Page 48 - Dungeon Master's Guide
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PSYCHIC  WIND  EFFECTS
                                                               ETHEREAL PLANE
               d20   Location  Effect
                                                               Tamlinfelt a hand on him, felt his body shimmer into
               1-8   Diverted; add 1d6 hours to travel time
                                                               mist The screams and shouts sounded far off- The walls
               9- 12   Blown  off course; add 3d10 hours to travel time
               13-16   Lost;  at the end of the travel time, characters arrive   around him appeared to be only gray shadows. Rival en
                     at a location other than the intended destination   and Brenn us stood beside him.
               17- 20   Sent through color pool to a random plane (roll on   "The ethereal plane," Rivalen said.  "The dragon's breath
                     the Astral Color Pools table)
                                                               cannot affect us here."
               d20   Mental  Effect                                                 - PaulS. Kemp, Shadowstorm
               1-8   Stunned for 1 minute; you can repeat the saving
                     throw at the end of each of your turns to end the   The Ethereal Plane is a misty, fog-bound dimension.
                     effect on yourself                        Its "shores," called the Border Ethereal, overlap the
               9-10   Short-term madness  (see chapter 8)      Material Plane and the Inner Planes, so that every
               11- 12   11  (2d10)  psychic damage             location on those planes has a corresponding location
                                                               on the Ethereal Plane. Visibility in the Border Ethereal
               13- 16   22  (4d10)  psychic damage
                                                               is limited to 60 feet The plane's depths comprise a
               17-18   Long-term madness (see chapter 8)
                                                               region of swirling mist and fog called the Deep EthereaL
              19-20   Unconscious for 5 (1d10)  minutes; the effect on
                                                               where visibility is limited to 30 feet
                     you  ends if you take damage or if another creature
                                                                 Characters can use the etherealness spell to enter
                     uses an  action to shake you awake        the Border EthereaL The plane shift spell allows
                                                               transport to the Border Ethereal or the Deep Ethereal,
             ASTRAL PLANE  ENCOUNTERS                          but unless the intended destination is a specific location
                                                               or a teleportation circle, the point of arrival could  be
             Planar travelers and refugees from other planes wander
                                                               anywhere on the plane.
             the expanses of the Astral Plane. The most prominent
             denizens of the Astral Plane are the githyanki, an
                                                               BORDER ETHEREAL
             outcast race of reavers that sail sleek astral ships,                ------
             slaughter astral travelers, and raid planes touched   From the Border Ethereal, a traveler can see into
             by the AstraL Their city, Tu'narath, floats through the   whatever plane it overlaps, but that plane appears muted
             Astral Plane on a chunk of rock that is actually the body   and indistinct, its colors blurring into each other and
             of a dead god.                                    its edges turning fuzzy. Ethereal denizens watch the
               Celestials, fiends, and mortal explorers often scour   plane as though peering through distorted and frosted
             the Astral Plane for color pools leading to desired   glass, and can't see anything beyond 30 feet into the
             destinations. Characters who linger for too long   other plane. Conversely, the Ethereal Plane is usually
             in the Astral might have an encounter with one or   invisible to those on the overlapped planes, except with
             more wandering angels, demons, devils, night hags,   the aid of magic.
             yugoloths, or other planar travelers.              -Normally, creatures in the Border Ethereal can't
                                                               attack creatures on the overlapped plane, and vice
                                                               versa. A traveler on the Ethereal Plane is invisible and
                                                               utterly silent to someone on the overlapped plane, and
                                                               solid objects on the overlapped plane don't hamper
                                                               the movement of a creature in the Border EthereaL
                                                               The exceptions are certain magical effects (including
                                                               anything made of magical force) and living beings. This
                                                               makes the Ethereal Plane ideal for reconnaissance,
                                                               spying on opponents, and moving around without being
                                                               detected. The Ethereal Plane also disobeys the laws
                                                               of gravity; a creature there can move up and down as
                                                               easily as walking.

                                                               DEEP ETHEREAL
                                                                              -------
                                                               To reach the Deep Ethereal, one needs a plane shift
                                                               spell or arrive by means of a gate spell or magical portaL
                                                               Visitors to the Deep Ethereal are engulfed by roiling
                                                               mist Scattered throughout the plane are curtains of
                                                               vaporous color, and passing through a curtain leads a
                                                               traveler to a region of the Border Ethereal connected to
                                                               a specific Inner Plane, the Material Plane, the Feywild.
                                                               or the ShadowfelL The color of the curtain indicates the
                                                               plane whose Border Ethereal the curtain conceals; see
                                                               the Ethereal Curtains table.
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