Page 49 - Dungeon Master's Guide
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ETHEREAL  CURTAINS
                                                          FEYWILD
           d8   Plane            Color of Curtain
                                                          Stepping into the portal was like settling into a warm bath,
           1    Material  Plane   Bright turquoise
           2    Shadowfell       Dusky gray               though the chill didn't jade from the air. At first everything
           3    Feywild          Opalescent white         muted-the roar of the river around the rocks below, the
           4    Plane of Air     Pale blue                chirping of frogs and crickets on shore, the evening bustle of
           5    Plane of Earth   Reddish-brown
                                                          the town behind him . ... A moment later, the world erupted
           6    Plane of Fire    Orange
                                                          into vibrant life. Frogs and night birds sang a chorus; the air
           7    Plane of Water   Green
                                                          was awash with autumn scents; the moonlight painted the
           8    Elemental Chaos   Swirling mix of colors
                                                          flowers in iridescent blue, silver, and violet; and the rushing
          Traveling through the Deep Ethereal to journey from   of the river became a complex symphony.
        one plane to another is unlike physical travel. Distance             -James Wyatt, Oath of Vigilance
        is meaningless, so although travelers feel as if they can
        move by a simple act of will, it's impossible to measure
                                                          The Feywild, also called the Plane of Faerie, is a land of
        speed and hard to track the passage of time. A trip
                                                          soft lights and wonder, a place of music and death. It is a
        between planes through the Deep Ethereal takes 1d10
                                                          realm of everlasting twilight, with glittering faerie lights
        x 10 hours, regardless of the origin and destination. In
                                                          bobbing in the gentle breeze and fat fireflies buzzing
        combat, however, creatures are considered to move at
                                                          through groves and fields. The sky is alight with the
        their normal speeds.
                                                          faded colors of an ever-setting sun, which never truly
        ETHER CYCLONES                                    sets (or rises for that matter); it remains stationary,
                                                          dusky and low in the sky. Away from the settled areas
        An ether cyclone is a serpentine column that spins   ruled by the seelie fey that compose the Summer Court,
        through the plane. The cyclone appears abruptly,   the land is a tangle of sharp-toothed brambles and
        distorting and uprooting ethereal forms in its path and   syrupy fens- perfect territory for the unseelie fey to hunt
        carrying the debris for leagues. Travelers with a passive
                                                          their prey.
        Wisdom (Perception) score of 15 or more receive 1d4
                                                            The Feywild exists in parallel to the Material
        rounds of warning: a deep hum in the ethereal matter.   Plane, an alternate dimension that occupies the same
        Travelers who can't reach a curtain or portal leading   cosmological space. The landscape of the Feywild
        elsewhere suffer the cyclone's effect. Roll a d20 and   mirrors the natural world but turns its features into
        consult the Ether Cyclone table to determine the effect   spectacular forms. Where a volcano stands on the
        on all creatures in the vicinity.                 Material Plane, a mountain topped with skyscraper-
                                                          sized crystals that glow with internal fire towers in the
        ETHER  CYCLONE                                    Feywild. A wide and muddy river on the Material Plane
          d20   Effect                                    might be echoed as a clear and winding brook of great
          1-12   Extended journey                         beauty. A marsh could be reflected as a vast black bog of
          13-19   Blown to the Border Ethereal of a random plane   sinister character. And moving to the Feywild from old
                                                          ruins on the Material Plane might put a traveler at the
                (roll on the Ethereal Curtains table)
                                                          door of an arch fey's castle.
           20   Hurled into the Astral  Plane
                                                            The Feywild is inhabited by sylvan creatures, such
                                                          as elves, dryads, satyrs, pixies, and sprites, as well as
          The most common effect of an ether cyclone is to
                                                          centaurs and magical creatures such as blink dogs,
        extend the duration of a journey. Each character in a
                                                          faerie dragons, treants, and unicorns. The darker
        group traveling together must make a DC 15 Charisma
                                                          regions of the plane are home to such malevolent
         aving throw. If at least half the group succeeds, travel
                                                          creatures as hags, blights, goblins, ogres, and giants.
        is delayed by 1d10 hours. Otherwise, the journey's travel
        time is doubled. Less often, a group is blown into the
        Border Ethereal of a random plane. Rarely, the cyclone   SEELIE AND  UNSEELIE  FEY
        rears a hole in the fabric of the plane and hurls the party   Two queens hold court in  the Feywild, and  most fey owe
        into the Astral Plane.                             allegiance to one or the other. Queen Titania and her
                                                           Summer Court lead the seelie fey,  and the Queen of Air and
        E THEREAL PLANE ENCOUNTERS                         Darkness, ruler of the Gloaming Court, leads the unseelie fey.
                                                            Seelie and unseelie do not directly correlate with good and
        _lost encounters in the Border Ethereal are with   evil, though many mortals make that equation.  Many seelie
          eatures on the Material Plane whose senses or    fey are good, and many unseelie are evil,  but their opposition
        abilities extend into the Ethereal Plane (phase spiders,   to each other stems from their queens' jealous rivalry,  not
        :or example). Ghosts also move freely between the   abstract moral concerns. Ugly denizens of the Feywild,  such
        :=:rhereal and Material Planes.                    as fomorians and hags, are almost never members of either
          In the Deep Ethereal, most encounters are with other   court, and fey of independent spirit reject the courts entirely.
                                                           The courts have warred at times, but they also compete in
        ~velers,  particularly ones from the Inner Planes (such
                                                           more-or-less friendly contests and even ally with one another
        ...: elementals, genies, and salamanders), as well as the   in  small and secret ways.
        - casional celestial, fiend, or fey.
                                                                         CHAPTER 2  I CREATING A  MULTIVERSE
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