Page 61 - Dungeon Master's Guide
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O PTIONAL RULE:  INTENSE YEARN ING                that burns up into smoke that becomes snow, and
       -eep track of how many days a visitor spends on   on and on in an endless, unpredictable process of
        borea. When the visitor leaves, it must make a   change. Fragments of more ordinary landscapes- bits
        arisma saving throw against a DC of 5, plus 1 for   of forest, meadow, ruined castles, and even burbling
       ach day spent on the plane. On a failed save, the   streams-drift through the disorder. The whole plane is
      :;eature becomes afflicted with a yearning to return to   a nightmarish riot.
      - ;borea. As long as the effect persists, the creature has   Limbo has no gravity, so creatures visiting the plane
      ~dvantage on ability checks. At the end of each long   float in place. A creature can move up to its walking
      ~-r. the creature can repeat the saving throw, ending   speed in any direction by merely thinking of the desired
        e effect on a success. A dispel evil and good spell   direction of travel.
      -~moves this effect from the creature.              Limbo conforms to the will of the creatures inhabiting
                                                        it. Very disciplined and powerful minds can create
         GARD                                           whole islands of their own invention within the plane,
                                                        sometimes maintaining those places for years. A
       :gard is a rugged realm of soaring mountains, deep
                                                        simpleminded creature such as a fish, though, might
        -d  . and windswept battlefields, with summers that
                                                        have less than a minute before the pocket of water
       -e long and hot, and winters that are wickedly cold
                                                        surrounding it freezes, vanishes, or turns to glass.
       -  unforgiving. Its continents float above oceans of   The slaadi live here and swim amid this chaos,
         a nic rock, below which are icy caverns so enormous
       ...  o hold entire kingdoms of giants, humans, dwarves,   creating nothing, whereas githzerai monks build entire
                                                        monasteries with their minds.
      _- mes, and other beings. Heroes come to Ysgard to
       .:-their mettle not only against the plane itself, but also
                                                        OPTIONAL RULE:  POWER OF THE MIND
       :ainst giants, dragons, and other terrible creatures that   As an action, a creature on Limbo can make an
       -:..:nder across Ysgard's vast terrain.          Intelligence check to mentally move an object on
                                                        the plane that it can see within 30 feet of it. The DC
        ?TIONAL RULE :  IMMORTAL WRATH
                                                        depends on the object's size: DC 5 for Tiny, DC 10 for
       ~,ard is the home of slain heroes who wage eternal
                                                        Small, DC 15 for Medium, DC 20 for Large, and DC 25
        - e on fields of glory. Any creature, other than a
                                                        for Huge or larger. On a successful check, the creature
        ~  ruct or undead, that is killed by an attack or a
                                                        moves the object 5 feet plus 1 foot for every point by
      -- ·  while on Ysgard is restored to life at dawn the next
                                                        which it beat the DC.
        _. The creature has all its hit points restored, and all
                                                         A creature can also use an action to make an
          ·[ions and afflictions it suffered before its death
                                                        Intelligence check to alter a non magical object that isn't
                                                        being worn or carried. The same rules for distance
                                                        apply, and the DC is based on the object's size: DC
                                                        10 for Tiny, DC 15 for Small, DC 20 for Medium, and
         bo is a plane of pure chaos, a roiling soup of   DC 25 for Large or larger. On a success, the creature
          rmanent matter and energy. Stone melts into   changes the object into another nonliving form of the
          . [hat freezes into metal, then turns into diamond   same size, such as turning a boulder into a ball of fire.
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