Page 61 - Guildmasters' Guide to Ravnica
P. 61
institutional. You lash out at a system that you believe is terrain that civilized folk have long abandoned. You can
the root of corruption and weakness. find a suitable place for you and your allies to hide or
If you are spellcaster, such as a druid (usually of the rest in these areas. In addition, you can find food and
Circle of the Moon) or a cleric of the Tempest Domain, fresh water in these areas for yourself and up to five
you might adopt a more spiritual role in your clan. You other people each day.
practice what the Gruul call the Old Ways, a discipline
that predates the foundation of civilization on Ravnica, GRUUL GU I LD SPELLS
to channel the primal energy that stilJ pulses through Prerequisite: Spellcasting or Pact Magic class feature
the wild places of the world. For you. the spells on the Gruul Guild Spells table are
added to the spell list of your spellcasting class. (If you
BACKGROUND:GRUUL ANARCH are a multiclass character with multiple spell lists, these
The entire world of Ravnica is a sprawling metropolis, spells are added to all of them.)
but you are a native of the wild areas that stiJI exist-the
abandoned districts, the rubblebelts, the overgrown G RUUL GUILD SPELLS
parks, and the crumbling ruins. You are part of a savage Spell L evel Spells
society that clings desperately to the Old Ways- attuned Can trip fire bolt, produce flame
to nature, full of primal rage, and given short shrift by 1st compelled duel, speak with animals,
a world consumed with continuing civilization's march
thunderwave
of progress.
2nd beast sense, shatter
Skill Proficiencies: Animal Handling, Athletics
3rd conjure animals, conjure barrage
Tool Proficiencies: 1-lerbalism kit
4th dominate beast, stoneskin
Languages: Choose one of Draconic, Giant,
Goblin, or Sylvan 5th destructive wave
Equipment: A Gruul insignia. a hunting trap, an herbal-
ism kit, the skull of a boar, a beast-hide cloak, a set of Fueled by the fire of rage burning in your heart. your
traveler·s clothes. and a belt pouch containing 10 gp magic is almost always accompanied by fiery effects,
(Azorius 1-zino coins) such as flames smoldering behind your eyes or dancing
over your hands.
FEATURE: RUBBLEBELT R EFUGE
You are intimately familiar with areas of the city that SUGGESTED CHARACTERISTICS
most people shun: ruined neighborhoods where wurms Gruul ways aren't the ways of civilized folk. and the
rampaged, overgrown parks that no hand has tended in Gruul have little patience for social niceties. But they do
decades, and the vast. sprawling rubblebelts of broken have cherished traditions and values, just as important
to them as the different values held by the urban, cosmo-
politan culture of Ravnica.

