meals. The Bolrac clan specializes in bringing down
               massive structures using mauls and battering rams.   3   Scab clan
               The only thing the Bolrac love more than destroying   4   Slizt clan
               something smaller than them is toppling, overrun-  5   Gravel Hide clan
               ning, and destroying something larger than them.   6   Zhur-Taa clan
             Trogs. Some wandering hermits, known as trogs, find   7   Minor or new clan
               even the company of a clan to be too suffocating,
                                                                  8   Trog
               so they spend their days alone in the wild places of
               Ravnica. These individuals are fierce, independent   The rites of becoming Gruul, whether you have come
               warriors who traverse the rubblebelts as apex preda-  from outside the guild or are marking your entrance into
               tors. Trogs are notoriously short-tempered and impa-
               tient around others. Occasionally, they heed the call of   adulthood, center around being buried alive. When you
               the guildmaster to join in riots or festivals, but more   enter the shallow grave, the person you were before is
               often they conduct their own ceremonies and celebra-  dead. Your past wrongs and errors are forgotten, but so
                                                                are your past accomplishments. No matter how well you
               tions in private.
                                                                proved yourself in battle before, when you rise from the
                                                                earth you are untested. The clan leaders recognize you
              GOALS OF THE GRUUL
                                                                only when you earn glory in battle as a Gruul.
             So far as any philosophy can be said to underlie the   Most of the Gruu1 find their place among the fierce
             Gruul way of life, it is about living in the now, with little   warriors of their clans. If you are a fighter, ranger, or
             concern for forethought, planning, or speculation. Im-  barbarian, this is your natural role. Gruul fighters tend
             pulse drives the actions of the Gruul Clans. They want   to adopt the Champion archetype, Gruul rangers usually
             to live their lives unimpeded, and they lash out when   adopt the Hunter or the Beast Master archetype, and
             something tries to stand in their way. Emotion and   Gruul barbarians follow either the Path of the Totem
             impulsiveness drive them as they seek to do what they   Warrior or the Path of the Berserker. Whatever your
             want, take what they want, and smash what they want.   class, as a Gruul warrior you are devoted to tearing
                                                                down the edifices of civilization, both physical and


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