Page 47 - Dungeon Master's Guide
P. 47

dead god or other chunks of rock drifting forever in the   AsTRAL CoLoR  PooLs
         silvery void. Much more commonplace are color pools-
                                                             d20   Plane             Pool Color
         magical pools of colored light that flicker like radiant,
                                                                   Ysgard            Indigo
         spinning coins.
          Creatures on the Astral Plane don't age or suffer from   2   Limbo        jet black
         hunger or thirst. For this reason, humanoids that live   3   Pandemonium    Magenta
         on the Astral Plane (such as the githyanki) establish   4   The Abyss      Amethyst
         outposts on other planes, often the Material Plane, so   5   Carceri       Olive
         their children can grow to maturity.                 6    Hades             Rust
          A traveler in the Astral Plane can move by simply   7    Gehenna           Russet
         thinking about moving, but distance has little meaning.   8   The Nine Hells   Ruby
         In combat, though, a creature's walking.speed (in feet) is   9   Ache ron   Flame red
         equal to 3 x its Intelligence score. The smarter a creature   10   Mechanus   Diamond blue
         is, the easier it can control its movement by act of will.
                                                              11   Arcadia          Saffron
                                                              12   Mount Celestia   Gold
         ASTRAL PROJECTION
                                                              13   Bytopia          Amber
         Traveling through the Astral Plane by means of
                                                              14   Elysium           Orange
         the astral projection spell involves projecting one's
                                                              15   The Beastlands    Emerald green
         consciousness there, usually in search of a gateway to an   16   Arborea   Sapphire blue
         Outer Plane to visit. Since the Outer Planes are as much
         spiritual states of being as they are physical places, this   17   The Outlands   Leather brown
         allows a character to manifest in an Outer Plane as if he   18   Ethereal  Plane   Spiraling white
         or she had physically traveled there, but as in a dream.   19-20   Material Plane   Silver
         A character's death-either in the Astral Plane or on
         the destination plane-causes no actual harm. Only the   PSYCHIC WIND
         severing of a character's silver cord while on the Astral
                                                           A psychic wind isn't a physical wind like that found on
         Plane (or the death of his or her helpless physical body
                                                           the Material Plane, but a storm of thought that batters
         on the Material Plane) can result in the character's true
                                                           travelers' minds rather than their bodies. A psychic
         death. Thus, high-level characters sometimes travel to   wind is made up of lost memories, forgotten ideas,
         the Outer Planes by way of astral projection rather than
                                                           minor musings, and subconscious fears that went
          eek out a portal or use a more direct spell.
                                                           astray in the Astral Plane and conglomerated into this
          Only a few things can sever a traveler's silver cord, the
                                                           powerful force.
         most common being a psychic wind (described below).
                                                            A psychic wind is first sensed as a rapid darkening of
         The legendary silver swords of the githyanki also have
                                                           the silver-gray sky. After a few rounds, the area becomes
         this ability. A character who travels bodily to the Astral
                                                           as dark as a moonless night. As the sky darkens, the
         Plane (by means of the plane shift spell or one of the
                                                           traveler feels buffeting and shaking, as if the plane itself
         .-are portals that leads directly there) has no silver cord.
                                                           was rebelling against the storm. As quickly as it comes,
                                                           the psychic wind passes, and the sky returns to normal
         C OLOR POOLS
                                                           in a few rounds.
         Gateways leading from the Astral Plane to other    The psychic wind has two kinds of effects: a
         planes appear as two-dimensional pools of rippling   location effect and a mental effect. A group of travelers
         colors, ld6 x 10 feet in diameter. Traveling to another   journeying together suffers the same location effect.
         plane requires locating a color pool that leads to the   Each traveler affected by the wind must also make a
         desired plane. These gateways to other planes can be   DC 15 Intelligence saving throw. On a failed save, the
         :dentified by color, as shown on the Astral Color Pools   traveler suffers the mental effect as well. Roll a d20
         table. Finding the right color pool is a matter of chance:   twice and consult the Psychic Wind Effects table to
         .ocating the correct one takes ld4 x 10 hours of travel.   determine the location and mental effects.
                                                                          CHAPTER 2  I CREATING A  MULTTVERSE
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