Page 49 - Dungeon Master's Guide
P. 49
ETHEREAL CURTAINS
FEYWILD
d8 Plane Color of Curtain
Stepping into the portal was like settling into a warm bath,
1 Material Plane Bright turquoise
2 Shadowfell Dusky gray though the chill didn't jade from the air. At first everything
3 Feywild Opalescent white muted-the roar of the river around the rocks below, the
4 Plane of Air Pale blue chirping of frogs and crickets on shore, the evening bustle of
5 Plane of Earth Reddish-brown
the town behind him . ... A moment later, the world erupted
6 Plane of Fire Orange
into vibrant life. Frogs and night birds sang a chorus; the air
7 Plane of Water Green
was awash with autumn scents; the moonlight painted the
8 Elemental Chaos Swirling mix of colors
flowers in iridescent blue, silver, and violet; and the rushing
Traveling through the Deep Ethereal to journey from of the river became a complex symphony.
one plane to another is unlike physical travel. Distance -James Wyatt, Oath of Vigilance
is meaningless, so although travelers feel as if they can
move by a simple act of will, it's impossible to measure
The Feywild, also called the Plane of Faerie, is a land of
speed and hard to track the passage of time. A trip
soft lights and wonder, a place of music and death. It is a
between planes through the Deep Ethereal takes 1d10
realm of everlasting twilight, with glittering faerie lights
x 10 hours, regardless of the origin and destination. In
bobbing in the gentle breeze and fat fireflies buzzing
combat, however, creatures are considered to move at
through groves and fields. The sky is alight with the
their normal speeds.
faded colors of an ever-setting sun, which never truly
ETHER CYCLONES sets (or rises for that matter); it remains stationary,
dusky and low in the sky. Away from the settled areas
An ether cyclone is a serpentine column that spins ruled by the seelie fey that compose the Summer Court,
through the plane. The cyclone appears abruptly, the land is a tangle of sharp-toothed brambles and
distorting and uprooting ethereal forms in its path and syrupy fens- perfect territory for the unseelie fey to hunt
carrying the debris for leagues. Travelers with a passive
their prey.
Wisdom (Perception) score of 15 or more receive 1d4
The Feywild exists in parallel to the Material
rounds of warning: a deep hum in the ethereal matter. Plane, an alternate dimension that occupies the same
Travelers who can't reach a curtain or portal leading cosmological space. The landscape of the Feywild
elsewhere suffer the cyclone's effect. Roll a d20 and mirrors the natural world but turns its features into
consult the Ether Cyclone table to determine the effect spectacular forms. Where a volcano stands on the
on all creatures in the vicinity. Material Plane, a mountain topped with skyscraper-
sized crystals that glow with internal fire towers in the
ETHER CYCLONE Feywild. A wide and muddy river on the Material Plane
d20 Effect might be echoed as a clear and winding brook of great
1-12 Extended journey beauty. A marsh could be reflected as a vast black bog of
13-19 Blown to the Border Ethereal of a random plane sinister character. And moving to the Feywild from old
ruins on the Material Plane might put a traveler at the
(roll on the Ethereal Curtains table)
door of an arch fey's castle.
20 Hurled into the Astral Plane
The Feywild is inhabited by sylvan creatures, such
as elves, dryads, satyrs, pixies, and sprites, as well as
The most common effect of an ether cyclone is to
centaurs and magical creatures such as blink dogs,
extend the duration of a journey. Each character in a
faerie dragons, treants, and unicorns. The darker
group traveling together must make a DC 15 Charisma
regions of the plane are home to such malevolent
aving throw. If at least half the group succeeds, travel
creatures as hags, blights, goblins, ogres, and giants.
is delayed by 1d10 hours. Otherwise, the journey's travel
time is doubled. Less often, a group is blown into the
Border Ethereal of a random plane. Rarely, the cyclone SEELIE AND UNSEELIE FEY
rears a hole in the fabric of the plane and hurls the party Two queens hold court in the Feywild, and most fey owe
into the Astral Plane. allegiance to one or the other. Queen Titania and her
Summer Court lead the seelie fey, and the Queen of Air and
E THEREAL PLANE ENCOUNTERS Darkness, ruler of the Gloaming Court, leads the unseelie fey.
Seelie and unseelie do not directly correlate with good and
_lost encounters in the Border Ethereal are with evil, though many mortals make that equation. Many seelie
eatures on the Material Plane whose senses or fey are good, and many unseelie are evil, but their opposition
abilities extend into the Ethereal Plane (phase spiders, to each other stems from their queens' jealous rivalry, not
:or example). Ghosts also move freely between the abstract moral concerns. Ugly denizens of the Feywild, such
:=:rhereal and Material Planes. as fomorians and hags, are almost never members of either
In the Deep Ethereal, most encounters are with other court, and fey of independent spirit reject the courts entirely.
The courts have warred at times, but they also compete in
~velers, particularly ones from the Inner Planes (such
more-or-less friendly contests and even ally with one another
...: elementals, genies, and salamanders), as well as the in small and secret ways.
- casional celestial, fiend, or fey.
CHAPTER 2 I CREATING A MULTIVERSE
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