Page 52 - Dungeon Master's Guide
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these "darklords," and through cruelty or carelessness   INNER PLANES
                trapped innocent mortals in these domains as well.
                                                                  He was lying on his back upon baked and smoldering stone.
                 OPTIONAL RULE:
                                                                  staring up at a smoky gray sky lit fro m distant and unseen
                 SHADOWFELL DESPAIR
                                                                  fires. Around him, a sea of lava burped gouts of gas and jets
                A melancholic atmosphere pervades the Shadowfell.
                                                                  of flame.  The Elemental Plane of Fire.
                Extended forays to this plane can afflict characters with
                                                                    Thank the fell ones, Vhok thought. I never thought I'd be
                despair, as reflected in this optional rule.
                  When you deem it appropriate, though usually not   so happy to be here.
                more than once per day, you can require a character             -Thomas M. Reid, The Gossamer Plain
                not native to the Shadowfell to make a DC 10 Wisdom
                saving throw. On a failure, the character is affected by
                                                                  The Inner Planes surround and enfold the Material
                despair. Roll a d6 to determine the effects, using the   Plane and its echoes, providing the raw elemental
                Shadowfell Despair table. You can substitute different   substance from which all worlds were made. The four
                despair effects of your own creation.
                                                                  Elemental Planes- Air, Earth, Fire, and Water- form
                                                                  a ring around the Material Plane, suspended within
                SHADOWFELL  DESPAIR                               a churning realm known as the Elemental Chaos.
                   d6   Effect                                    These planes are all connected, and the border regions
                   l-3   Apathy. The character has disadvantage on   between them are sometimes described as distinct
                        death saving throws and on  Dexterity checks for   planes in their own right.
                        initiative, and gains the following flaw:  "I  don't   At their innermost edges, where they are closest
                                                                  to the Material Plane (in a conceptual if not a literal
                        believe I can  make a difference to anyone or
                                                                  geographical sense), the four Elemental Planes
                        anything."
                                                                  resemble places in the Material Plane. The four
                   4-5   Dread. The character has disadvantage on all
                                                                  elements mingle together as they do in the Material
                        saving throws and gains the following flaw: "I  am
                                                                  Plane, forming land, sea, and sky. But the dominant
                        convinced that this place is  going to kill  me."   element exerts a strong influence on the environment,
                    6   Madness. The character has disadvantage   reflecting its fundamental qualities.
                        on ability checks and saving throws that use   The inhabitants of this inner ring include aarakocra,
                        Intelligence, Wisdom, or Charisma, and gains the   azers, dragon turtles, gargoyles, genies, mephits,
                        following flaw:  "I  can't tell what's real  anymore."   salamanders, and xorn. Some originated on the
                                                                  Material Plane, and all can travel to the Material
                  If a character is already suffering a despair effect and   Plane (if they have access to the magic required) and
                fails the saving throw, the new despair effect replaces   survive there.
                the old one. After finishing a long rest, a character   As. they extend farther from the Material Plane,
                can attempt to overcome the despair with a DC 15   the Elemental Planes become increasingly alien and
                Wisdom saving throw. (The DC is higher because it's   hostile. Here, in the outermost regions, the elements
                harder to shake off despair once it has taken hold.)   exist in their purest form: great expanses of solid earth,
                On a successful save, the despair effect ends for that   blazing fire, crystal-clear water, and unsullied air. Any
                character.                                        foreig-n substance is extremely rare; little air can be
                  A calm emotions spell removes despair, as does any   found in the outermost reaches of the Plane of Earth,
                spell or other magical effect that removes a curse.   and earth is all but impossible to find in the outermost
                                                                  reaches of the Plane of Fire. These areas are much less
                                                                  hospitable to travelers from the Material Plane than
                 EVER NIGHT
                                                                  the border regions are. Such regions are little known,
                 The city of Neverwinter in the world of the Forgotten  Realms   so when discussing the Plane of Fire, for example, a
                 has a dark reflection on the Shadowfell: the city of Evernight.
                                                                  speaker usually means the border region.
                 Evernight is a city of cracked stone edifices and homes of
                                                                    The outermost regions are largely the domains of
                 rotten wood.  Its roads are made mostly of trampled grave
                                                                  elemental spirits barely recognizable as creatures.
                 dust, and its few cobbled streets are missing enough stones
                 that they appear pockmarked. The sky is  corpse gray, and the   The creatures usually called elementals dwell here,
                 breeze blows cold and humid, bringing a chill to the skin.   including the Elemental Princes of Evil (primordial
                   The city's living residents include mad  necromancers,   beings of pure elemental fury) and elemental spirits
                 corrupt purveyors of human flesh, worshipers of evil deities,   that spellcasters can bind into galeb duhrs, golems,
                 and others who are able to make themselves useful and crazy   invisible stalkers, magmin, and water weirds. These
                 enough to want to live  here. But the living are a minority   elemental creatures don't need food or other sustenance
                 in  Evernight, for the bulk of the population consists of the   on their home planes, because they are sustained by the
                 shambling dead. Zombies, wights, vampires, and other   elemental energies that saturate those planes.
                 undead make the city their home, all  under the watchful  eyes
                 of the ruling caste: intelligent, flesh-eating ghouls.   ELEMENTAL CHAOS
                   Rumors abound that this foul  place mirrors one city on              ----
                 every world.                                     At the farthest extents of the Elemental Planes, the pure
                 ....                                       jill'   elements dissolve and bleed together into an unending


                CHAPTER 2  I CREATING A  MULTIVERSE
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