Page 223 - Dungeon Master's Guide
P. 223

VILE  LORE
        The  Book ofVile Darkness touches on every evil  in the
        cosmos. A character can  use the lore the book contains
        to unearth terrible secrets no mortal should know. Among
        the contents a character might find are the following, plus
        whatever else you  choose:
         Vile Apotheosis. The book could hold a ritual that allows a
         character to become a lich or death knight.
         True Names. The true names of any number of fiends
         might be  in the book.
         Dark Magic. Several spells of horrific evil of the OM's
         design and choosing could be  in the book. Spells could
         impose dreadful curses, disfigure others, require human
         sacrifice, afflict creatures with crippling pain, spread vile
         plagues, and  so on.
                                                              .
         A creature attuned to the book must spend 80 hours   BooK OF
       reading and studying it to digest its contents and reap its   VILE  DARKNESS·
       benefits. The creature can then freely modify the book's
       contents, provided that those modifications advance evil
       and expand the lore already contained within.
         Whenever a non-evil creature attunes to the Book             .,
       of Vile Darkness, that creature must make a DC 17
       Charisma saving throw. On a failed save, the creature's
       alignment changes to neutral evil.
         The Book of Vile Darkness remains with you only
       as long as you strive to work evil in the world. If you
       fail to perform at least one evil act within the span
       of 10 days, or if you willingly perform a good act, the
       book disappears. If you die while attuned to the book,
       an entity of great evil claims your soul. You can't be
       restored to life by any means while your soul remains
       imprisoned.
        Random Properties. The Book of Vile Darkness has
       the following random properties:
         3 minor beneficial properties
       •  1 major beneficial property
         3 minor detrimental properties
         2 major detrimental properties
        Adjusted Ability Scores. After you spend the
       requisite amount of time reading and studying the
       book, one ability score of your choice increases by 2, to
       a maximum of 24. Another ability score of your choice   BooK OF
       decreases by 2, to a minimum of 3. The book can't   EXAL TEO  D EEDS
       adjust your ability scores again.
        Mark of Darkness. After you spend the requisite
       amount of time reading and studying the book, you           . .
       acquire a physical disfigurement as a hideous sign            .
       of your devotion to vile darkness. An evil rune might
       appear on your face, your eyes might become glossy
       black, or horns might sprout from your forehead. Or
       you might become wizened and hideous, lose all facial              •'
       features, gain a forked tongue, or some other feature
       the DM chooses. The mark of darkness grants you    Dark Lore. You can reference the Book of Vile
       advantage on Charisma (Persuasion) checks made to   Darkness whenever you make an Intelligence check
       interact with evil creatures and Charisma (Intimidation)   to recall information about some aspect of evil, such
       checks made to interact with non-evil creatures.   as lore about demons. When you do so, double your
        Command Evil. While you are attuned to the book   proficiency bonus on that check.
       and holding it, you can use an action to cast the   Dark Speech. While you carry the Book of Vile
       dominate monster spell on an evil target (save DC 18).   Darkness and are attuned to it, you can use an action
       You can't use this property again until the next dawn.   to recite word  from its pages in a foul language known
                                                         as Dark Speech. Each time you do so, you take 1d12


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