Page 60 - Dungeon Master's Guide
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must make a DC 10 Wisdom saving throw. On a failed   and wildflowers wave in the wind with vibrant life. The
           save, the creature's alignment changes to lawful good   plane embodies nature's wildness and beauty, but it also
           or neutral good (whichever is closer to the creature's   speaks to the animal within all living things.
           current alignment). The change becomes permanent
           if the creature doesn't leave the plane within ld4 days.   OPTIONAL RULE :  HUNTER'S PARADISE
           Otherwise, the creature's alignment reverts to normal   Visitors to the Beastlands find their hunting and
           after one day spent on a plane other than Bytopia.   stalking capabilities improved, and characters have
           Casting the dispel evil and good spell on the creature   advantage on Wisdom (Animal Handling), Wisdom
           also restores its original alignment.             (Perception), and Wisdom (Survival) checks while there.
           ELYSIUM                                           OPTIONAL RULE :  BEAST TRANSFORMATION
                                                             Whenever a visitor slays a beast native to the plane, the
           Elysium is home to creatures of unfettered kindness and
                                                             slayer must succeed on a DC 10 Charisma saving throw
           compassion, and a welcome refuge for planar travelers
                                                             or become transformed (as the polymorph spell) into the
           seeking a safe haven. The plane's bucolic landscapes
                                                             type of beast that was slain. In this form, the creature
           glimmer with life and beauty in their prime. Tranquility
                                                             retains its intelligence and ability to speak. At the end of
           seeps into the bones and souls of those who enter the
                                                             each long rest, the polymorphed creature can repeat the
           plane. It is the heaven of well-earned rest, a place where
                                                             saving throw. On a successful saving throw, the creature
           tears of joy glisten on many a cheek.             returns to its true form. After three failed saving throws.
                                                             the transformation can be undone only by a remove
           OPTIONAL RuLE :  OvERWHELMING joY
                                                             curse spell or similar magic.
           Visitors spending any time on this plane risk becoming
           trapped by overwhelming sensations of contentment
                                                             ARBOREA
           and happiness. At the end of each long rest taken on
           this plane, a visitor must make a DC 10 Wisdom saving   Larger than life, Arborea is a place of violent moods
           throw. On a failed save, the creature is unwilling to leave   and deep affections, of whim backed by steel, and of
           the plane before taking another long rest. After three   passions that blaze brightly until they burn out. Its
           failed saving throws, the creature never willingly leaves   good-natured inhabitants are dedicated to fighting evil,
           the plane and, if forcibly removed, does everything in its   but their reckless emotions sometimes break free with
           power to return to the plane. A dispel evil and good spell   devastating consequences. Rage is as common and as
           removes this effect from the creature.            honored as joy in Arborea. There the mountains and
                                                             forests are extravagantly massive and beautiful, and
           THE BEASTLANDS                                    every glade and stream is inhabited by nature spirits
                                                             that brook no infringement. Travelers must tread lightly.
           The Beastlands is a plane of nature unbound, of forests
                                                               Arborea is home to many elves and elven deities. Elve
           ranging from moss-hung mangroves to snow-laden
                                                             born on this plane have the celestial type and are wild at
           pines, of thick jungles where the branches are woven so
                                                             heart, ready to battle evil in a heartbeat. Otherwise, they
           tight that no light penetrates, of vast plains where grains
                                                             look and behave like normal elves.
           CHAPTER  2  I CREATING  A  MULTIVERSE
   6o
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