Page 50 - Dungeon Master's Guide
P. 50
MEMORY LOSS
A creature that leaves the Feywild must make a DC
10 Wisdom saving throw. Fey creatures automatically
FEY CROSSINGS succeed on the saving throw, as do any creatures, like
elves, that have the Fey Ancestry trait. A creature that
Fey crossings are places of mystery and beauty on the
fails the saving throw remembers nothing from its
Material Plane that have a near-perfect mirror in the
time spent in the Feywild. On a successful save, the
Feywild, creating a portal where the two planes touch.
creature's memories remain intact but are a little hazy.
A traveler passes through a fey crossing by entering a
Any spell that can end a curse can restore the creature's
clearing, wading into a pool, stepping into a circle of lost memories.
mushrooms, or crawling under the trunk of a tree. To
the traveler, it seems like he or she has simply walked TIME WARP
into the Feywild with a step. To an observer, the traveler While time seems to pass normally in the Feywild,
is there one moment and gone the next. characters might spend a day there and realize, upon
Like other portals between planes, most fey crossings leaving the plane, that less or more time has elapsed
open infrequently. A crossing might open only during everywhere else in the multiverse.
a full moon, on the dawn of a particular day, or for Whenever a creature or group of creatures leaves
someone carrying a certain type of item. A fey crossing the Feywild after spending at least 1 day on that plane,
can be closed permanently if the land on either side is you can choose a time change that works best for your
dramatically altered- for example, if a castle is built campaign, if any, or roll on the Feywild Time Warp
over the clearing on the Material Plane. table. A wish spell can be used to remove the effect on
up to ten creatures. Some powerful fey have the ability
OPTIONAL RULES: FEYWILD MAGIC
to grant such wishes and might do so if the beneficiaries
Tales speak of children kidnapped by fey creatures agree to subject themselves to a geas spell and complete
and spirited away to the Feywild, only to return to their a quest after the wish spell is cast.
parents years later without having aged a day, and
with no memories of their captors or the realm they FEYWILD TIME WARP
came from. Likewise, adventurers who return from an d20 Result d20 Result
excursion to the Feywild are often alarmed to discover
1-2 Days become 14-17 Days become weeks
upon their return that time flows differently on the
minutes 18-19 Days become
Plane of Faerie, and that the memories of their visit
3-6 Days become hours months
are hazy. You can use these optional rules to reflect the
strange magic that suffuses the plane. 7-13 No change 20 Days become years
so CHAPTER 2 I CREATING A MULTTVERSE

