Page 60 - Dungeon Master's Guide
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must make a DC 10 Wisdom saving throw. On a failed and wildflowers wave in the wind with vibrant life. The
save, the creature's alignment changes to lawful good plane embodies nature's wildness and beauty, but it also
or neutral good (whichever is closer to the creature's speaks to the animal within all living things.
current alignment). The change becomes permanent
if the creature doesn't leave the plane within ld4 days. OPTIONAL RULE : HUNTER'S PARADISE
Otherwise, the creature's alignment reverts to normal Visitors to the Beastlands find their hunting and
after one day spent on a plane other than Bytopia. stalking capabilities improved, and characters have
Casting the dispel evil and good spell on the creature advantage on Wisdom (Animal Handling), Wisdom
also restores its original alignment. (Perception), and Wisdom (Survival) checks while there.
ELYSIUM OPTIONAL RULE : BEAST TRANSFORMATION
Whenever a visitor slays a beast native to the plane, the
Elysium is home to creatures of unfettered kindness and
slayer must succeed on a DC 10 Charisma saving throw
compassion, and a welcome refuge for planar travelers
or become transformed (as the polymorph spell) into the
seeking a safe haven. The plane's bucolic landscapes
type of beast that was slain. In this form, the creature
glimmer with life and beauty in their prime. Tranquility
retains its intelligence and ability to speak. At the end of
seeps into the bones and souls of those who enter the
each long rest, the polymorphed creature can repeat the
plane. It is the heaven of well-earned rest, a place where
saving throw. On a successful saving throw, the creature
tears of joy glisten on many a cheek. returns to its true form. After three failed saving throws.
the transformation can be undone only by a remove
OPTIONAL RuLE : OvERWHELMING joY
curse spell or similar magic.
Visitors spending any time on this plane risk becoming
trapped by overwhelming sensations of contentment
ARBOREA
and happiness. At the end of each long rest taken on
this plane, a visitor must make a DC 10 Wisdom saving Larger than life, Arborea is a place of violent moods
throw. On a failed save, the creature is unwilling to leave and deep affections, of whim backed by steel, and of
the plane before taking another long rest. After three passions that blaze brightly until they burn out. Its
failed saving throws, the creature never willingly leaves good-natured inhabitants are dedicated to fighting evil,
the plane and, if forcibly removed, does everything in its but their reckless emotions sometimes break free with
power to return to the plane. A dispel evil and good spell devastating consequences. Rage is as common and as
removes this effect from the creature. honored as joy in Arborea. There the mountains and
forests are extravagantly massive and beautiful, and
THE BEASTLANDS every glade and stream is inhabited by nature spirits
that brook no infringement. Travelers must tread lightly.
The Beastlands is a plane of nature unbound, of forests
Arborea is home to many elves and elven deities. Elve
ranging from moss-hung mangroves to snow-laden
born on this plane have the celestial type and are wild at
pines, of thick jungles where the branches are woven so
heart, ready to battle evil in a heartbeat. Otherwise, they
tight that no light penetrates, of vast plains where grains
look and behave like normal elves.
CHAPTER 2 I CREATING A MULTIVERSE
6o

